镇念塔:支持多层碾压

This commit is contained in:
luying
2022-09-19 15:15:16 +08:00
parent fafa9c2818
commit a830ae040e
5 changed files with 86 additions and 44 deletions

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@@ -4,10 +4,10 @@ import { TaskHero, TowerTaskRecModel, TowerTaskRecType } from './../../../db/Tow
import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec'; import { HangUpSpdUpRecModel } from './../../../db/HangUpSpdUpRec';
import { HangUpRecordModel } from './../../../db/HangUpRecord'; import { HangUpRecordModel } from './../../../db/HangUpRecord';
import { RoleModel } from './../../../db/Role'; import { RoleModel } from './../../../db/Role';
import { TowerRecordModel } from './../../../db/TowerRecord'; import { TowerRecordModel, WarStatus } from './../../../db/TowerRecord';
import { Application, BackendSession } from 'pinus'; import { Application, BackendSession } from 'pinus';
import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util'; import { resResult, genCode, shouldRefresh } from '../../../pubUtils/util';
import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv } from '../../../services/battleService'; import { calcuHangUpReward, refreshTasks, treatTask, getRemainTime, getTowerStatus, getHungupRewards, getTasks, checkTaskRewards, getTowerTaskCostGold, getManyHangSpdUpCostGold, getTaskStatus, checkForbiddenChar, checkAndStartHungUp, createNewTowerRecord, getTowerRecByLv, getTowerStatusByWarId, getTowerHeroCe, getWarStatusByLv } from '../../../services/battleService';
import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService'; import { addItems, getGoldObject, handleCost } from '../../../services/role/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService'; import { checkBattleHeroes } from '../../../services/normalBattleService';
import { gameData } from '../../../pubUtils/data'; import { gameData } from '../../../pubUtils/data';
@@ -16,7 +16,7 @@ import { HeroModel } from '../../../db/Hero';
import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService'; import { vipCanSkipTower } from '../../../services/activity/monthlyTicketService';
import { pushTowerMsg } from '../../../services/sysChatService'; import { pushTowerMsg } from '../../../services/sysChatService';
import { WarStar } from '../../../domain/dbGeneral'; import { WarStar } from '../../../domain/dbGeneral';
import { RewardInter } from '../../../pubUtils/interface'; import { ItemInter, RewardInter } from '../../../pubUtils/interface';
import { combineItems } from '../../../services/role/util'; import { combineItems } from '../../../services/role/util';
import { checkTaskInSkipTower } from '../../../services/task/taskService'; import { checkTaskInSkipTower } from '../../../services/task/taskService';
import { Rank } from '../../../services/rankService'; import { Rank } from '../../../services/rankService';
@@ -291,7 +291,9 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold }); return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
} }
async skipTower(msg: { }, session: BackendSession) { async skipTower(msg: { toLv: number }, session: BackendSession) {
const { toLv } = msg;
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let serverId = session.get('serverId'); let serverId = session.get('serverId');
@@ -304,40 +306,39 @@ export class TowerBattleHandler {
return resResult(STATUS.TOWER_CANNOT_SKIP); return resResult(STATUS.TOWER_CANNOT_SKIP);
} }
let { warStatus, heroes: recHeroes } = await getTowerRecByLv(roleId, oldTowerLv);
// 检查战力是否足够 // 检查战力是否足够
let towerRec = await TowerRecordModel.getRecordByLv(roleId, oldTowerLv);
let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true); let heroes = await HeroModel.findByRole(roleId, [{ field: 'ce', sortBy: -1 }], 'hid ce job', true);
let recommendCeSum = 0, heroesCeSum = 0; let newWarStar: WarStar[] = [], resultGoods: { towerLv: number, goods: { id: number, count: number }[] }[] = [], rewards: ItemInter[] = [];
let newWarStar: WarStar[] = [];
for(let { warId, status } of warStatus) { for(let lv = oldTowerLv; lv < toLv; lv++) {
if(!status) { let dicTower = gameData.tower.get(lv);
let dicWar = gameData.war.get(warId); let warArray = dicTower?.warArray||[];
recommendCeSum += dicWar.recommendedPower;
let heroNum = 0; let recommendCeSum = 0, heroesCeSum = 0;
for(let hero of heroes) { for(let warId of warArray) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, hero.job, dicWar.fobiddenCharactor)) { if(!getTowerStatusByWarId(warId, towerRec?.warStatus)) {
heroNum++; let dicWar = gameData.war.get(warId);
recHeroes.push(hero.hid); recommendCeSum += dicWar.recommendedPower;
heroesCeSum += hero.ce; heroesCeSum += getTowerHeroCe(warId, heroes, towerRec.heroes);
} newWarStar.push({ id: warId, warType: dicWar.warType, star: 0, stars: [] })
if(heroNum >= dicWar.minHeroNum) break;
} }
newWarStar.push({ id: warId, warType: dicWar.warType, star: 0, stars: [] })
} }
} if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) {
if(!vipCanSkipTower(recommendCeSum, heroesCeSum, role.vipStartTime)) { return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH)
return resResult(STATUS.TOWER_SKIP_POWER_NOT_ENOUGH) }
resultGoods.push({ towerLv: lv, goods: dicTower.reward });
rewards.push(...dicTower.reward);
} }
// 更新玩家表
role = await RoleModel.towerLvUp(roleId, newWarStar);
// 更新towerRecord // 更新towerRecord
await TowerRecordModel.skipTower(roleId, role.towerLv - 1, recHeroes); let warStatus: WarStatus[] = getWarStatusByLv(toLv);
await createNewTowerRecord(roleId, role.towerLv); await TowerRecordModel.skipTower(roleId, role.towerLv, toLv, warStatus);
await checkAndStartHungUp(roleId, roleName, role.towerLv); await checkAndStartHungUp(roleId, roleName, role.towerLv);
// 更新玩家表
role = await RoleModel.setTowerLv(roleId, toLv, newWarStar);
let goods = await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END); await addItems(roleId, roleName, sid, dicTower.reward, ITEM_CHANGE_REASON.TOWER_BATTLE_END);
pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv - 1); pushTowerMsg(roleId, roleName, serverId, MSG_SOURCE.TOWER_SUC, role.towerLv - 1);
let data = await getTowerStatus(role); let data = await getTowerStatus(role);
@@ -348,7 +349,7 @@ export class TowerBattleHandler {
await checkTaskInSkipTower(serverId, roleId, sid, role.towerLv); await checkTaskInSkipTower(serverId, roleId, sid, role.towerLv);
await checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.TOWER, { oldLv: oldTowerLv - 1, newLv: role.towerLv - 1 }) await checkPopUpCondition(serverId, roleId, POP_UP_SHOP_CONDITION_TYPE.TOWER, { oldLv: oldTowerLv - 1, newLv: role.towerLv - 1 })
return resResult(STATUS.SUCCESS, { ...data, battleGoods: goods }); return resResult(STATUS.SUCCESS, { ...data, resultGoods });
} }
/** /**

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@@ -2,7 +2,7 @@ import { HeroModel, HeroType } from './../db/Hero';
import { HangUpRecordModel } from './../db/HangUpRecord'; import { HangUpRecordModel } from './../db/HangUpRecord';
import { HANG_UP_CONSTS, REDIS_KEY, TASK_TYPE, TOWER_FORBIDDEN_CHARA_TYPE, TOWER_TASK_STATUS, MAIL_TYPE, MSG_SOURCE, POP_UP_SHOP_CONDITION_TYPE } from './../consts'; import { HANG_UP_CONSTS, REDIS_KEY, TASK_TYPE, TOWER_FORBIDDEN_CHARA_TYPE, TOWER_TASK_STATUS, MAIL_TYPE, MSG_SOURCE, POP_UP_SHOP_CONDITION_TYPE } from './../consts';
import { BattleRecordModel } from './../db/BattleRecord'; import { BattleRecordModel } from './../db/BattleRecord';
import { TowerRecordModel } from './../db/TowerRecord'; import { TowerRecordModel, WarStatus } from './../db/TowerRecord';
import { RoleModel, RoleType } from './../db/Role'; import { RoleModel, RoleType } from './../db/Role';
import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util'; import { shouldRefresh, resResult, cal, getRandEelmWithWeight, genCode, } from '../pubUtils/util';
import { STATUS } from '../consts/statusCode'; import { STATUS } from '../consts/statusCode';
@@ -48,17 +48,41 @@ export async function getTowerRecByLv(roleId: string, towerLv: number) {
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv); let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
if (!towerRec) { if (!towerRec) {
const towerInfo = gameData.tower.get(towerLv); const sts = getWarStatusByLv(towerLv);
const { warArray } = towerInfo;
const sts = warArray.map(id => {
return {warId: id, status: false};
});
towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts}); towerRec = await TowerRecordModel.createRecord({roleId, lv: towerLv, warStatus: sts});
// return { code: 201, data: '天梯记录异常' }; // return { code: 201, data: '天梯记录异常' };
} }
return towerRec; return towerRec;
} }
export function getTowerStatusByWarId(warId: number, warStatus: WarStatus[] = []) {
let curWarStatus = warStatus.find(cur => cur.warId == warId);
return curWarStatus? curWarStatus.status: false;
}
export function getWarStatusByLv(towerLv: number) {
let dicWar = gameData.tower.get(towerLv);
if(!dicWar) return [];
const { warArray } = dicWar;
return warArray.map(id => {
return {warId: id, status: false};
});
}
export function getTowerHeroCe(warId: number, heroes: HeroType[], recHeroes: number[] = []) {
let dicWar = gameData.war.get(warId);
let heroNum = 0, heroesCeSum = 0;
for(let hero of heroes) {
if(recHeroes.indexOf(hero.hid) == -1 && !checkForbiddenChar(hero.hid, hero.job, dicWar.fobiddenCharactor)) {
heroNum++;
heroesCeSum += hero.ce;
}
if(heroNum >= dicWar.minHeroNum) break;
}
return heroesCeSum;
}
/** /**
* 获取镇念塔挂机收益 * 获取镇念塔挂机收益
* @param roleId * @param roleId

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@@ -35,7 +35,6 @@ export function checkRouteParam(route: string, msg: any) {
case "battle.towerBattleHandler.recHangUpRewards": case "battle.towerBattleHandler.recHangUpRewards":
case "battle.towerBattleHandler.getTasks": case "battle.towerBattleHandler.getTasks":
case "battle.towerBattleHandler.refreshTasks": case "battle.towerBattleHandler.refreshTasks":
case "battle.towerBattleHandler.skipTower":
case "chat.chatHandler.getRecentPrivateChats": case "chat.chatHandler.getRecentPrivateChats":
case "chat.chatHandler.getGroupMessages": case "chat.chatHandler.getGroupMessages":
case "connector.entryHandler.getData": case "connector.entryHandler.getData":
@@ -736,6 +735,11 @@ export function checkRouteParam(route: string, msg: any) {
if(!checkNaturalNumbers(msg.towerLv)) return false; if(!checkNaturalNumbers(msg.towerLv)) return false;
break; break;
} }
case "battle.towerBattleHandler.skipTower":
{
if(!checkNaturalNumbers(msg.toLv)) return false;
break;
}
case "battle.towerBattleHandler.hangUpSpeedUp": case "battle.towerBattleHandler.hangUpSpeedUp":
{ {
if(!checkNaturalNumbers(msg.speedUpCnt)) return false; if(!checkNaturalNumbers(msg.speedUpCnt)) return false;

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@@ -404,6 +404,11 @@ export default class Role extends BaseModel {
return role; return role;
} }
public static async setTowerLv(roleId: string, towerLv: number, newWarStar: WarStar[] = []) {
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $set: { towerLv }, $push: { warStar: { $each: newWarStar }}, towerUpTime: new Date() }, { new: true }).lean({ getters: true, virtuals: true });
return role;
}
public static async receiveTowerBox(roleId: string, ids: number[] = []) { public static async receiveTowerBox(roleId: string, ids: number[] = []) {
let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { towerReceived: { $each: ids }} }, { new: true }).lean(); let role: RoleType = await RoleModel.findOneAndUpdate({ roleId }, { $push: { towerReceived: { $each: ids }} }, { new: true }).lean();
return role; return role;

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@@ -2,7 +2,7 @@ import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose'; import { index, getModelForClass, prop, DocumentType } from '@typegoose/typegoose';
import { gameData } from '../pubUtils/data'; import { gameData } from '../pubUtils/data';
class WarStatus { export class WarStatus {
@prop({ required: true }) @prop({ required: true })
warId: number; // 策划表中战斗编号 warId: number; // 策划表中战斗编号
@prop({ required: false }) @prop({ required: false })
@@ -21,6 +21,8 @@ export default class TowerRecord extends BaseModel {
roleId: string; // 角色 id roleId: string; // 角色 id
@prop({ required: true, default: 1 }) @prop({ required: true, default: 1 })
lv: number; // 天梯层数 lv: number; // 天梯层数
@prop({ required: true, default: 0 })
skipFrom: number; // 从哪层跳过来的天梯层数
@prop({ required: true, default: [], type: Number }) @prop({ required: true, default: [], type: Number })
heroes: Array<number>; // 本层已使用武将 heroes: Array<number>; // 本层已使用武将
@prop({ required: true, type: WarStatus, default: [], _id: false }) @prop({ required: true, type: WarStatus, default: [], _id: false })
@@ -34,13 +36,13 @@ export default class TowerRecord extends BaseModel {
@prop({ required: true, default: false }) @prop({ required: true, default: false })
passed: boolean; // 此层是否通过true-通过false-未通过 passed: boolean; // 此层是否通过true-通过false-未通过
public static async createRecord(towerInfo: {roleId: string, lv: number, warStatus: Array<WarStatus>}, lean = true) { public static async createRecord(towerInfo: {roleId: string, lv: number, warStatus: Array<WarStatus>}) {
const recDoc = new TowerRecordModel(); const recDoc = new TowerRecordModel();
const update = Object.assign(recDoc.toJSON(), towerInfo ); const update = Object.assign(recDoc.toJSON(), towerInfo );
delete update._id; delete update._id;
const { roleId, lv } = towerInfo; const { roleId, lv } = towerInfo;
// console.log(JSON.stringify(towerInfo)) // console.log(JSON.stringify(towerInfo))
let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({roleId, lv}, {$set: update}, {upsert: true, new: true}).lean(lean); let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({roleId, lv}, {$set: update}, {upsert: true, new: true}).lean();
return rec; return rec;
} }
@@ -74,10 +76,16 @@ export default class TowerRecord extends BaseModel {
} }
// 跳过当前层 // 跳过当前层
public static async skipTower(roleId: string, curLv: number, heroes: number[]) { public static async skipTower(roleId: string, fromLv: number, curLv: number, warStatus: WarStatus[]) {
let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({ roleId, lv: curLv, 'warStatus.status': false }, { console.log('######## skipTower', roleId, fromLv, curLv)
$set: { 'warStatus.$.status': true, heroes, passed: true },
}, { new: true }).lean() await TowerRecordModel.findOneAndUpdate({ roleId, lv: fromLv }, { $set: { passed: true } }, { new: true });
const recDoc = new TowerRecordModel();
const update = Object.assign(recDoc.toJSON(), { roleId, lv: curLv, skipFrom: fromLv, passed: true, warStatus } );
delete update._id;
let rec: TowerRecordType = await TowerRecordModel.findOneAndUpdate({ roleId, lv: curLv }, { $setOnInsert: update }, { new: true, upsert: true }).lean();
return rec; return rec;
} }