fix军团:分服推送无法推全,放入chat服
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225
game-server/app/servers/chat/remote/guildRemote.ts
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225
game-server/app/servers/chat/remote/guildRemote.ts
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import { Application, ChannelService, FrontendSession, RemoterClass, pinus } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { STATUS } from '../../../consts';
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import { GuildType } from '../../../db/Guild';
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import { RoleType } from '../../../db/Role';
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import { GuildRecType } from '../../../db/GuildRec';
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import { UserGuildModel } from '../../../db/UserGuild';
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export default function (app: Application) {
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return new GuildRemote(app);
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}
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export class GuildRemote {
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constructor(private app: Application) {
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this.app = app;
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this.channelService = app.get('channelService');
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}
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private channelService: ChannelService;
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private MEMBER_QUIT = 'onMemberQuit';
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private DISMISS = 'onDismiss';
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private GUILD_INFO_UPDATE = 'onGuildInfoUpdate';
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private DEMOTION = 'onDemotion';
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private PROMOTION = 'onPromotion';
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private GUILD_REC_ADD = 'onGuildRecAdd';
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/**
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* 封装,军团相关channel名: 'guild'+guildCode
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* @param guildCode 军团code
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* @param create 是否创建channel
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*/
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private getChannel(guildCode: string, create: boolean = false) {
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let channelName = `guild${guildCode}`;
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let channel = this.channelService.getChannel(channelName, create);
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return channel
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}
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/**
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* 封装,向单人发推送
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* @param guildCode 军团code
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* @param path 推送地址
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* @param roleId 玩家id
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* @param message 推送信息
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* @param sid 玩家服
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*/
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private pushMessageByUids(guildCode: string, path: string, roleId: string, message: {code: string, roleId?: string}, sid?: string) {
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let channel = this.getChannel(guildCode);
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let uids = [];
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if(!sid) {
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sid = channel && channel.getMember(roleId)['sid'];
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}
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if(sid) {
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uids.push({roleId, sid});
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this.channelService.pushMessageByUids(path, resResult(STATUS.SUCCESS, message), uids);
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}
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return channel
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}
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/**
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* 封装,向channel发推送
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* @param guildCode 军团code
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* @param path 推送地址
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* @param message 推送信息
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*/
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private pushMessage(guildCode: string, path: string, message: any) {
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let channel = this.getChannel(guildCode);
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if(!!channel) {
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channel.pushMessage(path, resResult(STATUS.SUCCESS, message));
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}
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return channel
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}
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/**
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* 玩家上线
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public async enterMyChannel(roleId: string, sid: string) {
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if(!!myGuild) {
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this.enterChannel(myGuild.guildCode, roleId, sid);
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}
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}
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/**
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* 加入军团channel
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* @param guildCode 军团code
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public enterChannel(guildCode: string, roleId: string, sid: string) {
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let channel = this.getChannel(guildCode, true);
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// TODO: 后续可能添加上下线通知功能
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// let param = {
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// roleId
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// };
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// channel.pushMessage('onMemberAdd', resResult(STATUS.SUCCESS, param));
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let users = channel.getMembers();
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if (users.indexOf(roleId) === -1) {
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channel.add(roleId, sid);
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}
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}
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/**
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* 玩家下线
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public async leaveMyChannel(roleId: string, sid: string) {
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let myGuild = await UserGuildModel.getMyGuild(roleId, 'guildCode');
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if(!!myGuild) {
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this.leaveChannel(myGuild.guildCode, roleId, sid);
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}
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}
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/**
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* 退出军团channel
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* @param guildCode 军团code
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* @param roleId 玩家id
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* @param sid 玩家所在服 connector
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*/
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public leaveChannel(guildCode: string, roleId: string, sid?: string) {
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let channel = this.getChannel(guildCode, false);
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if(!sid) {
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sid = channel && channel.getMember(roleId)['sid'];
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}
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// leave channel
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if (!!channel) {
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channel.leave(roleId, sid);
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}
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// TODO: 后续可能添加上下线通知功能
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// let param = {
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// roleId
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// };
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// channel.pushMessage('onMemberLeave', resResult(STATUS.SUCCESS, param));
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}
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/**
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* 踢出某个成员
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* @param guildCode 军团code
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* @param roleId 踢出玩家roleId
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* @param guild 军团信息
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* @param sid 玩家sid
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*/
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public memberQuit (guildCode: string, roleId: string, guild: GuildType, sid?: string) {
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// 被踢出公会
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this.pushMessageByUids(guildCode, this.MEMBER_QUIT, roleId, {
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code: guildCode,
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roleId
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}, sid);
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// 更新人数减少
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this.updateInfo(guildCode, { memberCnt: guild.memberCnt });
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this.leaveChannel(guildCode, roleId, sid);
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}
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/**
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* 解散军团
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* @param guildCode 军团code
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*/
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public dismiss(guildCode: string) {
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let channel = this.pushMessage(guildCode, this.DISMISS, {code: guildCode});
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if(!!channel) {
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channel.destroy();
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}
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}
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/**
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* 更新军团信息
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* @param guildCode 军团code
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* @param info 军团相关信息
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*/
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public updateInfo (guildCode: string, info: any) {
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this.pushMessage(guildCode, this.GUILD_INFO_UPDATE, info);
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}
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/**
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* 更换团长信息
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* @param guildCode 军团code
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* @param managerCnt 管理员人数
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* @param newLeader 新的团长
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* @param oldLeaderId 旧团长
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*/
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public changeLeader (guildCode: string, managerCnt: number, newLeader: RoleType, oldLeaderId: string) {
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let { roleId, roleName, sHid, headHid, lv, quitTime } = newLeader;
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this.updateInfo(guildCode, {managerCnt, leader: { roleId, roleName, sHid, headHid, lv, quitTime }});
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this.demotion(guildCode, oldLeaderId);
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this.promotion(guildCode, roleId);
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}
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/**
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* 向旧团长推送降职信息
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* @param guildCode 军团code
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* @param roleId 旧团长id
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*/
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public demotion (guildCode: string, roleId: string) {
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this.pushMessageByUids(guildCode, this.DEMOTION, roleId, {
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code: guildCode
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});
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}
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/**
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* 向新团长推送升职信息
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* @param guildCode 军团code
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* @param roleId 新团长id
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*/
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public promotion (guildCode: string, roleId: string) {
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this.pushMessageByUids(guildCode, this.PROMOTION, roleId, {
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code: guildCode
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});
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}
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/**
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* 添加动态
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* @param guildRecType 动态
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*/
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public addRec (guildRecType: GuildRecType) {
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let { guildCode, type, params, createTime } = guildRecType;
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this.pushMessage(guildCode, this.GUILD_REC_ADD, {type, params, createTime});
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}
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}
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