军团优化:军团上次排行榜
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@@ -48,7 +48,10 @@ export const COUNTER = {
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NOTICE: { name: 'notice', def: 1 },
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GIFT_CODE: { name: 'giftCode', def: 1 },
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PVP_SEASON_NUM: { name: 'pvpSeason', def: 1 },
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REGION: { name: 'region', def: 1 }
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REGION: { name: 'region', def: 1 },
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GATE_ACTIVITY: { name: 'guildAct', def: 1 },
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CITY_ACTIVITY: { name: 'cityAct', def: 1 },
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RACE_ACTIVITY: { name: 'raceAct', def: 1 }
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};
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export const DEFAULT_HEROES = [19, 53,];
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@@ -23,9 +23,9 @@ export default class Counter extends BaseModel {
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}
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public static async getCounter(param:{name: string, def: number}, lean = true) {
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let {name, def:defaultVal} = param;
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let {name} = param;
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let counter: CounterType = await CounterModel.findOne({ name }).lean(lean);
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return counter?.seq||defaultVal;
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return counter?.seq||0;
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}
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}
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@@ -10,6 +10,9 @@ export default class GuildActivityCity extends BaseModel {
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@prop({ required: true })
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cityId: number; // 城池id
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@prop({ required: true })
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declareIndex: number; // 城池id
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@prop({ required: true, type: String, default: [] })
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declareGuilds: string[]; // 宣战的公会的code
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@@ -29,28 +32,27 @@ export default class GuildActivityCity extends BaseModel {
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status: number; // 0-过去的 1-现在的 2-未来的
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// 每天宣战一次
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public static async getAllCities(serverId: number) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, status: 1 }).lean();
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public static async getAllCities(serverId: number, declareIndex: number) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, status: 1, declareIndex }).lean();
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return rec;
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}
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public static async findMinDeclareCountCity(serverId: number, cityIds: number[]) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, cityId: { $in: cityIds }, status: 1 }).sort({ declareCount: 1 }).lean();
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public static async findMinDeclareCountCity(serverId: number, cityIds: number[], declareIndex: number) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, cityId: { $in: cityIds }, status: 1, declareIndex }).sort({ declareCount: 1 }).lean();
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return rec;
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}
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public static async getCity(serverId: number, cityId: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, status: 1}).lean();
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public static async getCity(serverId: number, cityId: number, declareIndex: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, status: 1, declareIndex }).lean();
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return rec;
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}
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// 宣言
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public static async declare(serverId: number, cityId: number, guildCode: string) {
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public static async declare(serverId: number, cityId: number, guildCode: string, declareIndex: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, status: 1 },
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{ serverId, cityId, status: 1, declareIndex },
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{ $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
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{new: true, upsert: true}).lean();
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@@ -58,24 +60,13 @@ export default class GuildActivityCity extends BaseModel {
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}
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// 占领
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public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string) {
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public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string, declareIndex: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, status: 1 },
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{ serverId, cityId, status: 1, declareIndex },
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{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
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{ new: true }).lean();
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{ new: true, upsert: true }).lean();
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return rec;
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}
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// 活动结束后需要清空占领情况
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public static async clearGuardAndStartNext(serverId?: number) {
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if(serverId) {
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await GuildActivityCityModel.updateMany({ serverId, status: 1 }, { $set: { status: 0 } });
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await GuildActivityCityModel.updateMany({ serverId, status: 2 }, { $set: { status: 1 } });
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} else {
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await GuildActivityCityModel.updateMany({ status: 1 }, { $set: { status: 0 } });
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await GuildActivityCityModel.updateMany({ status: 2 }, { $set: { status: 1 } });
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}
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}
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}
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export const GuildActivityCityModel = getModelForClass(GuildActivityCity);
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@@ -10,6 +10,9 @@ export default class GuildActivityCityDeclare extends BaseModel {
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@prop({ required: true })
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cityId: number; // 城池id
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@prop({ required: true })
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declareIndex: number; // 城池id
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@prop({ required: true })
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guildCode: string; // 宣战的公会的code
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@@ -26,25 +29,16 @@ export default class GuildActivityCityDeclare extends BaseModel {
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status: number; // 状态 1-当前 0-失效,当活动结束时定时任务设为0
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// 宣战
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public static async declareIfNot(serverId: number, guildCode: string, cityId: number, roleId: string, declareTime: number, isAutoDeclare: boolean) {
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let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, status: 1 }, { $setOnInsert: { cityId, declareMember: roleId, declareTime, isAutoDeclare } }, { new: true, upsert: true }).lean();
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public static async declareIfNot(serverId: number, guildCode: string, cityId: number, roleId: string, declareTime: number, isAutoDeclare: boolean, declareIndex: number) {
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let rec: GuildActivityCityDeclareType = await GuildActivityCityDeclareModel.findOneAndUpdate({ serverId, guildCode, cityId, status: 1, declareIndex }, { $setOnInsert: { declareMember: roleId, declareTime, isAutoDeclare } }, { new: true, upsert: true }).lean();
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return rec;
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}
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// 检查是否宣战过
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public static async checkDeclartion(serverId: number, guildCode: string) {
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let rec = await GuildActivityCityDeclareModel.exists({ serverId, status: 1, guildCode});
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public static async checkDeclartion(serverId: number, guildCode: string, declareIndex: number) {
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let rec = await GuildActivityCityDeclareModel.exists({ serverId, status: 1, guildCode, declareIndex});
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return rec;
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}
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// 清空今天的宣战
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public static async clearDeclare(serverId?: number) {
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if(serverId) {
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await GuildActivityCityDeclareModel.updateMany({ serverId, status: 1}, { status: 0 });
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} else {
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await GuildActivityCityDeclareModel.updateMany({ status: 1}, { status: 0 });
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}
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}
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}
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export const GuildActivityCityDeclareModel = getModelForClass(GuildActivityCityDeclare);
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@@ -1,7 +1,6 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { ItemReward } from '../domain/dbGeneral';
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import { getZeroPointD } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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import { Member, WoodenHorse, Event } from '../domain/battleField/guildActivity'
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@@ -11,7 +10,7 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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code: string; // 本次记录唯一值
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@prop({ required: true })
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guildCode: string; // 军团code
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@@ -24,6 +23,9 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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aid: number; // 军团活动id
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@prop({ required: true })
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index: number; // 第几次这个类型的军团活动
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@prop({ required: true })
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auctionType: number; // 转为拍卖行的类型
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@@ -51,6 +53,9 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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remainGateHp: number; // 城门剩余血量
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@prop({ required: true })
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challengeCityId: number; // 诸侯混战占领了的城池
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@prop({ required: true })
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cityId: number; // 诸侯混战占领了的城池
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@@ -64,42 +69,30 @@ export default class GuildActivityRecord extends BaseModel {
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events: Event[]; // 粮草先行木马
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// 每天一条记录
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public static async getRecord(guildCode: string, serverId: number, aid: number, events?: Event[]) {
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let today = getZeroPointD();
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public static async getRecord(guildCode: string, serverId: number, aid: number, index: number, events?: Event[], cityId?: number) {
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let docs = new GuildActivityRecordModel();
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let code = genCode(10);
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let update = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date(), auctionType: aid + 1 });
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if(events) update = Object.assign(update, { events });
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let insert = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date(), auctionType: aid + 1 });
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if(events) insert = Object.assign(insert, { events });
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let update: GuildActivityRecordUpdateParam = {};
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if(cityId) update = Object.assign(update, { challengeCityId: cityId });
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ aid, guildCode, createdAt: { $gte: today }, status: 1},
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{ $setOnInsert: update },
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{ aid, guildCode, index, status: 1},
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{ $setOnInsert: insert, $set: update },
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{new: true, upsert: true}).lean();
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return rec;
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}
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public static async updateInfo(guildCode: string, aid: number, update: GuildActivityRecordUpdateParam) {
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let today = getZeroPointD();
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public static async updateInfo(guildCode: string, aid: number, index: number, update: GuildActivityRecordUpdateParam) {
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, aid, createdAt: { $gte: today }, status: 1 },
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{ guildCode, aid, index, status: 1 },
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{ $set: update }, { new: true }).lean();
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return rec;
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}
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public static async updateTodayInfo(update: GuildActivityRecordUpdateParam) {
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let today = getZeroPointD();
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let rec = await GuildActivityRecordModel.updateMany(
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{ createdAt: { $gte: today } },
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{ $set: update }, { new: true }).lean();
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return rec;
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}
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public static async pushEvent(guildCode: string, aid: number, event: Event) {
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let today = getZeroPointD();
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public static async pushEvent(guildCode: string, aid: number, index: number, event: Event) {
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, createdAt: { $gte: today }, aid, status: 1 },
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{ guildCode, index, aid, status: 1 },
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{ $push: { events: event } }, { new: true }).lean();
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return rec;
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}
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@@ -129,10 +129,10 @@ export default class UserGuildActivityRec extends BaseModel {
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return rec;
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}
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public static async pushCityRecord(code: string, damageRecord: DamageRecord) {
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public static async pushCityRecord(code: string, damageRecord: DamageRecord, challengeTime: number) {
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let rec: UserGuildActivityRecType = await UserGuildActivityRecModel.findOneAndUpdate(
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{ code },
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{ $push: { damageRecord }},
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{ $push: { damageRecord }, $set: { challengeTime }},
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{ new: true }
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).lean();
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return rec;
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@@ -289,6 +289,7 @@ export class KeyName {
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hid?: number;
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seasonNum?: number;
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activityId?: number;
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index?: number; // 军团活动第几期
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constructor(key: string, param: KeyNameParam) {
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this.key = key;
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@@ -298,6 +299,7 @@ export class KeyName {
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if(param.hid) this.hid = param.hid;
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if(param.seasonNum) this.seasonNum = param.seasonNum;
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if(param.activityId) this.activityId = param.activityId;
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if(param.index) this.index = param.index;
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}
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public getName() {
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@@ -311,8 +313,6 @@ export class KeyName {
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case REDIS_KEY.MAIN_ELITE_RANK:
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case REDIS_KEY.GUILD_LV_RANK:
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case REDIS_KEY.GUILD_ACTIVE_RANK:
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case REDIS_KEY.GATE_ACTIVITY:
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case REDIS_KEY.RACE_ACTIVITY:
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case REDIS_KEY.TOWER_RANK:
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case REDIS_KEY.LADDER:
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return `${this.key}:${this.serverId}`;
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@@ -320,11 +320,14 @@ export class KeyName {
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return `${this.key}:${this.serverId}:${this.hid}`;
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case REDIS_KEY.PVP_RANK:
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return `${this.key}:${this.seasonNum}`;
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case REDIS_KEY.GATE_ACTIVITY:
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case REDIS_KEY.RACE_ACTIVITY:
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return `${this.key}:${this.serverId}:${this.index}`;
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case REDIS_KEY.CITY_ACTIVITY:
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return `${this.key}:${this.serverId}:${this.cityId}`;
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return `${this.key}:${this.serverId}:${this.index}:${this.cityId}`;
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case REDIS_KEY.USER_CITY_ACTIVITY:
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case REDIS_KEY.USER_GATE_ACTIVITY:
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return `${this.key}:${this.serverId}:${this.guildCode}`;
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return `${this.key}:${this.serverId}:${this.index}:${this.guildCode}`;
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case REDIS_KEY.GUILD_FUND:
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case REDIS_KEY.SUM_CE_SNAPSHOT:
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return `${this.key}:${this.serverId}:${this.activityId}`;
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@@ -662,7 +662,6 @@ export function getGuildAuctionRewards(aid: number, rank: number, cityId: number
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}
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export function getGuildAuctionBasicNum(aid: number, rank: number, cityId: number = 0) {
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console.log('###### getGuildAuctionBasicNum', aid, rank, cityId)
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let dic = getGuildAuction(aid, rank, cityId);
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return dic?.basicDividend||0;
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}
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