军团优化:军团上次排行榜
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@@ -10,6 +10,9 @@ export default class GuildActivityCity extends BaseModel {
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@prop({ required: true })
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cityId: number; // 城池id
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@prop({ required: true })
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declareIndex: number; // 城池id
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@prop({ required: true, type: String, default: [] })
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declareGuilds: string[]; // 宣战的公会的code
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@@ -29,28 +32,27 @@ export default class GuildActivityCity extends BaseModel {
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status: number; // 0-过去的 1-现在的 2-未来的
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// 每天宣战一次
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public static async getAllCities(serverId: number) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, status: 1 }).lean();
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public static async getAllCities(serverId: number, declareIndex: number) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, status: 1, declareIndex }).lean();
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return rec;
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}
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public static async findMinDeclareCountCity(serverId: number, cityIds: number[]) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, cityId: { $in: cityIds }, status: 1 }).sort({ declareCount: 1 }).lean();
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public static async findMinDeclareCountCity(serverId: number, cityIds: number[], declareIndex: number) {
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let rec: GuildActivityCityType[] = await GuildActivityCityModel.find({ serverId, cityId: { $in: cityIds }, status: 1, declareIndex }).sort({ declareCount: 1 }).lean();
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return rec;
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}
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public static async getCity(serverId: number, cityId: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, status: 1}).lean();
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public static async getCity(serverId: number, cityId: number, declareIndex: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOne({ serverId, cityId, status: 1, declareIndex }).lean();
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return rec;
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}
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// 宣言
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public static async declare(serverId: number, cityId: number, guildCode: string) {
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public static async declare(serverId: number, cityId: number, guildCode: string, declareIndex: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, status: 1 },
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{ serverId, cityId, status: 1, declareIndex },
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{ $push: { declareGuilds: guildCode }, $inc: {declareCount: 1 } },
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{new: true, upsert: true}).lean();
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@@ -58,24 +60,13 @@ export default class GuildActivityCity extends BaseModel {
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}
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// 占领
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public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string) {
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public static async guard(serverId: number, cityId: number, guildCode: string, guildName: string, declareIndex: number) {
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let rec: GuildActivityCityType = await GuildActivityCityModel.findOneAndUpdate(
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{ serverId, cityId, status: 1 },
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{ serverId, cityId, status: 1, declareIndex },
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{ $set: { guardGuildCode: guildCode, guardGuildName: guildName, guardTime: new Date()} },
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{ new: true }).lean();
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{ new: true, upsert: true }).lean();
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return rec;
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}
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// 活动结束后需要清空占领情况
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public static async clearGuardAndStartNext(serverId?: number) {
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if(serverId) {
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await GuildActivityCityModel.updateMany({ serverId, status: 1 }, { $set: { status: 0 } });
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await GuildActivityCityModel.updateMany({ serverId, status: 2 }, { $set: { status: 1 } });
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} else {
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await GuildActivityCityModel.updateMany({ status: 1 }, { $set: { status: 0 } });
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await GuildActivityCityModel.updateMany({ status: 2 }, { $set: { status: 1 } });
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}
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}
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}
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export const GuildActivityCityModel = getModelForClass(GuildActivityCity);
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