镇念塔:支持多层碾压

This commit is contained in:
luying
2022-09-19 15:15:16 +08:00
parent fafa9c2818
commit a830ae040e
5 changed files with 86 additions and 44 deletions
@@ -4,10 +4,10 @@ import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/Tow
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord';
import { TowerRecordModel, WarStatus } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus';
import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv, getTowerStatusByWarId, getTowerHeroCe, getWarStatusByLv } from '../../../services/battleService';
import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService';
import { gameData } from '../../../pubUtils/data';
@@ -16,7 +16,7 @@ import { HeroModel } from '../../../db/Hero';
import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
import { pushTowerMsg } from '../../../services/sysChatService';
import { WarStar } from '../../../domain/dbGeneral';
import { RewardInter } from '../../../pubUtils/interface';
import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { combineItems } from '../../../services/role/util';
import { checkTaskInSkipTower } from '../../../services/task/taskService';
import { Rank } from '../../../services/rankService';
@@ -291,7 +291,9 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
}
async skipTower(msg: { }, session: BackendSession) {
async skipTower(msg: { toLv: number }, session: BackendSession) {
const { toLv } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
let serverId = session.get('serverId');
@@ -304,40 +306,39 @@ export class TowerBattleHandler {
return resResult(STATUS.TOWER_CANNOT_SKIP);
}
let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, oldTowerLv);
// 检查战力是否足够
let towerRec = await TowerRecordModel.getRecordByLv(roleId, oldTowerLv);
let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true);
let recommendCeSum = 0, heroesCeSum = 0;
let newWarStar: WarStar[] = [];
for(let { warId, status } of warStatus) {
if(!status) {
let dicWar = gameData.war.get(warId);
recommendCeSum += dicWar.recommendedPower;
let heroNum = 0;
for(let hero of heroes) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, hero.job, dicWar.fobiddenCharactor)) {
heroNum++;
recHeroes.push(hero.hid);
heroesCeSum += hero.ce;
}
if(heroNum >= dicWar.minHeroNum) break;
let newWarStar: WarStar[] = [], resultGoods: { towerLv: number, goods: { id: number, count: number }[] }[] = [], rewards: ItemInter[] = [];
for(let lv = oldTowerLv; lv < toLv; lv++) {
let dicTower = gameData.tower.get(lv);
let warArray = dicTower?.warArray||[];
let recommendCeSum = 0, heroesCeSum = 0;
for(let warId of warArray) {
if(!getTowerStatusByWarId(warId, towerRec?.warStatus)) {
let dicWar = gameData.war.get(warId);
recommendCeSum += dicWar.recommendedPower;
heroesCeSum += getTowerHeroCe(warId, heroes, towerRec.heroes);
newWarStar.push({ id: warId, warType: dicWar.warType, star: 0, stars: [] })
}
newWarStar.push({ id: warId, warType: dicWar.warType, star: 0, stars: [] })
}
}
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
}
resultGoods.push({ towerLv: lv, goods: dicTower.reward });
rewards.push(...dicTower.reward);
}
// 更新玩家表
role = await RoleModel.towerLvUp(roleId, newWarStar);
// 更新towerRecord
await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes);
await createNewTowerRecord(roleId, role.towerLv);
let warStatus: WarStatus[] = getWarStatusByLv(toLv);
await TowerRecordModel.skipTower(roleId, role.towerLv, toLv, warStatus);
await checkAndStartHungUp(roleId, roleName, role.towerLv);
// 更新玩家表
role = await RoleModel.setTowerLv(roleId, toLv, newWarStar);
let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv - 1);
let data = await getTowerStatus(role);
@@ -348,7 +349,7 @@ export class TowerBattleHandler {
await checkTaskInSkipTower(serverId, roleId, sid, role.towerLv);
await checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.TOWER, { oldLv: oldTowerLv - 1, newLv: role.towerLv - 1 })
return resResult(STATUS.SUCCESS, { ...data, battleGoods: goods });
return resResult(STATUS.SUCCESS, { ...data, resultGoods });
}
/**