🐞 fix(gvg): 修复防御cd,积分点驻守变更
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@@ -106,7 +106,7 @@ export function checkMoveStatus(team: GVGTeamType, cityId: number, areaId: numbe
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if(team.pointId > 0) return STATUS.GVG_BATTLE_TEAM_IS_SELLTED;
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if(team.stopMoveTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING;
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if(team.moveCdTime > nowSeconds()) return STATUS.GVG_BATTLE_IS_MOVING_CD;
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if(team.lockTime > nowSeconds()) return STATUS.GVG_TEAM_DEFENSEING;
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if(team.lockTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_LOCK;
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if(team.restartTime > nowSeconds()) return STATUS.GVG_BATTLE_TEAM_REVIVE;
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let dicArea = gameData.gvgArea.get(areaId);
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if(!dicArea) return STATUS.DIC_DATA_NOT_FOUND;
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@@ -663,7 +663,7 @@ export async function pushTeamBeHurtMessage(team: GVGTeamType, replaceTeam?: GVG
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if(team.curTeamBreak && team.originPointId > 0) {
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await sendMessageToGVGAreaByTeamWithSuc(team.groupKey, team.fromAreaId, PUSH_ROUTE.GVG_AREA_POINT_CHANGE, {
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cityId: team.cityId, areaId: team.fromAreaId, targetPointId: team.originPointId, originPointId: replaceTeam?.originPointId??0, point: new GVGTeamInListOnPoint(team.originPointId, replaceTeam && !replaceTeam.curTeamBreak, replaceTeam)
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cityId: team.cityId, areaId: team.fromAreaId, targetPointId: team.pointId, originPointId: team.originPointId, point: new GVGTeamInListOnPoint(team.originPointId, replaceTeam && !replaceTeam.curTeamBreak, replaceTeam)
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});
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}
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