聊天:获得橙色武将推送系统消息

测试:增加删除武将等测试接口
This commit is contained in:
liangtongchuan
2021-03-08 17:37:13 +08:00
parent 07a9c74145
commit a0b92872c2
7 changed files with 102 additions and 12 deletions
@@ -7,7 +7,7 @@ import { Application } from 'pinus';
import {FrontendSession} from 'pinus';
import { HeroModel } from './../../../db/Hero';
import { resResult } from '../../../pubUtils/util';
import { COM_BTL_QUALITY, ROLE_SELECT, HERO_SELECT, GUILD_SELECT, USER_GUILD_SELECT } from '../../../consts';
import { COM_BTL_QUALITY, ROLE_SELECT, HERO_SELECT, GUILD_SELECT, USER_GUILD_SELECT, DEBUG_MAGIC_WORD } from '../../../consts';
import { getAp } from '../../../services/actionPointService';
import { ItemModel } from '../../../db/Item';
import { chackFunOpenWhenLogin } from '../../../services/funcSwitchService';
@@ -206,7 +206,7 @@ export class EntryHandler {
*/
async debugQueryToken(msg: { tel: string, magicWord: string }, session: FrontendSession) {
const { tel, magicWord } = msg;
if (magicWord !== 'zyz666server518') {
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
const token = await UserModel.findTokenByTel(tel);
@@ -4,15 +4,16 @@ import { calPlayerCeAndSave, calAllHeroCe } from '../../../services/playerCeServ
import { resResult, returnHeroCeRatio, deepCopy } from '../../../pubUtils/util';
import { STATUS } from '../../../consts/statusCode';
import { HeroModel, Connect } from '../../../db/Hero';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO} from '../../../consts';
import {CURRENCY_BY_TYPE, CURRENCY_TYPE, CONSUME_TYPE, HERO_GROW_MAX, HERO_SYSTEM_TYPE, ITID, ABI_STAGE, HERO_CE_RATIO, DEBUG_MAGIC_WORD, HERO_INITIAL_QUALITY} from '../../../consts';
import { RoleModel } from '../../../db/Role';
import { ItemModel } from '../../../db/Item';
import { gameData, getHeroExpByLv, getHeroStarByQuality, getHeroWakeByQuality, getHeroLvByExp, getMaxGradeByjobClass, getJobByGradeAndClass, getFriendShipById, getFavourLvByExp } from '../../../pubUtils/data';
import { RewardInter } from '../../../pubUtils/interface';
import { getDropItems } from '../../../consts/constModules/itemConst'
import { getRoleOnlineInfo, getAllOnlineRoles } from '../../../services/redisService';
import { pushHeroQualityUpMsg } from '../../../services/chatService';
import { CeAttrDataRole, CeAttrData } from '../../../domain/roleField/attribute';
import { pushComposeOrangeHero, pushHeroQualityUpMsg } from '../../../services/chatService';
import { calculatetopLineup } from '../../../pubUtils/playerCe';
import { PvpDefenseModel } from '../../../db/PvpDefense';
export default function(app: Application) {
return new HeroHandler(app);
@@ -33,6 +34,34 @@ export class HeroHandler {
}
// ! 测试接口,用来测试前清理并初始化某个武将;代码抄自:gm-server/app/service/users.ts deleteHero
public async testCleanUp(msg: {magicWord: string, hid: number}, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
let sid: string = session.get('sid');
const { magicWord, hid } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR);
}
let dicHero = gameData.hero.get(hid);
if (!dicHero) return resResult(STATUS.HERO_NOT_FIND);
await addItems(roleId, roleName, sid, [{
id: dicHero.pieceId, count: dicHero.pieceCount
}] );
let hero = await HeroModel.findByHidAndRole(hid, roleId);
if (!hero) return resResult(STATUS.HERO_NOT_FIND);
await HeroModel.deleteHero(roleId, hid);
let role = await RoleModel.findByRoleId(roleId);
await calculatetopLineup(role, hid, 0, null);
await PvpDefenseModel.deleteHero(roleId, hid);
await RoleModel.updateRoleInfo(roleId, { topLineup: role.topLineup, topLineupCe: role.topLineupCe, ce: role.ce - hero.ce });
return resResult(STATUS.SUCCESS);
}
public async addItem(msg: { id: number, count: number}, session: BackendSession) {
let roleId: string = session.get('roleId');
let roleName: string = session.get('roleName');
@@ -85,6 +114,9 @@ export class HeroHandler {
});
let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
await calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, [initialSkin])
if (dicHero.quality === HERO_INITIAL_QUALITY.ORANGE) {
pushComposeOrangeHero(roleId, roleName, serverId, hero);
}
return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(hero)});
}
+10 -2
View File
@@ -203,10 +203,18 @@ export function wrapRichText(type: string, jumpTo: string, content: string, parm
});
}
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
export async function pushNormalHeroInfoBySource(roleId: string, roleName: string, serverId: number | string, source: number, heroInfo: Partial<HeroType>) {
const hero = pick(heroInfo, ['hName', 'hid', 'seqId', 'quality']);
const content = JSON.stringify({ roleId, roleName, hero });
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.HERO_QUALITY_UP, content, null, null);
const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, source, content, null, null);
const roomId = groupRoomId(CHANNEL_PREFIX.SYS, `${serverId}`);
await pushGroupMsgToRoom(roomId, msgData);
}
export async function pushHeroQualityUpMsg(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.HERO_QUALITY_UP, heroInfo);
}
export async function pushComposeOrangeHero(roleId: string, roleName: string, serverId: number | string, heroInfo: Partial<HeroType>) {
await pushNormalHeroInfoBySource(roleId, roleName, serverId, MSG_SOURCE.COMPOSE_ORANGE_HERO, heroInfo);
}