🐞 fix(gvg): 联军信息变动同步
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@@ -10,7 +10,7 @@ import { getGVGBattleData, getGVGBattleMap } from "./gvgBattleMemory";
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import { GVGAttackSpine, GVGCityMapInfo, GVGTeamInList, GVGTeamInListOnPoint, GVGTeamSpineInMap } from "../../domain/gvgField/returnData";
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import { GVG } from "../../pubUtils/dicParam";
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import { GVGHeroInfo, PvpEnemies, PvpHeroInfo } from "../../domain/dbGeneral";
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import { getGroupKey, getGVGConfig } from "./gvgService";
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import { getGroupKey, getGVGConfig, getGVGPeriodData } from "./gvgService";
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import { GVGLeaguePrepareModel } from "../../db/GVGLeaguePrepare";
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import { pinus } from "pinus";
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import { dispatch } from "../../pubUtils/dispatcher";
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@@ -391,17 +391,20 @@ export async function getBattleRanksByCity(configId: number, groupKey: string, c
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// 每5秒一次结算
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export async function gvgBattleSeconds() {
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const { configId } = getGVGConfig();
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const { configId, period } = getGVGPeriodData();
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let { startFightTime, endFightTime } = getFightTimeByPeriod(period);
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const serverNames = await getAllServerName();
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let keys: { groupKey: string, cityId: number }[] = []
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for(let [_key, teamObj] of getGVGBattleMap()) {
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// 每5秒给据点上的人加积分
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let teams = teamObj.findSettledPoint();
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for(let teamMem of teams) {
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if(teamMem.isBroken || teamMem.durability <= 0) continue;
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let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0;
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let team = await GVGTeamModel.addScore(teamMem.teamCode, 0, addScore);
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await redisAddSettleScore(team, addScore);
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if(startFightTime <= nowSeconds() && endFightTime >= nowSeconds()) {
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// 每5秒给据点上的人加积分
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let teams = teamObj.findSettledPoint();
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for(let teamMem of teams) {
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if(teamMem.isBroken || teamMem.durability <= 0) continue;
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let addScore = gameData.gvgAreaPoint.get(teamMem.pointId)?.score||0;
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let team = await GVGTeamModel.addScore(teamMem.teamCode, 0, addScore);
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await redisAddSettleScore(team, addScore);
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}
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}
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// 向下推送区域数据
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let spinesByCity = new Map<number, GVGTeamSpineInMap[]>();
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