添加获得对手

This commit is contained in:
luying
2021-01-06 20:25:06 +08:00
parent 524cdc11c7
commit a339b8adcc
4 changed files with 120 additions and 20 deletions

View File

@@ -1,8 +1,8 @@
import {Application, BackendSession} from 'pinus'; import {Application, BackendSession} from 'pinus';
const _ = require('underscore'); const _ = require('underscore');
import { gameData } from '../../../pubUtils/data'; import { gameData } from '../../../pubUtils/data';
import { checkPvp, initPvpInfo } from '../../../pubUtils/pvpUtil'; import { checkPvp, initPvpInfo, refreshEnemies, getEnemies } from '../../../pubUtils/pvpUtil';
import { RoleModel } from '../../../db/Role'; import { RoleModel, RoleType } from '../../../db/Role';
import { STATUS } from '../../../consts/statusCode'; import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
import { SystemConfigModel } from '../../../db/SystemConfig' import { SystemConfigModel } from '../../../db/SystemConfig'
@@ -33,4 +33,20 @@ export class PvpHandler {
return resResult(STATUS.SUCCESS, { data: result }); return resResult(STATUS.SUCCESS, { data: result });
} }
// TODO 刷新
async refreshOppPlayer (msg: {}, session: BackendSession) {
let roleId = session.get('roleId');
let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
let role = <RoleType>pvpDefense.role;
let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
let result = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
return resResult(STATUS.SUCCESS, { data: result });
}
} }

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@@ -5,6 +5,11 @@ import Role, { } from './Role';
import PvpDef, { } from './PvpDefense'; import PvpDef, { } from './PvpDefense';
import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts'; import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
interface pvpUpdateInter {
_id?: string;
oppPlayers: OppPlayers[]
}
export class Heroes { export class Heroes {
@prop({ required: true }) @prop({ required: true })
actorId: number; // 武将id actorId: number; // 武将id
@@ -53,12 +58,15 @@ export class Robot {
@prop({ required: true }) @prop({ required: true })
defCe: number; defCe: number;
@prop({ required: true }) @prop({ required: true })
pLv: number;
@prop({ required: true })
warId: number; // 模板的warId warId: number; // 模板的warId
constructor(roleId: string, roleName: string, defCe: number, warId: number) { constructor(roleId: string, roleName: string, defCe: number, pLv: number, warId: number) {
this.roleId = roleId; this.roleId = roleId;
this.roleName = roleName; this.roleName = roleName;
this.defCe = defCe; this.defCe = defCe;
this.pLv = pLv;
this.warId = warId; this.warId = warId;
} }
} }
@@ -93,7 +101,7 @@ export default class PvpDefense extends BaseModel {
heroes: Array<Heroes>; heroes: Array<Heroes>;
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
score: number; score: number;
@prop({ required: true, default: 0 }) @prop({ required: true, default: 1 })
pLv: number; pLv: number;
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
hisScore: number; //历史最高积分 hisScore: number; //历史最高积分
@@ -126,7 +134,7 @@ export default class PvpDefense extends BaseModel {
return result; return result;
} }
public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) { public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
const doc = new PvpDefenseModel(); const doc = new PvpDefenseModel();
const update = Object.assign(doc.toJSON(), params); const update = Object.assign(doc.toJSON(), params);
const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean); const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
@@ -163,12 +171,34 @@ export default class PvpDefense extends BaseModel {
} }
public static async findByRoleIdIncludeAll(roleId: string, lean = true) { public static async findByRoleIdIncludeAll(roleId: string, lean = true) {
const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).populate('role', 'Heroes.hero', 'OppPlayers.oppDef').lean(lean); const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId })
.populate('role', 'headHid sHid topFiveCe roleId roleName')
.populate('heroes.hero')
.populate({
path: 'oppPlayers.oppDef',
populate: {
path: 'role',
select: 'headHid sHid topFiveCe roleId roleName'
}
}).lean();
return result; return result;
} }
public static async findByTeamLv(min: number, max: number) { public static async findByTeamLv(min: number, max: number) {
const result: PvpDefenseType[] = await PvpDefenseModel.find({ $gte: { pLv: min }, $lte: { pLv: max } }).lean(); const result: PvpDefenseType[] = await PvpDefenseModel.find({ pLv: { $gte: min, $lte: max } }).lean();
return result;
}
public static async updateInfoAndInclude(roleId: string, update: pvpUpdateInter) {
delete update._id;
let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
.populate({
path: 'oppPlayers.oppDef',
populate: {
path: 'role',
select: 'headHid sHid topFiveCe roleId roleName'
}
}).lean();
return result; return result;
} }
} }

View File

@@ -55,3 +55,15 @@ export interface SclResultInter {
position: SclPosInter[] position: SclPosInter[]
} }
// pvp对手返回
export interface oppPlayersInter {
pos: number; // 对手位置
roleId: string; // 对手玩家id
roleName: string; // 对手玩家名
headHid: number; // 头像
sHid: number; // 形象
pLv: number; // 对手队伍等级
defCe: number; // 防守阵容战力
addScore: number; // 战胜后可获军功
plusScore: number; // 连胜加成军功
}

View File

@@ -1,12 +1,13 @@
/** /**
* 体力系统 * 体力系统
*/ */
import { PvpDefenseModel, Heroes, OppPlayers, Robot } from '../db/pvpDefense'; import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType } from '../db/pvpDefense';
import { RoleType } from '../db/Role'; import { RoleType } from '../db/Role';
import { PVP_PLAYER_POS, PVP_HERO_POS, ROBOT_NAME } from '../consts'; import { PVP_PLAYER_POS, PVP_HERO_POS, ROBOT_NAME } from '../consts';
import { dicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent"; import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util'; import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
import { oppPlayersInter } from '../pubUtils/interface';
import { gameData } from "../pubUtils/data"; import { gameData } from "../pubUtils/data";
@@ -28,7 +29,7 @@ export async function initPvpInfo(role: RoleType) {
//初始化对手人阵容TODO //初始化对手人阵容TODO
let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1); let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, heroes, oppPlayers, defCe: role.topFiveCe }); let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe });
//加入排行榜 TODO //加入排行榜 TODO
return result; return result;
} }
@@ -41,21 +42,51 @@ export async function checkPvp(role: RoleType) {
return result; return result;
} }
/**
* 返回对手三人信息
*
* @param oppPlayers pvpDefense表中的oppPlayers字段需要populate过的
* @param pLv 玩家本人的队伍等级
*/
export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
let result = new Array<oppPlayersInter>();
for(let {pos, isRobot, oppDef, robot} of oppPlayers) {
let dicOpponent = dicPvpOpponent.get(pos);
if(isRobot) {
let { roleId, roleName, headHid, sHid, pLv, defCe } = robot;
result.push({
pos, roleId, roleName, headHid, sHid, pLv, defCe,
addScore: dicOpponent.score,
plusScore: getPlusScore(winStreakNum)
});
} else {
let opp = <PvpDefenseType>oppDef;
let role = <RoleType>opp.role;
let { roleId, roleName, headHid, sHid } = role;
let { pLv, defCe } = opp;
result.push({
pos, roleId, roleName, headHid, sHid, pLv, defCe,
addScore: dicOpponent.score,
plusScore: getPlusScore(winStreakNum)
});
}
}
return result
}
// TODO 刷新对手
// 刷新对手
export async function refreshEnemies(role: RoleType, score: number, pLv: number) { export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
let { roleId, topFiveCe } = role; let { roleId, topFiveCe } = role;
let oppPlayers = new Array<OppPlayers>(); let oppPlayers = new Array<OppPlayers>();
let opp = dicPvpOpponent.values() let opp = dicPvpOpponent.values()
for(let { id, maxLv, minLv, ratio } of opp) { for(let dicOpp of opp) {
let flag = false; // 是否筛选成功 let flag = false; // 是否筛选成功
if(score > 3000) { // TODO 将这个放到const if(score > 3000) { // TODO 将这个放到const
flag = await matchPlayer(oppPlayers, id, roleId, pLv + minLv, pLv + maxLv); flag = await matchPlayer(oppPlayers, roleId, pLv, dicOpp);
// TODO 当前后分数段没有时,返回前一名的玩家 // TODO 当前后分数段没有时,返回前一名的玩家
if(!flag) flag = matchRobot(oppPlayers, id, topFiveCe, ratio); if(!flag) flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
} else { } else {
flag = matchRobot(oppPlayers, id, topFiveCe, ratio); flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
} }
if(!flag) continue; if(!flag) continue;
} }
@@ -63,8 +94,9 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number)
return oppPlayers; return oppPlayers;
} }
async function matchPlayer(oppPlayers: OppPlayers[], pos: number, roleId: string, minLv: number, maxLv: number ) { async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
let range = await PvpDefenseModel.findByTeamLv(minLv, maxLv); let { id: pos, minLv, maxLv } = dicOpp
let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv);
if(range.length <= 0) return false; if(range.length <= 0) return false;
let index = getRandomIndexByLen(range.length); let index = getRandomIndexByLen(range.length);
@@ -86,7 +118,8 @@ async function matchPlayer(oppPlayers: OppPlayers[], pos: number, roleId: string
return true; return true;
} }
function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio: number) { function matchRobot(oppPlayers: OppPlayers[], myCe: number, pLv: number, dicOpp: DicPvpOpponent) {
let { id: pos, minLv, maxLv, ratio } = dicOpp;
let range = gameData.pvpWar; let range = gameData.pvpWar;
if(range.length <= 0) return false; if(range.length <= 0) return false;
@@ -96,7 +129,7 @@ function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio:
let roleId = generateRobotRoleId(); let roleId = generateRobotRoleId();
let roleName = getRandomByLen(ROBOT_NAME); let roleName = getRandomByLen(ROBOT_NAME);
let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), result.war_id) let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), Math.floor(pLv + (minLv + maxLv)/2), result.war_id)
oppPlayers.push({ oppPlayers.push({
oppDef: null, oppDef: null,
pos, pos,
@@ -106,10 +139,19 @@ function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio:
return true return true
} }
// 生成机器人roleId
function generateRobotRoleId() { function generateRobotRoleId() {
return `${genCode(10)}_r`; return `${genCode(10)}_r`;
} }
// 根据roleId判断是不是机器人
export function checkRoleIsRobot(roleId: string) { export function checkRoleIsRobot(roleId: string) {
return !!roleId.match(/_r/); return !!roleId.match(/_r/);
}
// 根据连胜次数,获得加成的积分
export function getPlusScore(win: number) {
let result = win - 1;
if(result > 10) result = 10;
return result;
} }