feat(宝物): 添加宝物系统

This commit is contained in:
luying
2022-12-07 10:55:30 +08:00
parent b684307818
commit a83deeff5f
46 changed files with 15656 additions and 54 deletions

View File

@@ -1,4 +1,5 @@
import { ITEM_CHANGE_REASON, LADDER_OPP_STATUS, LADDER_SERVER_GAP_TIME, LADDER_STATUS, MAIL_TYPE, PUSH_ROUTE, REDIS_KEY, TA_USERSET_TYPE } from "../consts";
import { ArtifactModel } from "../db/Artifact";
import { HeroType } from "../db/Hero";
import { LadderMatchModel, LadderMatchType, LadderUpdateInter } from "../db/LadderMatch";
import { LadderMatchRecModel, LadderMatchRecType } from "../db/LadderMatchRec";
@@ -236,7 +237,7 @@ export async function getLadderOppStatus(ladderData: LadderMatchType, targetRole
* @param ladderData 需要populate过的ladderMatch表
* @returns
*/
export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
export async function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank: number, ladderData: LadderMatchType) {
if(isRobot) {
let dicLadderDifficultRatio = gameData.ladderDifficultRatio.get(rank);
let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
@@ -261,7 +262,12 @@ export function generateInitRecInfo(isRobot: boolean, isDefense: boolean, rank:
let defenseHeroes = ladderData.defense?.heroes||[];
for(let defenseHero of defenseHeroes) {
let hero = new LadderOppPlayerHeroInfo();
hero.setByDefenseHero(<HeroType>defenseHero.hero);
let dbHero = <HeroType>defenseHero.hero;
hero.setByDefenseHero(dbHero);
if(dbHero && dbHero.artifact) {
let artifact = await ArtifactModel.findbySeqId(role.roleId, dbHero.artifact);
hero.setArtifact(artifact);
}
heroes.push(hero);
}
}
@@ -411,7 +417,9 @@ export async function getLadderOppDetailData(rec: LadderMatchRecType) {
let hisLadderData = await LadderMatchModel.findByRoleIdAndInclude(rec.roleId2);
let dicWar = gameData.war.get(dicLadderDifficultRatio.gkId);
let dicWarJson = gameData.warJson.get(dicWar.dispatchJsonId);
result.setByPlayer(hisLadderData, dicWarJson);
let artifactSeids = hisLadderData.defense.heroes.map(cur => (<HeroType>cur.hero).artifact);
let artifacts = await ArtifactModel.findbySeqIds(rec.roleId2, artifactSeids);
result.setByPlayer(hisLadderData, dicWarJson, artifacts);
let attrByHid = await getHeroesAttributes(rec.roleId2);
for(let [hid, attribute] of attrByHid) {
result.setAttribute(hid, attribute.getAttributesToString());