feat(宝物): 添加宝物系统

This commit is contained in:
luying
2022-12-08 15:49:51 +08:00
parent b684307818
commit a83deeff5f
46 changed files with 15656 additions and 54 deletions
+57 -1
View File
@@ -1,9 +1,13 @@
import { getRandEelm, } from '../pubUtils/util';
import { EPlace, Stone } from "../db/Hero";
import { gameData, getJewelConditionByLvAndSeId, getRandEffectByGroupAndLevel } from "../pubUtils/data";
import { gameData, getArtifactWithQuality, getDicArtifactLvByPlanId, getDicArtifactQualityByStage, getJewelConditionByLvAndSeId, getNextArtifact, getNextArtifactQuality, getRandEffectByGroupAndLevel } from "../pubUtils/data";
import { JewelType, RandSe } from '../db/Jewel';
import { DicRandomEffectPool } from '../pubUtils/dictionary/DicRandomEffectPool';
import { getJewelRandSe } from './role/rewardService';
import { ArtifactModelType } from '../db/Artifact';
import { STATUS } from '../consts';
import { ItemInter } from '../pubUtils/interface';
import { combineItems } from './role/util';
export function getRandSeResult(id: number, randSe: RandSe[], originSe: RandSe[] = [], originId?: number) {
let { randomEffect, effectCount, lv } = gameData.jewel.get(id);
@@ -160,4 +164,56 @@ export function isRandSeUnLock(jewelId: number, randSeId: number, stones: Stone[
}
}
return stoneCnt >= dicJewelCondition.stoneCnt && stoneLv >= dicJewelCondition.stoneLv;
}
export function checkArtifactCanCompose(originArtifactId: number, artifact: ArtifactModelType) {
if(!artifact) return STATUS.ARTIFACT_IS_NOT_FIND;
// 宝物表
let dicArtifact = gameData.artifact.get(artifact.artifactId);
if(!dicArtifact) return STATUS.ARTIFACT_IS_NOT_FIND;
// 宝物品质表
let dicArtifactQuality = getDicArtifactQualityByStage(dicArtifact.quality, dicArtifact.qualityStage);
if(!dicArtifactQuality) return STATUS.DIC_DATA_NOT_FOUND;
// 狗粮不可装备
if(artifact.hid > 0) return STATUS.ARTIFACT_IS_EQUIPED;
// 狗粮不可强化
if(artifact.lv > 0) return STATUS.ARTIFACT_CAN_NOT_STRENGTHEN;
// 合成目标
let dicTargetArtifactQuality = getNextArtifact(originArtifactId);
if(!dicTargetArtifactQuality) return STATUS.DIC_DATA_NOT_FOUND;
// 检查狗粮品质
if(dicTargetArtifactQuality.materialId != dicArtifactQuality.uniqId) return STATUS.ARTIFACT_MATERIAL_QUALITY_ERR;
// 检查是否同名
if(dicTargetArtifactQuality.materialGroup == 1 && dicTargetArtifactQuality.group != dicArtifact.group) return STATUS.ARTIFACT_MATERIAL_QUALITY_ERR;
return STATUS.SUCCESS;
}
export function getRebuildConsume(artifacts: ArtifactModelType[]) {
let usedConsumes: ItemInter[] = [];
for(let artifact of artifacts) {
let dicArtifact = getArtifactWithQuality(artifact.artifactId);
if(!dicArtifact) continue;
if(!hasArtifactStrength(artifact)) continue;
for(let lv = 1; lv <= artifact.lv; lv++) {
let dicArtifactLv = getDicArtifactLvByPlanId(dicArtifact.lvAttrPlan, lv);
usedConsumes.push(...dicArtifactLv.consumes);
}
for(let stage = 0; stage < artifact.qualityStage; stage++) {
let dicArtifactQuality = getDicArtifactQualityByStage(dicArtifact.quality, stage);
let dicNextArtifactQuality = gameData.artifactQualityById.get(dicArtifactQuality?.nextId);
if(!dicNextArtifactQuality) continue;
let consumes = dicArtifactQuality.generalItem.map(({id, count}) => ({ id, count: count * dicNextArtifactQuality.materialCnt}));
usedConsumes.push(...consumes);
}
}
return combineItems(usedConsumes);
}
// 宝物是否有养成
export function hasArtifactStrength(artifact: ArtifactModelType) {
if(!artifact) return false;
return artifact.lv >= 1 || artifact.qualityStage > 0;
}