军团优化:军团上次排行榜
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@@ -1,7 +1,6 @@
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import BaseModel from './BaseModel';
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import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
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import { ItemReward } from '../domain/dbGeneral';
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import { getZeroPointD } from '../pubUtils/timeUtil';
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import { genCode } from '../pubUtils/util';
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import { Member, WoodenHorse, Event } from '../domain/battleField/guildActivity'
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@@ -11,7 +10,7 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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code: string; // 本次记录唯一值
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@prop({ required: true })
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guildCode: string; // 军团code
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@@ -24,6 +23,9 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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aid: number; // 军团活动id
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@prop({ required: true })
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index: number; // 第几次这个类型的军团活动
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@prop({ required: true })
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auctionType: number; // 转为拍卖行的类型
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@@ -51,6 +53,9 @@ export default class GuildActivityRecord extends BaseModel {
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@prop({ required: true })
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remainGateHp: number; // 城门剩余血量
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@prop({ required: true })
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challengeCityId: number; // 诸侯混战占领了的城池
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@prop({ required: true })
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cityId: number; // 诸侯混战占领了的城池
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@@ -64,42 +69,30 @@ export default class GuildActivityRecord extends BaseModel {
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events: Event[]; // 粮草先行木马
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// 每天一条记录
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public static async getRecord(guildCode: string, serverId: number, aid: number, events?: Event[]) {
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let today = getZeroPointD();
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public static async getRecord(guildCode: string, serverId: number, aid: number, index: number, events?: Event[], cityId?: number) {
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let docs = new GuildActivityRecordModel();
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let code = genCode(10);
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let update = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date(), auctionType: aid + 1 });
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if(events) update = Object.assign(update, { events });
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let insert = Object.assign(docs, { code, guildCode, serverId, aid, createdAt: new Date(), auctionType: aid + 1 });
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if(events) insert = Object.assign(insert, { events });
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let update: GuildActivityRecordUpdateParam = {};
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if(cityId) update = Object.assign(update, { challengeCityId: cityId });
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ aid, guildCode, createdAt: { $gte: today }, status: 1},
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{ $setOnInsert: update },
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{ aid, guildCode, index, status: 1},
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{ $setOnInsert: insert, $set: update },
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{new: true, upsert: true}).lean();
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return rec;
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}
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public static async updateInfo(guildCode: string, aid: number, update: GuildActivityRecordUpdateParam) {
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let today = getZeroPointD();
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public static async updateInfo(guildCode: string, aid: number, index: number, update: GuildActivityRecordUpdateParam) {
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, aid, createdAt: { $gte: today }, status: 1 },
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{ guildCode, aid, index, status: 1 },
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{ $set: update }, { new: true }).lean();
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return rec;
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}
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public static async updateTodayInfo(update: GuildActivityRecordUpdateParam) {
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let today = getZeroPointD();
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let rec = await GuildActivityRecordModel.updateMany(
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{ createdAt: { $gte: today } },
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{ $set: update }, { new: true }).lean();
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return rec;
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}
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public static async pushEvent(guildCode: string, aid: number, event: Event) {
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let today = getZeroPointD();
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public static async pushEvent(guildCode: string, aid: number, index: number, event: Event) {
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let rec: GuildActivityRecordType = await GuildActivityRecordModel.findOneAndUpdate(
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{ guildCode, createdAt: { $gte: today }, aid, status: 1 },
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{ guildCode, index, aid, status: 1 },
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{ $push: { events: event } }, { new: true }).lean();
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return rec;
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}
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