|
|
@@ -71,7 +71,7 @@ export class CityActivityHandler {
|
|
|
|
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
|
|
|
|
let gateHp = obj.getGateHpAndInc(serverId, cityId, dicCity.hp);
|
|
|
|
|
|
|
|
|
|
|
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
|
|
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
|
|
|
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
|
|
|
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
|
|
|
|
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.findByRoleId(roleId, guildActivityRec.code);
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.findByRoleId(roleId, guildActivityRec.code);
|
|
|
|
let challengeTime = 0;
|
|
|
|
let challengeTime = 0;
|
|
|
@@ -139,8 +139,8 @@ export class CityActivityHandler {
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// 开始挑战
|
|
|
|
// 开始挑战
|
|
|
|
async checkBattle(msg: guildInter & { cityId: number, costGold: boolean, heroes: number[] }, session: BackendSession) {
|
|
|
|
async checkBattle(msg: guildInter & { cityId: number, heroes: number[] }, session: BackendSession) {
|
|
|
|
let { cityId, costGold, heroes, myUserGuild: userGuild } = msg;
|
|
|
|
let { cityId, heroes, myUserGuild: userGuild } = msg;
|
|
|
|
if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
if (!heroes || heroes.length <= 0) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
|
|
|
|
|
|
|
|
const roleId = session.get('roleId');
|
|
|
|
const roleId = session.get('roleId');
|
|
|
@@ -163,26 +163,18 @@ export class CityActivityHandler {
|
|
|
|
|
|
|
|
|
|
|
|
let statusResult = getGuildActivityStatus(this.aid);
|
|
|
|
let statusResult = getGuildActivityStatus(this.aid);
|
|
|
|
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
|
|
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
|
|
// TODO 测试完成后去掉这条判断
|
|
|
|
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
|
|
|
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
|
|
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
|
|
|
if (!guildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
|
|
|
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
|
|
|
|
|
|
|
|
let { code: sourceCode } = guildActivityRec;
|
|
|
|
let { code: sourceCode } = guildActivityRec;
|
|
|
|
|
|
|
|
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
|
|
|
if (costGold) {
|
|
|
|
|
|
|
|
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
|
|
|
|
|
|
|
|
const costRes = await handleCost(roleId, sid, [goldObj]);
|
|
|
|
|
|
|
|
if (!costRes) {
|
|
|
|
|
|
|
|
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
if (myGuildActivityRec.challengeTime > nowSeconds()) {
|
|
|
|
if (myGuildActivityRec.challengeTime > nowSeconds()) {
|
|
|
|
return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
|
|
|
|
return resResult(STATUS.CHALLENGE_TIME_NOT_REACH);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
|
|
|
|
myGuildActivityRec = await UserGuildActivityRecModel.incChallengeCnt(myGuildActivityRec.code, heroes);
|
|
|
|
|
|
|
|
|
|
|
|
let { code } = myGuildActivityRec;
|
|
|
|
let { code } = myGuildActivityRec;
|
|
|
@@ -212,6 +204,36 @@ export class CityActivityHandler {
|
|
|
|
});
|
|
|
|
});
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
async resetChallengeTime(msg: {}, session: BackendSession) {
|
|
|
|
|
|
|
|
const roleId = session.get('roleId');
|
|
|
|
|
|
|
|
const roleName = session.get('roleName');
|
|
|
|
|
|
|
|
const serverId = session.get('serverId');
|
|
|
|
|
|
|
|
const guildCode = session.get('guildCode');
|
|
|
|
|
|
|
|
const sid = session.get('sid');
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!guildCode) return resResult(STATUS.GUILD_AUTH_NOT_ENOUGH);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let guildActivityRec = await GuildActivityRecordModel.getRecord(guildCode, serverId, this.aid);
|
|
|
|
|
|
|
|
if (!guildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let { code: sourceCode } = guildActivityRec;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.getRecord(roleId, roleName, guildCode, serverId, sourceCode, this.aid);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let goldObj = getGoldObject(GUILDACTIVITY.CITYACTIVITY_CD_COST);
|
|
|
|
|
|
|
|
const costRes = await handleCost(roleId, sid, [goldObj]);
|
|
|
|
|
|
|
|
if (!costRes) {
|
|
|
|
|
|
|
|
return resResult(STATUS.BATTLE_GOLD_NOT_ENOUGH);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(myGuildActivityRec.code, { challengeTime: 0 });
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
|
|
|
|
|
|
challengeTime: myGuildActivityRec.challengeTime
|
|
|
|
|
|
|
|
});
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// 上报城门受到伤害
|
|
|
|
// 上报城门受到伤害
|
|
|
|
async hitGate(msg: { cityId: number, code: string, damage: number, hid: number, round: number }, session: BackendSession) {
|
|
|
|
async hitGate(msg: { cityId: number, code: string, damage: number, hid: number, round: number }, session: BackendSession) {
|
|
|
|
const roleId = session.get('roleId');
|
|
|
|
const roleId = session.get('roleId');
|
|
|
@@ -230,8 +252,7 @@ export class CityActivityHandler {
|
|
|
|
|
|
|
|
|
|
|
|
let statusResult = getGuildActivityStatus(this.aid);
|
|
|
|
let statusResult = getGuildActivityStatus(this.aid);
|
|
|
|
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
|
|
if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND);
|
|
|
|
// TODO 测试完成后去掉这条判断
|
|
|
|
if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
|
|
|
// if(!statusResult.isOpen) return resResult(STATUS.GUILD_ACTIVITY_NOT_OPEN);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage });
|
|
|
|
let pushResult = await UserGuildActivityRecModel.pushCityRecord(code, { round, hid, damage });
|
|
|
|
if (!pushResult) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
if (!pushResult) return resResult(STATUS.WRONG_PARMS);
|
|
|
@@ -254,6 +275,7 @@ export class CityActivityHandler {
|
|
|
|
// 推送 城门血量
|
|
|
|
// 推送 城门血量
|
|
|
|
let chatSid = await getCityChannelSid(cityId);
|
|
|
|
let chatSid = await getCityChannelSid(cityId);
|
|
|
|
pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp);
|
|
|
|
pinus.app.rpc.chat.guildRemote.pushCityGateHp.toServer(chatSid, cityId, gateHp);
|
|
|
|
|
|
|
|
await pinus.app.rpc.guild.guildActivityRemote.sendRankToGuilds.broadcast(this.aid);
|
|
|
|
|
|
|
|
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
|
|
return resResult(STATUS.SUCCESS, {
|
|
|
|
code,
|
|
|
|
code,
|
|
|
@@ -290,7 +312,7 @@ export class CityActivityHandler {
|
|
|
|
challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
|
|
|
|
challengeTime = Math.floor(currentTime/1000) + GUILDACTIVITY.CITYACTIVITY_CHALLENGE_CD;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, cityId, challengeTime });
|
|
|
|
let myGuildActivityRec = await UserGuildActivityRecModel.updateInfo(code, { isSuccess, isCompleted: true, cityId, challengeTime });
|
|
|
|
if (!myGuildActivityRec) return resResult(STATUS.INTERNAL_ERR);
|
|
|
|
if (!myGuildActivityRec) return resResult(STATUS.WRONG_PARMS);
|
|
|
|
|
|
|
|
|
|
|
|
// 发放活跃
|
|
|
|
// 发放活跃
|
|
|
|
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
|
|
|
|
await addActive(roleId, serverId, GUILD_POINT_WAYS.ACTIVITY); //获得活跃值
|
|
|
|