feat(重阳集会): 添加纯净召唤接口

This commit is contained in:
zhangxk
2023-09-13 10:42:17 +08:00
parent a0e169d8b3
commit 9f99203d06
5 changed files with 59 additions and 10 deletions

View File

@@ -6,6 +6,7 @@ import { ActivityChongYangRecModel } from '../../../db/ActivityChongYangRec';
import { RewardInter } from '../../../pubUtils/interface'; import { RewardInter } from '../../../pubUtils/interface';
import { stringToRewardParam } from '../../../services/activity/giftPackageService'; import { stringToRewardParam } from '../../../services/activity/giftPackageService';
import { addItems } from '../../../services/role/rewardService'; import { addItems } from '../../../services/role/rewardService';
import { getZeroPoint } from '../../../pubUtils/timeUtil';
export default function (app: Application) { export default function (app: Application) {
@@ -46,7 +47,7 @@ export class ChongYangHandler {
const gameCode = genCode(10); const gameCode = genCode(10);
await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, { await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex, todayIndex: playerData.todayIndex, gameCode, time: new Date(), rewards: '', isSuccess: false, dayIndex, isSkip: false
}); });
return resResult(STATUS.SUCCESS, { activityId, gameCode }); return resResult(STATUS.SUCCESS, { activityId, gameCode });
@@ -71,20 +72,16 @@ export class ChongYangHandler {
let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode); let curRecord = playerData.gameRecords.find(cur => cur.gameCode == gameCode);
if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND); if (!curRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND); if (curRecord.isSuccess) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_USE);
let rewards: string = ''; let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), scene.rewards);
let isReward = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess);
if (isReward == undefined) rewards = scene.rewards;
let playerRecord = await ActivityChongYangRecModel.gameEnd(serverId, activityId, playerData.roundIndex, roleId, gameCode, isSuccess, new Date(), rewards);
if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND); if (!playerRecord) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND);
playerData = await getPlayerChongYangData(activityId, serverId, roleId); playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex); scene = playerData.sceneMap.get(dayIndex);
let goods: RewardInter[] = []; let goods: RewardInter[] = [];
if (isSuccess) { if (isSuccess) {
goods = await addItems(roleId, roleName, sid, stringToRewardParam(rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD) goods = await addItems(roleId, roleName, sid, stringToRewardParam(scene.rewards), ITEM_CHANGE_REASON.CHONGYANG_REWARD)
} }
return resResult(STATUS.SUCCESS, { return resResult(STATUS.SUCCESS, {
@@ -108,7 +105,7 @@ export class ChongYangHandler {
if (!scene) return resResult(STATUS.ACTIVITY_MISSING); if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测购买次数 // 检测购买次数
if (scene.buyCnt >= scene.dailyBuyCnt || scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER); if (scene.buyCnt + count > scene.dailyBuyCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_BUY_COUNT_OVER);
// 检测解锁 // 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK); if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
@@ -121,4 +118,45 @@ export class ChongYangHandler {
return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, }); return resResult(STATUS.SUCCESS, { activityId, dailyBuyCnt: scene.dailyBuyCnt, buyCnt: scene.buyCnt, });
} }
async gameSweep(msg: { activityId: number, dayIndex: number, count: number }, session: BackendSession) {
const { activityId, dayIndex, count } = msg;
const roleId: string = session.get('roleId');
const roleName: string = session.get('roleName');
const serverId: number = session.get('serverId');
const sid: string = session.get('sid');
let playerData = await getPlayerChongYangData(activityId, serverId, roleId);
if (!playerData || !playerData.sceneMap) return resResult(STATUS.ACTIVITY_MISSING);
let scene = playerData.sceneMap.get(dayIndex);
if (!scene) return resResult(STATUS.ACTIVITY_MISSING);
// 检测挑战次数
if (scene.playCnt + count > scene.maxPlayCnt) return resResult(STATUS.ACTIVITY_CHONGYANG_NO_NUM);
// 检测解锁
if (dayIndex > playerData.dayIndexUnlock) return resResult(STATUS.ACTIVITY_CHONGYANG_LOCK);
// 检测通关
let isHasPass = playerData.gameRecords.find(cur => cur.dayIndex == dayIndex && cur.isSuccess && !cur.isSkip && (getZeroPoint()*1000 <= cur.time.getTime()));
if (!isHasPass) return resResult(STATUS.ACTIVITY_CHONGYANG_GAMESWEEP_LOCK);
let rewards: RewardInter[] = [];
for (let i = 0; i < count; i++) {
await ActivityChongYangRecModel.gameRecord(serverId, activityId, playerData.roundIndex, roleId, {
todayIndex: playerData.todayIndex, gameCode: 'sweep', time: new Date(), rewards: scene.rewards, isSuccess: true, dayIndex, isSkip: true
});
rewards.push(...stringToRewardParam(scene.rewards));
}
let goods = await addItems(roleId, roleName, sid, rewards, ITEM_CHANGE_REASON.CHONGYANG_REWARD)
playerData = await getPlayerChongYangData(activityId, serverId, roleId);
scene = playerData.sceneMap.get(dayIndex);
return resResult(STATUS.SUCCESS, {
activityId,
playCnt: scene.playCnt,
maxPlayCnt: scene.maxPlayCnt,
goods
});
}
} }

View File

@@ -2313,6 +2313,11 @@ export function checkRouteParam(route: string, msg: any) {
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false; if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false;
break; break;
} }
case 'activity.chongyangHandler.gameSweep':
{
if (!checkNaturalNumbers(msg.activityId, msg.dayIndex, msg.count)) return false;
break;
}
case 'activity.activityHandler.debugActivityMemory': case 'activity.activityHandler.debugActivityMemory':
case 'activity.popUpShopHandler.debugPushPopUpShop': case 'activity.popUpShopHandler.debugPushPopUpShop':
case 'activity.popUpShopHandler.debugPushPopUpInterval': case 'activity.popUpShopHandler.debugPushPopUpInterval':

View File

@@ -711,6 +711,10 @@ export const STATUS = {
ACTIVITY_CHONGYANG_LOCK: { code: 50085, simStr: '游戏层数未解锁' }, ACTIVITY_CHONGYANG_LOCK: { code: 50085, simStr: '游戏层数未解锁' },
ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND: { code: 50086, simStr: '未找到该id' }, ACTIVITY_CHONGYANG_GAMECODE_NOT_FOUND: { code: 50086, simStr: '未找到该id' },
ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' }, ACTIVITY_CHONGYANG_BUY_COUNT_OVER: { code: 50087, simStr: '购买次数不足' },
ACTIVITY_CHONGYANG_GAMECODE_USE: { code: 50088, simStr: '游戏已经结算过' },
ACTIVITY_CHONGYANG_GAMESWEEP_LOCK: { code: 50088, simStr: '纯净召唤未开启' },

View File

@@ -17,6 +17,8 @@ export class ChongYangGameRecord {
@prop({ required: true }) @prop({ required: true })
isSuccess: boolean; // 是否通过 isSuccess: boolean; // 是否通过
@prop({ required: true }) @prop({ required: true })
isSkip: boolean // 是否纯净召唤
@prop({ required: true })
dayIndex: number; //第几天(层) dayIndex: number; //第几天(层)
} }

View File

@@ -39,7 +39,7 @@ export class ChongYangData extends ActivityBase {
let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data); let chongyangData: ChongYangSceneDataInDb[] = JSON.parse(data);
if (!chongyangData || chongyangData.length == 0) return; if (!chongyangData || chongyangData.length == 0) return;
for (const obj of chongyangData) { for (const obj of chongyangData) {
const { dayIndex, dailyFreeCnt, dailyBuyCnt } = obj; const { dayIndex, dailyFreeCnt } = obj;
let maxFreeCnt = dailyFreeCnt; let maxFreeCnt = dailyFreeCnt;
this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt, isPushBuyRecord: true }); this.sceneMap.set(dayIndex, { ...obj, buyCnt: 0, playCnt: 0, maxPlayCnt: maxFreeCnt, isPushBuyRecord: true });