🐞 fix(gvg): 机器人生成逻辑
This commit is contained in:
@@ -214,9 +214,9 @@ export default class GVGTeam extends BaseModel {
|
|||||||
public static async initRobots(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[], lv: number) {
|
public static async initRobots(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[], lv: number) {
|
||||||
let teams: GVGTeamType[] = [];
|
let teams: GVGTeamType[] = [];
|
||||||
for(let { pointId, areaId, name, head, spine, ce, durability } of dicPoints) {
|
for(let { pointId, areaId, name, head, spine, ce, durability } of dicPoints) {
|
||||||
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ groupKey, cityId, areaId, pointId }, {
|
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ configId, groupKey, cityId, areaId, pointId }, {
|
||||||
$setOnInsert: {teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, isRobot: true, lv, isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', leagueCode: '', leagueName: '', fromAreaId: areaId, roleId: GVG_ROBOT,
|
$setOnInsert: {teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, isRobot: true, lv, isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', leagueCode: '', leagueName: '', fromAreaId: areaId, roleId: GVG_ROBOT,
|
||||||
}, $set: { configId, durability }
|
}, $set: { durability }
|
||||||
}, { new: true, upsert: true }).lean();
|
}, { new: true, upsert: true }).lean();
|
||||||
teams.push(team);
|
teams.push(team);
|
||||||
}
|
}
|
||||||
@@ -232,11 +232,11 @@ export default class GVGTeam extends BaseModel {
|
|||||||
public static async initCatapult(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[], leagueCode: string, leagueName: string, atk: number, durability: number, lv: number) {
|
public static async initCatapult(configId: number, groupKey: string, cityId: number, dicPoints: DicGVGAreaPoint[], leagueCode: string, leagueName: string, atk: number, durability: number, lv: number) {
|
||||||
const teams: GVGTeamType[] = [];
|
const teams: GVGTeamType[] = [];
|
||||||
for(let { pointId, areaId, name, head, spine, ce } of dicPoints) {
|
for(let { pointId, areaId, name, head, spine, ce } of dicPoints) {
|
||||||
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ groupKey, cityId, areaId, pointId }, {
|
let team: GVGTeamType = await GVGTeamModel.findOneAndUpdate({ configId, groupKey, cityId, areaId, pointId }, {
|
||||||
$setOnInsert: {
|
$setOnInsert: {
|
||||||
teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, lv, leagueCode, leagueName, captapultAtk: atk,
|
teamCode: genCode(8), maxDurability: durability, roleName: name, head, spine, frame: EXTERIOR.EXTERIOR_FACECASE, lineupCe: ce, lv, leagueCode, leagueName, captapultAtk: atk,
|
||||||
isRobot: true, isCatapult: true, isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', fromAreaId: areaId, roleId: GVG_CATAPULT,
|
isRobot: true, isCatapult: true, isBroken: false, startMoveTime: 0, stopMoveTime: 0, guildCode: '', fromAreaId: areaId, roleId: GVG_CATAPULT,
|
||||||
}, $set: { configId, durability }
|
}, $set: { durability }
|
||||||
}, { new: true, upsert: true }).lean();
|
}, { new: true, upsert: true }).lean();
|
||||||
teams.push(team);
|
teams.push(team);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user