演武台:添加重置接口

This commit is contained in:
luying
2021-10-20 19:08:42 +08:00
parent 237c2ffa1f
commit a5a4604b61
4 changed files with 55 additions and 34 deletions

View File

@@ -71,7 +71,7 @@ export class CityActivityHandler {
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
let myGuildActivityRec = await UserGuildActivityRecModel.findByRoleId(roleId, guildActivityRec.code);
let challengeTime = 0;
@@ -139,8 +139,8 @@ export class CityActivityHandler {
}
// 开始挑战
async checkBattle(msg: guildInter & { cityId: number, costGold: boolean, heroes: number[] }, session: BackendSession) {
let { cityId, costGold, heroes, myUserGuild: userGuild } = msg;
async checkBattle(msg: guildInter & { cityId: number, heroes: number[] }, session: BackendSession) {
let { cityId, heroes, myUserGuild: userGuild } = msg;
if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
const roleId = session.get('roleId');
@@ -163,26 +163,18 @@ export class CityActivityHandler {
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
if (costGold) {
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
const costRes = await handleCost(roleId, sid, [goldObj]);
if (!costRes) {
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
}
} else {
if (myGuildActivityRec.challengeTime > nowSeconds()) {
return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
}
if (myGuildActivityRec.challengeTime > nowSeconds()) {
return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
}
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
let { code } = myGuildActivityRec;
@@ -212,6 +204,36 @@ export class CityActivityHandler {
});
}
async resetChallengeTime(msg: {}, session: BackendSession) {
const roleId = session.get('roleId');
const roleName = session.get('roleName');
const serverId = session.get('serverId');
const guildCode = session.get('guildCode');
const sid = session.get('sid');
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
let { code: sourceCode } = guildActivityRec;
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
const costRes = await handleCost(roleId, sid, [goldObj]);
if (!costRes) {
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
}
myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(myGuildActivityRec.code, { challengeTime: 0 });
return resResult(STATUS.SUCCESS, {
challengeTime: myGuildActivityRec.challengeTime
});
}
// 上报城门受到伤害
async hitGate(msg: { cityId: number, code: string, damage: number, hid: number, round: number }, session: BackendSession) {
const roleId = session.get('roleId');
@@ -230,8 +252,7 @@ export class CityActivityHandler {
let statusResult = getGuildActivityStatus(this.aid);
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
// TODO 测试完成后去掉这条判断
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage });
if (!pushResult) return resResult(STATUS.WRONG_PARMS);
@@ -254,6 +275,7 @@ export class CityActivityHandler {
// 推送 城门血量
let chatSid = await getCityChannelSid(cityId);
pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp);
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
return resResult(STATUS.SUCCESS, {
code,
@@ -290,7 +312,7 @@ export class CityActivityHandler {
challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
}
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, cityId, challengeTime });
if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
if (!myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
// 发放活跃
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值