feat(宝物): 添加宝物系统

This commit is contained in:
luying
2022-12-07 10:55:30 +08:00
parent b684307818
commit a83deeff5f
46 changed files with 15656 additions and 54 deletions

View File

@@ -53,6 +53,7 @@ export const COUNTER = {
CITY_ACTIVITY: { name: 'cityAct', def: 1 },
RACE_ACTIVITY: { name: 'raceAct', def: 1 },
HIDDEN_DATA: { name: 'hiddendata', def: 1 },
ARTIFACT_ID: { name: 'artid', def: 1 },
};
export const DEFAULT_HEROES = [19, 53,];
@@ -558,6 +559,11 @@ export const FILENAME = {
DIC_LADDER_MATCH: 'dic_zyz_ladderMatch',
DIC_GK_BRANCH_ELITE: 'dic_zyz_gk_branchElite',
DIC_GENERAL_GOODS: 'dic_zyz_general_goods',
DIC_ARTIFACT: 'dic_zyz_artifact',
DIC_ARTIFACT_LV_PLAN: 'dic_zyz_artifactLvPlan',
DIC_ARTIFACT_QUALITY_PLAN: 'dic_zyz_artifactQualityPlan',
DIC_ARTIFACT_QUALITY: 'dic_zyz_artifactQuality',
DIC_ARTIFACT_SEID: 'dic_zyz_artifactSeid',
}
export const WAR_RELATE_TABLES = [
@@ -763,7 +769,7 @@ export enum TASK_TYPE {
JEWEL_QUENCH_SUCCESS = 107, // 天晶淬炼成功
COM_BATTLE_LV = 108, // 军团寻宝
GUILD_REFINE = 109, // 军团兑换
EQUIP_STAR_UP_CNT_SUM = 110, // 装备总共升星x次
EQUIP_STAR_UP_CNT_SUM = 110, // 装备总共升星x次
BATTLE_MAIN_START = 111, // 挑战主线x次
BATTLE_TOWER_START = 112, // 挑战镇念塔x次
BATTLE_VESTIGE_START = 113, // 挑战遗迹x次
@@ -773,12 +779,15 @@ export enum TASK_TYPE {
COM_BATTLE_WIN = 117, // 寻宝胜利x次
BATTLE_EXPEDITION_START = 118, // 挑战远征x次
BATTLE_DUNGEON_START = 119, // 挑战秘境x次
GUILD_GOLD_DONATE = 120, // 军团元宝捐献x次
GUILD_GOLD_DONATE = 120, // 军团元宝捐献x次
LADDER_CNT = 121, // 名将擂台挑战x次
LADDER_SUCCESS_CNT = 122, // 名将擂台挑战胜利x次
LADDER_RANK = 123, // 名将擂台排名
CONNECT_ONE_HERO_MAX_LV = 124, // 羁绊最高等级的那一级达到x级
CONNECT_ONE_HERO_SUM_LV = 125, // 单个武将全部羁绊到达
ARTIFACT_LV = 127, // 强化X件宝物至X级
ARTIFACT_QUALITY_EQUIP = 128, // 穿戴X件品质为X的宝物
ARTIFACT_COMPOSE = 129, // 合成X次宝物
}
// 任务累积类型
@@ -1048,6 +1057,11 @@ export enum ITEM_CHANGE_REASON {
ACT_GROUP_SHOP_BUY = 153, // 团购
ACT_TURNTABLE_RECEIVE_BOX = 154, // 活动 幸运转盘领取宝箱
ACT_BIND_PHONE = 155, // 活动 绑定手机奖励
ARTIFACT_DECOMPOSE = 156, // 宝物分解
ARTIFACT_LV = 157, // 宝物升级
ARTIFACT_QUALITY = 158, // 宝物升品
ARTIFACT_TRANSFER = 159, // 宝物转换
ARTIFACT_REBUILD = 160, // 宝物重铸
}
export enum TA_EVENT {