属性:fix
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@@ -81,9 +81,9 @@ export class HeroHandler {
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let curHero = await HeroModel.createHero({
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roleId, serverId, roleName, hid, hName, star, quality, job, skins:[{id: initialSkin, enable: true}]
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});
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
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let hero = await calPlayerCeAndSave(HERO_SYSTEM_TYPE.INIT, sid, roleId, curHero, {});
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await calAllHeroCe(HERO_SYSTEM_TYPE.ADD_SKIN, sid, roleId, {}, [initialSkin])
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return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(curHero)});
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return resResult(STATUS.SUCCESS, {curHero: returnHeroCeRatio(hero)});
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}
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// 武将升级
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@@ -158,7 +158,6 @@ export class RoleHandler {
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return resResult(STATUS.ROLE_TERAPH_NOT_QUILITY);
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teraph.attr.set(attrId, 0);
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console.log('****', attrId, val)
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}
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teraph.grade ++;
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@@ -127,7 +127,7 @@ export async function matchRobots(scale: number, myCe: number, robotCe: number,
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const { attribute } = json;
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let newAttribute = getRobotAttribute(attribute, myCe, robotCe, scale);
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let ce = newAttribute.calCe();
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let ce = newAttribute.calCelAndReduce();
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enemyObj.enemies.push({...json, attribute: newAttribute, lv});
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allCe += ce;
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}
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@@ -153,21 +153,6 @@ export async function getCEScaleAndRange(roleId: string, curDicExpedition: any)
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return {scale, range, lv: role.lv}
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}
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// 远征表属性解码
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export function decodeWarJsonAttribute(attribute: string) {
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let arr = decodeStr('attribute', attribute);
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// 初始化
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let obj = {hp: 0, atk: 0, matk: 0, def: 0, mdef: 0, speed: 0, agi: 0, luk: 0, hit: 0, cri: 0, flee: 0, antCri: 0, damageIncrease: 0, damageDecrease: 0, defIngnore: 0, bloodSuck: 0}
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for(let {id, value} of arr) {
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let field = getAtrrNameById(id);
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if(field) {
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obj[field] = value;
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}
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}
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return obj
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}
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// 远征累计点数获取
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export async function getPointRewardStatus(roleId: string, role?: Role) {
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if(!role) {
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@@ -14,6 +14,7 @@ import { RoleUpdate } from '../db/Role';
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//修改并下发战力
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export async function calPlayerCeAndSave(type: number, sid: string, roleId: string, originHero: HeroType, update: HeroUpdate, args?: Array<number>) {
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let {role, pushHeros, topLineupCe, hero} = await pubCalPlayerCeAndSave(type, roleId, originHero, update, null, args);
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console.log(JSON.stringify(pushHeros))
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//下发战力
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(role.ce) , heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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@@ -23,7 +24,9 @@ export async function calPlayerCeAndSave(type: number, sid: string, roleId: stri
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export async function calAllHeroCe(type:number, sid: string, roleId: string, update: RoleUpdate, args?:Array<number>) {
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let {role, ce, pushHeros, topLineupCe } = await reCalAllHeroCe(type, roleId, update, args);
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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if(pushHeros.length > 0) {
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let uids = [{ uid: roleId, sid }];
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pinus.app.get('channelService').pushMessageByUids('onPlayerCeUpdate', resResult(STATUS.SUCCESS, { ce: reduceCe(ce), heros: pushHeros, topLineupCe: reduceCe(topLineupCe) }), uids);
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}
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return role;
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}
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@@ -21,6 +21,7 @@ module.exports = {
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"message Hero": {
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'required uInt32 hid': 1,
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'required uInt32 ce': 2,
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'required uInt32 incHeroCe': 3,
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},
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'required uInt32 ce': 1,
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'repeated Hero heros': 2,
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