军团优化:军团上次排行榜
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@@ -1,5 +1,5 @@
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import { Application, BackendSession, ChannelService, pinus, HandlerService, } from "pinus";
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import { getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj } from "../../../services/guildActivity/guildActivityService";
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import { getGuildActivityStatus, getRecordScore, getGateActivityObj, participants, getGateActivityRank, getCityActivityObj, getGAIndexInPinus } from "../../../services/guildActivity/guildActivityService";
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import { resResult } from "../../../pubUtils/util";
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import { STATUS, GUILD_ACTIVITY_TYPE, GUILD_POINT_WAYS, ENEMIES_TYPE, GET_POINT_WAYS, TASK_TYPE, GUILD_ACTIVITY_STATUS } from "../../../consts";
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import { UserGuildActivityRecModel } from "../../../db/UserGuildActivityRec";
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@@ -36,12 +36,13 @@ export class GateActivityHandler {
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const roleName = session.get('roleName');
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const serverId = session.get('serverId');
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const guildCode = session.get('guildCode');
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let index = getGAIndexInPinus(this.aid);
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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@@ -69,12 +70,13 @@ export class GateActivityHandler {
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const sid = session.get('sid');
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if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
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let obj = getGateActivityObj();
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let index = getGAIndexInPinus(this.aid);
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let statusResult = getGuildActivityStatus(this.aid);
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if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
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if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
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let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid, index);
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if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
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let { code: sourceCode } = guildActivityRec;
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@@ -89,7 +91,7 @@ export class GateActivityHandler {
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obj.pushMembers(guildCode, serverId, roleId, userGuild.job, code);
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// 返回当前军团总军功
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId, index }, true);
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let guildScore = await r.getMyScore({ guildCode });
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// 全服活跃统计
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await ServerRecordModel.addActiveGuild(serverId, roleId, guildCode);
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@@ -132,15 +134,17 @@ export class GateActivityHandler {
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let { score, newRecords, memberRecord: newMemberRecord } = scoreResult;
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obj.setMemberRecord(code, newMemberRecord);
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let tomorrow = <number>getTimeFun().getAfterDayWithHour();
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let nextWeek = <number>getTimeFun().getAfterDayWithHour(7);
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console.log('####### nextWeek', nextWeek)
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let index = getGAIndexInPinus(this.aid);
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// 更新redis数据
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true);
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let myScore = await myR.setRankWithRoleInfo(roleId, score, obj.getTimeGap(), null, true);
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await myR.setExpire(tomorrow);
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await myR.setExpire(nextWeek);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId, index }, true);
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let guildScore = await r.setRankWithGuildInfo(guildCode, score, obj.getTimeGap(), null, true);
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await r.setExpire(tomorrow);
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await r.setExpire(nextWeek);
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// 更新数据库
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let rec = await UserGuildActivityRecModel.pushRecord(code, newRecords, round);
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@@ -183,7 +187,8 @@ export class GateActivityHandler {
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}
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}
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode }, true);
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let index = getGAIndexInPinus(this.aid);
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let myR = new Rank(REDIS_KEY.USER_GATE_ACTIVITY, { serverId, guildCode, index }, true);
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let r = new Rank(REDIS_KEY.GATE_ACTIVITY, { serverId }, true);
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if (isSuccess && statusResult.status == GUILD_ACTIVITY_STATUS.START) {
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let obj = getGateActivityObj();
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@@ -263,7 +268,6 @@ export class GateActivityHandler {
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for (let server of guildServers) {
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pinus.app.rpc.guild.guildActivityRemote.updateGuildActivityData.toServer(server.id, aid, true);
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}
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await GuildActivityRecordModel.updateTodayInfo({ status: 2 });
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return resResult(STATUS.SUCCESS);
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}
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@@ -317,9 +321,10 @@ export class GateActivityHandler {
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if (!guildCode) return resResult(STATUS.GUILD_NOT_FOUND);
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let serverId = session.get('serverId');
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let { aid } = msg;
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await GuildActivityRecordModel.getRecord(guildCode, serverId, aid);
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let index = getGAIndexInPinus(aid);
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await GuildActivityRecordModel.getRecord(guildCode, serverId, aid, index);
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let userGuild = await UserGuildModel.getMyGuild(roleId);
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let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 });
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let result = await GuildActivityRecordModel.updateInfo(guildCode, aid, index, { memberCnt: 1, members: [{ roleId, job: userGuild.job, code: '' }], auctionType: aid + 1 });
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return resResult(STATUS.SUCCESS, {
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sourceType: result.auctionType,
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