From a6de265903979aa151b9a98b28e49e52657f7091 Mon Sep 17 00:00:00 2001 From: luying Date: Mon, 14 Dec 2020 09:56:12 +0800 Subject: [PATCH] =?UTF-8?q?fix=20=E6=B3=A8=E6=8E=89actor=E6=B2=A1=E6=9C=89?= =?UTF-8?q?=E4=BD=BF=E7=94=A8=E7=9A=84=E5=8F=98=E9=87=8F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- shared/pubUtils/actor.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/shared/pubUtils/actor.ts b/shared/pubUtils/actor.ts index b0db175f4..aeab89c25 100644 --- a/shared/pubUtils/actor.ts +++ b/shared/pubUtils/actor.ts @@ -1,4 +1,4 @@ -import { getHeroInfoById, getStarRatio, getHeroSkillById, getSeidById, getOlySeidByType, getGoodById } from "./gamedata"; +import { getHeroInfoById, getStarRatio, /*getHeroSkillById,*/ getSeidById, getOlySeidByType, getGoodById } from "./gamedata"; import { getAtrrNameById, ABI_TYPE, SEID_TYPE } from "../consts/abilityConst"; import { EXPRESSION } from '../consts/consts'; @@ -47,7 +47,7 @@ export default class Actor { /**更新武将的被动技能 */ updateSkillInfo(){ - let dicHero = getHeroInfoById(this.hid); + // let dicHero = getHeroInfoById(this.hid); // console.log('updateSkillInfo', dicHero.skill, getHeroSkillById(dicHero.skill)) //被动技能 // if(dicHero.skill){