feat(实时封号):修改为默认封号功能是关闭
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@@ -558,7 +558,7 @@ export class NormalBattleHandler {
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* @param {number} type 查封类型(封除类型不为200)
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* @returns
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*/
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async blockByRecordBattleCheat(roleId: string, type: number, sid:string) {
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async blockByRecordBattleCheat(roleId: string, type: number, sid: string) {
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if (roleId == undefined || type == undefined || sid == undefined) {
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return;
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}
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@@ -568,25 +568,27 @@ export class NormalBattleHandler {
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}
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// 设置redis开关
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const isCheckBlock = await redisClient().getAsync(REDIS_KEY.IS_CHECT_BLOCK);
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let isCheckBlock = await redisClient().getAsync(REDIS_KEY.IS_CHECT_BLOCK);
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if (!isCheckBlock || isCheckBlock == undefined) {
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await redisClient().setAsync(REDIS_KEY.IS_CHECT_BLOCK, `${CHECT_BLOCK_TYPE.OPEN}`);;
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//首次写入 默认是关
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await redisClient().setAsync(REDIS_KEY.IS_CHECT_BLOCK, `${CHECT_BLOCK_TYPE.CLOSE}`);
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isCheckBlock = CHECT_BLOCK_TYPE.CLOSE.toString();
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}
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if (isCheckBlock && parseInt(isCheckBlock) != CHECT_BLOCK_TYPE.OPEN) {
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// 仅当为open状态才执行封号
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if(isCheckBlock && parseInt(isCheckBlock) == CHECT_BLOCK_TYPE.OPEN){
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const blockType: BLOCK_TYPE = BLOCK_TYPE.BLOCK;
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const blockReason: string = "使用第三方软件, 封停账号, 封停时间为:" + new Date();;
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let role = await RoleModel.updateRoleInfo(roleId, { blockType, blockReason });
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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await this.app.rpc.connector.connectorRemote.setOtherUserSession.toServer(sid, [{ roleId, blockType }]);
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await this.app.rpc.connector.connectorRemote.remoteLogin.toServer(sid, roleId, STATUS.BLOCKED);
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await roleLeave(roleId);
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}else{
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console.log("blockByRecordBattleCheat-防破解查封功能已关闭!!!");
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return;
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}
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const blockType: BLOCK_TYPE = BLOCK_TYPE.BLOCK;
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const blockReason: string = "使用第三方软件, 封停账号, 封停时间为:" + new Date();;
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let role = await RoleModel.updateRoleInfo(roleId, { blockType, blockReason });
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if (!role) return resResult(STATUS.ROLE_NOT_FOUND);
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await this.app.rpc.connector.connectorRemote.setOtherUserSession.toServer(sid, [{ roleId, blockType }]);
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await this.app.rpc.connector.connectorRemote.remoteLogin.toServer(sid, roleId, STATUS.BLOCKED);
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await roleLeave(roleId);
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return;
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}
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}
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