feat(宝物): 添加宝物系统

This commit is contained in:
luying
2022-12-08 15:49:51 +08:00
parent b684307818
commit a83deeff5f
46 changed files with 15656 additions and 54 deletions
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// 物品表
import { readFileAndParse, parseNumberList, } from '../util'
import { FILENAME, } from '../../consts'
const _ = require('lodash');
export interface DicArtifact {
// 宝物idt,其中形态1和goodId必须一致
readonly artifactId: number;
// 宝物名
readonly name: string;
// 物品表id,不同品质&品阶的同名宝物的物品id不同
readonly goodId: number;
// 同名宝物,比如史记,可以直接写shiji,不过要当心多音词,注意唯一性
readonly group: string;
// 形态
readonly type: number;
// 是否是初始形态,用于服务器获取
readonly isDefaultType: boolean;
// 品质,每个宝物id直接对应一种品质
readonly quality: number;
// 品阶,每个宝物id直接对应一种品阶
readonly qualityStage: number;
// 专属职业
readonly jobClass: number;
// 专属武将
readonly hid: number;
// 词条:seid&seid
readonly seids: number[];
// 等级配置方案
readonly lvAttrPlan: number;
// 升品配置方案
readonly qualityAttrPlan: number;
}
type KeysEnum<T> = { [P in keyof Required<T>]: true };
const DicArtifactKeys: KeysEnum<DicArtifact> = {
artifactId: true,
name: true,
goodId: true,
group: true,
type: true,
isDefaultType: true,
quality: true,
qualityStage: true,
jobClass: true,
hid: true,
seids: true,
lvAttrPlan: true,
qualityAttrPlan: true,
}
export const dicArtifact = new Map<number, DicArtifact>();
export const dicArtifactByGid = new Map<number, number>();
export const dicArtifactByGidAndType = new Map<string, number>();
export const dicArtifactsByGroup = new Map<string, DicArtifact>();
export function loadArtifact() {
dicArtifact.clear();
dicArtifactByGid.clear();
dicArtifactByGidAndType.clear();
dicArtifactsByGroup.clear();
let arr = readFileAndParse(FILENAME.DIC_ARTIFACT);
arr.forEach(o => {
o.seids = parseNumberList(o.seids);
if(o.isDefaultType) dicArtifactByGid.set(o.goodId, o.artifactId);
dicArtifactByGidAndType.set(`${o.goodId}_${o.type}`, o.artifactId);
dicArtifact.set(o.artifactId, _.pick(o, Object.keys(DicArtifactKeys)));
dicArtifactsByGroup.set(`${o.group}_${o.type}_${o.quality}_${o.qualityStage}`, o);
});
arr = undefined;
}