✨ feat(宝物): 添加宝物系统
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@@ -3,7 +3,7 @@ import { Application, BackendSession, pinus, HandlerService, } from 'pinus';
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import { isArray, pick } from 'underscore';
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import { gameData } from '../../../pubUtils/data';
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import { STATUS } from '../../../consts/statusCode';
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import { resResult } from '../../../pubUtils/util';
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import { arrToMap, resResult } from '../../../pubUtils/util';
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import { LadderMatchModel, LadderUpdateInter } from '../../../db/LadderMatch';
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import { battleEndWhenChange, checkRank, generateInitRecInfo, generateOppPlayers, getBuyCntCost, getLadderData, getLadderEnemies, getLadderOppDetailData, getLadderOppStatus, getNumberArr, ladderBattleEndReward, refreshLadderDaily, refreshLadderEnemies, sendLadderDailyReward, uniqueArr } from '../../../services/ladderService';
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import { LadderDataReturn, LadderDefense, LadderDefenseHero, LadderOppDetailReturn, LadderOppLineupReturn, LadderOppPlayerHeroInfo, LadderOppPlayerReturn } from '../../../domain/battleField/ladder';
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@@ -96,8 +96,8 @@ export class LadderHandler {
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// 创建ladderMatchRec,发行battleCode
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let attackInfo = generateInitRecInfo(false, false, ladderData.rank, ladderData);
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let defenseInfo = generateInitRecInfo(isRobot, true, rank, hisLadderData);
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let attackInfo = await generateInitRecInfo(false, false, ladderData.rank, ladderData);
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let defenseInfo = await generateInitRecInfo(isRobot, true, rank, hisLadderData);
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let rec = await LadderMatchRecModel.createRec(serverId, roleId, targetRoleId, hisLadderData?.defense, attackInfo, defenseInfo);
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// 倒计时,倒计时结束没有check设为失败并发失败通知
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