活动:刷新商店支持根据权重筛选商品
This commit is contained in:
@@ -27,6 +27,10 @@ export async function getRefreshShopActivity(serverId: number, roleId: string) {
|
|||||||
let playerData = new RefreshShopData(activityData);
|
let playerData = new RefreshShopData(activityData);
|
||||||
|
|
||||||
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
|
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
|
||||||
|
if (!playerRecord) {//生成商店可购买商品的数据
|
||||||
|
let randomGoods = playerData.randomGoodsItems();
|
||||||
|
playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods);
|
||||||
|
}
|
||||||
playerData.setPlayerRecords(playerRecord);
|
playerData.setPlayerRecords(playerRecord);
|
||||||
return playerData;
|
return playerData;
|
||||||
}
|
}
|
||||||
@@ -44,6 +48,10 @@ export async function getPlayerRefreshShopData(activityId: number, serverId: num
|
|||||||
let playerData = new RefreshShopData(activityData);
|
let playerData = new RefreshShopData(activityData);
|
||||||
|
|
||||||
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
|
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
|
||||||
|
if (!playerRecord) {//生成商店可购买商品的数据
|
||||||
|
let randomGoods = playerData.randomGoodsItems();
|
||||||
|
playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods);
|
||||||
|
}
|
||||||
playerData.setPlayerRecords(playerRecord);
|
playerData.setPlayerRecords(playerRecord);
|
||||||
return playerData;
|
return playerData;
|
||||||
}
|
}
|
||||||
@@ -61,6 +69,10 @@ export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, s
|
|||||||
let playerData = new RefreshShopData(activityData);
|
let playerData = new RefreshShopData(activityData);
|
||||||
playerData.roundIndex = roundIndex;
|
playerData.roundIndex = roundIndex;
|
||||||
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
|
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
|
||||||
|
if (!playerRecord) {//生成商店可购买商品的数据
|
||||||
|
let randomGoods = playerData.randomGoodsItems();
|
||||||
|
playerRecord = await ActivityRefreshShopModel.createShop(activityData.activityId, roleId, playerData.roundIndex, randomGoods);
|
||||||
|
}
|
||||||
playerData.setPlayerRecords(playerRecord);
|
playerData.setPlayerRecords(playerRecord);
|
||||||
return playerData;
|
return playerData;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,17 @@ export class BuyRecord {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 可购买商品
|
||||||
|
*/
|
||||||
|
|
||||||
|
export class GoodsInfo {
|
||||||
|
@prop({ required: true })
|
||||||
|
pageIndex: number; //第几页
|
||||||
|
@prop({ required: true })
|
||||||
|
id: number; //物品id标识
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 活动系统 - 新手限定、每日限购、每周限购
|
* 活动系统 - 新手限定、每日限购、每周限购
|
||||||
*/
|
*/
|
||||||
@@ -30,6 +41,8 @@ export default class Activity_Refresh_Shop extends BaseModel {
|
|||||||
roundIndex: number; // 第几个周期,从1开始
|
roundIndex: number; // 第几个周期,从1开始
|
||||||
@prop({ required: true })
|
@prop({ required: true })
|
||||||
records: BuyRecord[]; // 购买记录
|
records: BuyRecord[]; // 购买记录
|
||||||
|
@prop({ required: true })
|
||||||
|
goods: GoodsInfo[]; // 可购买商品
|
||||||
|
|
||||||
//购买领取奖励的记录
|
//购买领取奖励的记录
|
||||||
public static async addRecord(activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number) {
|
public static async addRecord(activityId: number, roleId: string, roundIndex: number, pageIndex: number, id: number) {
|
||||||
@@ -38,6 +51,13 @@ export default class Activity_Refresh_Shop extends BaseModel {
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//购买领取奖励的记录
|
||||||
|
public static async createShop(activityId: number, roleId: string, roundIndex: number, goods: GoodsInfo[]) {
|
||||||
|
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOneAndUpdate({ roleId, activityId, roundIndex },
|
||||||
|
{ $push: { goods: { $each: goods } } }, { upsert: true, new: true }).lean(true);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
//根据活动id查询活动数据
|
//根据活动id查询活动数据
|
||||||
public static async findData(activityId: number, roleId: string, roundIndex: number) {
|
public static async findData(activityId: number, roleId: string, roundIndex: number) {
|
||||||
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOne({ roleId, activityId, roundIndex }).lean(true);
|
let result: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findOne({ roleId, activityId, roundIndex }).lean(true);
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
import moment = require('moment');
|
import moment = require('moment');
|
||||||
import { REFRESH_TIME } from '../../consts';
|
import { REFRESH_TIME } from '../../consts';
|
||||||
import { ActivityModelType } from '../../db/Activity';
|
import { ActivityModelType } from '../../db/Activity';
|
||||||
import { ActivityRefreshShopModelType } from '../../db/ActivityRefreshShop';
|
import { ActivityRefreshShopModelType, GoodsInfo } from '../../db/ActivityRefreshShop';
|
||||||
import { ActivityBase } from './activityField';
|
import { ActivityBase } from './activityField';
|
||||||
|
|
||||||
// 每个商品的内容
|
// 每个商品的内容
|
||||||
@@ -16,6 +16,9 @@ export class RefreshShopItem {
|
|||||||
imageName: string;
|
imageName: string;
|
||||||
discount: number; //折扣
|
discount: number; //折扣
|
||||||
pageIndex: number; // 第几页
|
pageIndex: number; // 第几页
|
||||||
|
levelLimitMin: number; //玩家最低等级 0:不限制
|
||||||
|
levelLimitMax: number; //玩家最高等级 0:不限制
|
||||||
|
weight: number; //随机权重
|
||||||
|
|
||||||
buyCount: number = 0; //购买过的次数
|
buyCount: number = 0; //购买过的次数
|
||||||
|
|
||||||
@@ -30,6 +33,9 @@ export class RefreshShopItem {
|
|||||||
this.imageName = data.imageName;
|
this.imageName = data.imageName;
|
||||||
this.discount = data.discount ? data.discount : 0;
|
this.discount = data.discount ? data.discount : 0;
|
||||||
this.consume = data.consume ? data.consume : '';
|
this.consume = data.consume ? data.consume : '';
|
||||||
|
this.levelLimitMin = data.levelLimitMin ? data.levelLimitMin : 0;
|
||||||
|
this.levelLimitMax = data.levelLimitMax ? data.levelLimitMax : 0;
|
||||||
|
this.weight = data.weight ? data.weight : 0;
|
||||||
this.buyCount = 0;
|
this.buyCount = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -39,6 +45,7 @@ export class RefreshShopItem {
|
|||||||
export class RefreshShopPage {
|
export class RefreshShopPage {
|
||||||
pageIndex: number; // 第几页
|
pageIndex: number; // 第几页
|
||||||
name: string; //名字
|
name: string; //名字
|
||||||
|
viewCount: number; //随机可购买的商品个数
|
||||||
items: Array<RefreshShopItem> = [];//商品列表
|
items: Array<RefreshShopItem> = [];//商品列表
|
||||||
constructor(data: any) {
|
constructor(data: any) {
|
||||||
this.pageIndex = data.pageIndex;
|
this.pageIndex = data.pageIndex;
|
||||||
@@ -46,6 +53,7 @@ export class RefreshShopPage {
|
|||||||
for (let item of data.items) {
|
for (let item of data.items) {
|
||||||
this.items.push(new RefreshShopItem(item, data.pageIndex))
|
this.items.push(new RefreshShopItem(item, data.pageIndex))
|
||||||
}
|
}
|
||||||
|
this.viewCount = data.viewCount ? data.viewCount : this.items.length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -58,6 +66,45 @@ export class RefreshShopData extends ActivityBase {
|
|||||||
nextRefreshTime: number;//下次刷新时间
|
nextRefreshTime: number;//下次刷新时间
|
||||||
roundIndex: number = 1;//周期数从1开始
|
roundIndex: number = 1;//周期数从1开始
|
||||||
|
|
||||||
|
//随机出商店可购买的商品数据
|
||||||
|
public randomGoodsItems() {
|
||||||
|
let goods: GoodsInfo[] = [];
|
||||||
|
for (let pageData of this.list) {
|
||||||
|
let pageIndex = pageData.pageIndex;
|
||||||
|
let randomCount = pageData.viewCount;
|
||||||
|
pageData.items = this.randomGoods(pageData.items, randomCount);
|
||||||
|
for (let item of pageData.items) {
|
||||||
|
goods.push({
|
||||||
|
pageIndex: pageIndex,
|
||||||
|
id: item.id
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return goods;
|
||||||
|
}
|
||||||
|
|
||||||
|
//根据权重随机物品
|
||||||
|
public randomGoods(allGoodsArray: RefreshShopItem[], maxNum: number) {
|
||||||
|
let maxCount = 100;//防止策划数值填错...出现过这个情况
|
||||||
|
let goodsArray = [];
|
||||||
|
while ((goodsArray.length < maxNum) && (allGoodsArray.length > 0) && (maxCount >= 0)) {
|
||||||
|
let totalWeight = allGoodsArray.reduce((pre, cur) => {
|
||||||
|
return pre + cur.weight || 1;
|
||||||
|
}, 0);
|
||||||
|
let random = Math.floor(totalWeight * Math.random());
|
||||||
|
for (let index = 0; index < allGoodsArray.length; index++) {
|
||||||
|
random -= allGoodsArray[index].weight;
|
||||||
|
if (random < 0) {
|
||||||
|
let rmObj = allGoodsArray.splice(index, 1)
|
||||||
|
goodsArray.push(rmObj[0]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
maxCount--;
|
||||||
|
}
|
||||||
|
return goodsArray;
|
||||||
|
}
|
||||||
|
|
||||||
public findItemByProductID(productID: string): RefreshShopItem {
|
public findItemByProductID(productID: string): RefreshShopItem {
|
||||||
for (let pageData of this.list) {
|
for (let pageData of this.list) {
|
||||||
let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
|
let index = pageData.items.findIndex(obj => { return obj && obj.productID === productID });
|
||||||
@@ -91,6 +138,15 @@ export class RefreshShopData extends ActivityBase {
|
|||||||
item.buyCount = buyRecords.length;
|
item.buyCount = buyRecords.length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let goods = data.goods ? data.goods : [];
|
||||||
|
for (let pageData of this.list) {
|
||||||
|
pageData.items = pageData.items.filter(item => {
|
||||||
|
let index = goods.findIndex(obj => { return obj.pageIndex == pageData.pageIndex && obj.id == item.id });
|
||||||
|
return (index != -1);
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user