远征:修改机器人模板计算

This commit is contained in:
luying
2021-09-10 15:45:01 +08:00
parent dd70efddbe
commit a6525ef254
11 changed files with 78 additions and 13 deletions
+4 -1
View File
@@ -91,6 +91,7 @@ import { dicKingExpRatio, loadKingExpRatio } from './dictionary/DicKingExpRatio'
import { dicQuenchByQuality, dicQuenchRangeByQuality, dicQuenchRangeByQualityAndGrade, loadQuenchQuality } from './dictionary/DicQuenchQuality';
import { dicQuenchConsume, loadQuenchConsume } from './dictionary/DicQuenchConsume';
import { dicHoliday, loadHoliday } from './dictionary/DicHoliday';
import { dicExpeditionSubAttr, loadExpeditionSubAttr } from './dictionary/DicExpeditionSubAttr';
export const gameData = {
blurprtCompose: dicBlueprtCompose,
@@ -226,7 +227,8 @@ export const gameData = {
quenchByQuality: dicQuenchByQuality,
equipAttributeRatio: new Map<number, number>(),
ceRatio: new Array<{type: number, val: number}>(),
holiday: dicHoliday
holiday: dicHoliday,
expeditionSubAttr: dicExpeditionSubAttr
};
// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
@@ -869,6 +871,7 @@ function loadDatas() {
loadQuenchConsume();
loadEquipAttributeRatio();
loadHoliday();
loadExpeditionSubAttr();
}
// 重载dicParam
@@ -0,0 +1,43 @@
import { readFileAndParse } from '../util'
import { ABI_TYPE, FILENAME, HERO_ATTR } from '../../consts'
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const _ = require('lodash');
export interface DicExpeditionSubAttr {
// 等级
readonly lv: number;
// 属性
readonly attribute: {id: number, val: number}[];
}
const DicExpeditionSubAttrKeys: KeysEnum<DicExpeditionSubAttr> = {
lv: true,
attribute: true,
};
export const dicExpeditionSubAttr = new Map<number, DicExpeditionSubAttr>();
export function loadExpeditionSubAttr() {
dicExpeditionSubAttr.clear();
let l = 1;
let arr = readFileAndParse(FILENAME.DIC_EXPEDITION_SUB_ATTR);
arr.forEach(o => {
o.attribute = parseAttribute(o);
o.lv = o.level;
for(let i = l; i <= o.lv; i++) {
dicExpeditionSubAttr.set(l, _.pick(o, Object.keys(DicExpeditionSubAttrKeys)));
l++;
}
});
arr = undefined;
}
function parseAttribute(o) {
let attribute: {id: number, val: number}[] = [];
for(let i = ABI_TYPE.ABI_HP; i < ABI_TYPE.ABI_MAX; i++) {
let field = HERO_ATTR[i];
if(o[field] != undefined) {
attribute.push({ id: i, val: o[field] });
}
}
return attribute;
}