添加获得对手
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@@ -1,8 +1,8 @@
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import {Application, BackendSession} from 'pinus';
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const _ = require('underscore');
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import { gameData } from '../../../pubUtils/data';
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import { checkPvp, initPvpInfo } from '../../../pubUtils/pvpUtil';
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import { RoleModel } from '../../../db/Role';
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import { checkPvp, initPvpInfo, refreshEnemies, getEnemies } from '../../../pubUtils/pvpUtil';
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import { RoleModel, RoleType } from '../../../db/Role';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { SystemConfigModel } from '../../../db/SystemConfig'
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@@ -33,4 +33,20 @@ export class PvpHandler {
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return resResult(STATUS.SUCCESS, { data: result });
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}
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// TODO 刷新
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async refreshOppPlayer (msg: {}, session: BackendSession) {
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let roleId = session.get('roleId');
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let pvpDefense = await PvpDefenseModel.findByRoleIdIncludeAll(roleId);
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let role = <RoleType>pvpDefense.role;
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let oppPlayers = await refreshEnemies(role, pvpDefense.score, pvpDefense.pLv);
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pvpDefense = await PvpDefenseModel.updateInfoAndInclude(roleId, { oppPlayers });
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let result = getEnemies(pvpDefense.oppPlayers, pvpDefense.winStreakNum);
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return resResult(STATUS.SUCCESS, { data: result });
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}
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}
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@@ -5,6 +5,11 @@ import Role, { } from './Role';
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import PvpDef, { } from './PvpDefense';
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import { PVP_PLAYER_POS, PVP_HERO_POS } from '../consts';
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interface pvpUpdateInter {
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_id?: string;
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oppPlayers: OppPlayers[]
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}
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export class Heroes {
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@prop({ required: true })
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actorId: number; // 武将id
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@@ -53,12 +58,15 @@ export class Robot {
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@prop({ required: true })
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defCe: number;
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@prop({ required: true })
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pLv: number;
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@prop({ required: true })
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warId: number; // 模板的warId
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constructor(roleId: string, roleName: string, defCe: number, warId: number) {
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constructor(roleId: string, roleName: string, defCe: number, pLv: number, warId: number) {
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this.roleId = roleId;
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this.roleName = roleName;
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this.defCe = defCe;
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this.pLv = pLv;
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this.warId = warId;
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}
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}
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@@ -93,7 +101,7 @@ export default class PvpDefense extends BaseModel {
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heroes: Array<Heroes>;
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@prop({ required: true, default: 0 })
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score: number;
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@prop({ required: true, default: 0 })
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@prop({ required: true, default: 1 })
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pLv: number;
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@prop({ required: true, default: 0 })
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hisScore: number; //历史最高积分
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@@ -126,7 +134,7 @@ export default class PvpDefense extends BaseModel {
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return result;
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}
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public static async createPvpDefense(params: { roleId: string, roleName: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
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public static async createPvpDefense(params: { roleId: string, roleName: string, role: string, heroes: Array<Heroes>, oppPlayers: Array<OppPlayers>, defCe: number }, lean = true) {
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const doc = new PvpDefenseModel();
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const update = Object.assign(doc.toJSON(), params);
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const defense: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({ roleId: params.roleId }, update, { upsert: true, new: true }).lean(lean);
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@@ -163,12 +171,34 @@ export default class PvpDefense extends BaseModel {
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}
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public static async findByRoleIdIncludeAll(roleId: string, lean = true) {
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId }).populate('role', 'Heroes.hero', 'OppPlayers.oppDef').lean(lean);
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const result: PvpDefenseType = await PvpDefenseModel.findOne({ roleId })
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.populate('role', 'headHid sHid topFiveCe roleId roleName')
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.populate('heroes.hero')
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.populate({
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path: 'oppPlayers.oppDef',
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populate: {
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path: 'role',
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select: 'headHid sHid topFiveCe roleId roleName'
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}
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}).lean();
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return result;
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}
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public static async findByTeamLv(min: number, max: number) {
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ $gte: { pLv: min }, $lte: { pLv: max } }).lean();
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const result: PvpDefenseType[] = await PvpDefenseModel.find({ pLv: { $gte: min, $lte: max } }).lean();
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return result;
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}
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public static async updateInfoAndInclude(roleId: string, update: pvpUpdateInter) {
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delete update._id;
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let result: PvpDefenseType = await PvpDefenseModel.findOneAndUpdate({roleId}, {$set:update}, {new: true})
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.populate({
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path: 'oppPlayers.oppDef',
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populate: {
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path: 'role',
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select: 'headHid sHid topFiveCe roleId roleName'
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}
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}).lean();
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return result;
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}
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}
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@@ -55,3 +55,15 @@ export interface SclResultInter {
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position: SclPosInter[]
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}
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// pvp对手返回
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export interface oppPlayersInter {
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pos: number; // 对手位置
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roleId: string; // 对手玩家id
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roleName: string; // 对手玩家名
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headHid: number; // 头像
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sHid: number; // 形象
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pLv: number; // 对手队伍等级
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defCe: number; // 防守阵容战力
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addScore: number; // 战胜后可获军功
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plusScore: number; // 连胜加成军功
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}
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@@ -1,12 +1,13 @@
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/**
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* 体力系统
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*/
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import { PvpDefenseModel, Heroes, OppPlayers, Robot } from '../db/pvpDefense';
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import { PvpDefenseModel, Heroes, OppPlayers, Robot, PvpDefenseType } from '../db/pvpDefense';
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import { RoleType } from '../db/Role';
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import { PVP_PLAYER_POS, PVP_HERO_POS, ROBOT_NAME } from '../consts';
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import { dicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { dicPvpOpponent, DicPvpOpponent } from "../pubUtils/dictionary/DicPvpOpponent";
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import { getRandomIndexByLen, genCode, getRandomByLen } from '../pubUtils/util';
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import { oppPlayersInter } from '../pubUtils/interface';
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import { gameData } from "../pubUtils/data";
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@@ -28,7 +29,7 @@ export async function initPvpInfo(role: RoleType) {
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//初始化对手人阵容TODO
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let oppPlayers: Array<OppPlayers> = await refreshEnemies(role, 0, 1);
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, heroes, oppPlayers, defCe: role.topFiveCe });
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let result = await PvpDefenseModel.createPvpDefense({ roleId: role.roleId, roleName: role.roleName, role: role._id, heroes, oppPlayers, defCe: role.topFiveCe });
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//加入排行榜 TODO
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return result;
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}
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@@ -41,21 +42,51 @@ export async function checkPvp(role: RoleType) {
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return result;
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}
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/**
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* 返回对手三人信息
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*
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* @param oppPlayers pvpDefense表中的oppPlayers字段,需要populate过的
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* @param pLv 玩家本人的队伍等级
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*/
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export function getEnemies(oppPlayers: OppPlayers[], winStreakNum: number) {
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let result = new Array<oppPlayersInter>();
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for(let {pos, isRobot, oppDef, robot} of oppPlayers) {
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let dicOpponent = dicPvpOpponent.get(pos);
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if(isRobot) {
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let { roleId, roleName, headHid, sHid, pLv, defCe } = robot;
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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plusScore: getPlusScore(winStreakNum)
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});
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} else {
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let opp = <PvpDefenseType>oppDef;
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let role = <RoleType>opp.role;
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let { roleId, roleName, headHid, sHid } = role;
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let { pLv, defCe } = opp;
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result.push({
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pos, roleId, roleName, headHid, sHid, pLv, defCe,
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addScore: dicOpponent.score,
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plusScore: getPlusScore(winStreakNum)
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});
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}
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}
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return result
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}
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// 刷新对手
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// TODO 刷新对手
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export async function refreshEnemies(role: RoleType, score: number, pLv: number) {
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let { roleId, topFiveCe } = role;
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let oppPlayers = new Array<OppPlayers>();
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let opp = dicPvpOpponent.values()
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for(let { id, maxLv, minLv, ratio } of opp) {
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for(let dicOpp of opp) {
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let flag = false; // 是否筛选成功
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if(score > 3000) { // TODO 将这个放到const
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flag = await matchPlayer(oppPlayers, id, roleId, pLv + minLv, pLv + maxLv);
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flag = await matchPlayer(oppPlayers, roleId, pLv, dicOpp);
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// TODO 当前后分数段没有时,返回前一名的玩家
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if(!flag) flag = matchRobot(oppPlayers, id, topFiveCe, ratio);
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if(!flag) flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
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} else {
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flag = matchRobot(oppPlayers, id, topFiveCe, ratio);
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flag = matchRobot(oppPlayers, topFiveCe, pLv, dicOpp);
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}
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if(!flag) continue;
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}
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@@ -63,8 +94,9 @@ export async function refreshEnemies(role: RoleType, score: number, pLv: number)
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return oppPlayers;
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}
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async function matchPlayer(oppPlayers: OppPlayers[], pos: number, roleId: string, minLv: number, maxLv: number ) {
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let range = await PvpDefenseModel.findByTeamLv(minLv, maxLv);
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async function matchPlayer(oppPlayers: OppPlayers[], roleId: string, pLv: number, dicOpp: DicPvpOpponent ) {
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let { id: pos, minLv, maxLv } = dicOpp
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let range = await PvpDefenseModel.findByTeamLv(pLv + minLv, pLv + maxLv);
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if(range.length <= 0) return false;
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let index = getRandomIndexByLen(range.length);
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@@ -86,7 +118,8 @@ async function matchPlayer(oppPlayers: OppPlayers[], pos: number, roleId: string
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return true;
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}
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function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio: number) {
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function matchRobot(oppPlayers: OppPlayers[], myCe: number, pLv: number, dicOpp: DicPvpOpponent) {
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let { id: pos, minLv, maxLv, ratio } = dicOpp;
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let range = gameData.pvpWar;
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if(range.length <= 0) return false;
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@@ -96,7 +129,7 @@ function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio:
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let roleId = generateRobotRoleId();
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let roleName = getRandomByLen(ROBOT_NAME);
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let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), result.war_id)
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let robot = new Robot(roleId, roleName, Math.floor(myCe * ratio), Math.floor(pLv + (minLv + maxLv)/2), result.war_id)
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oppPlayers.push({
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oppDef: null,
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pos,
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@@ -106,10 +139,19 @@ function matchRobot(oppPlayers: OppPlayers[], pos: number, myCe: number, ratio:
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return true
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}
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// 生成机器人roleId
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function generateRobotRoleId() {
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return `${genCode(10)}_r`;
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}
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// 根据roleId判断是不是机器人
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export function checkRoleIsRobot(roleId: string) {
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return !!roleId.match(/_r/);
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}
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// 根据连胜次数,获得加成的积分
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export function getPlusScore(win: number) {
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let result = win - 1;
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if(result > 10) result = 10;
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return result;
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}
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