军团:暂时去除debug接口检查

This commit is contained in:
luying
2021-08-03 15:10:47 +08:00
parent 3fb0e80272
commit a95c99df74
@@ -828,9 +828,9 @@ export class GuildHandler {
// debug接口: 添加公会活跃值 // debug接口: 添加公会活跃值
async debugAddActive(msg: guildInter & { magicWord: string, code: string, active: number, id: number }, session: BackendSession) { async debugAddActive(msg: guildInter & { magicWord: string, code: string, active: number, id: number }, session: BackendSession) {
const { magicWord } = msg; const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) { // if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR); // return resResult(STATUS.TOKEN_ERR);
} // }
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const serverId = session.get('serverId'); const serverId = session.get('serverId');
const { code, active, id } = msg; const { code, active, id } = msg;
@@ -850,9 +850,9 @@ export class GuildHandler {
// debug接口: 调用定时任务 // debug接口: 调用定时任务
async debugWeeklyRask(msg: guildInter & { magicWord: string }, session: BackendSession) { async debugWeeklyRask(msg: guildInter & { magicWord: string }, session: BackendSession) {
const { magicWord } = msg; const { magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) { // if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR); // return resResult(STATUS.TOKEN_ERR);
} // }
await settleGuildWeekly(); await settleGuildWeekly();
return resResult(STATUS.SUCCESS); return resResult(STATUS.SUCCESS);
} }
@@ -861,9 +861,9 @@ export class GuildHandler {
async debugAdddFund(msg: guildInter & { magicWord: string, code: string, count: number }, session: BackendSession) { async debugAdddFund(msg: guildInter & { magicWord: string, code: string, count: number }, session: BackendSession) {
const { code, count, magicWord } = msg; const { code, count, magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) { // if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR); // return resResult(STATUS.TOKEN_ERR);
} // }
const guild = await GuildModel.updateInfo(code, {}, { fund: count }, 'fund'); const guild = await GuildModel.updateInfo(code, {}, { fund: count }, 'fund');
let chatSid = await getGuildChannelSid(code); let chatSid = await getGuildChannelSid(code);
this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { fund: guild.fund }); this.app.rpc.chat.guildRemote.updateInfo.toServer(chatSid, code, { fund: guild.fund });
@@ -874,9 +874,9 @@ export class GuildHandler {
async debugLeaderLeaveTime(msg: guildInter & { magicWord: string, code: string }, session: BackendSession) { async debugLeaderLeaveTime(msg: guildInter & { magicWord: string, code: string }, session: BackendSession) {
const { code, magicWord } = msg; const { code, magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) { // if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR); // return resResult(STATUS.TOKEN_ERR);
} // }
const serverId = session.get('serverId'); const serverId = session.get('serverId');
const guild = await GuildModel.findByCode(code, serverId); const guild = await GuildModel.findByCode(code, serverId);
const leader = <RoleType>guild.leader; const leader = <RoleType>guild.leader;
@@ -889,9 +889,9 @@ export class GuildHandler {
// debug接口: 加入公会 // debug接口: 加入公会
async debugJoinGuild(msg: guildInter & { magicWord: string, code: string }, session: BackendSession) { async debugJoinGuild(msg: guildInter & { magicWord: string, code: string }, session: BackendSession) {
const { code, magicWord } = msg; const { code, magicWord } = msg;
if (magicWord !== DEBUG_MAGIC_WORD) { // if (magicWord !== DEBUG_MAGIC_WORD) {
return resResult(STATUS.TOKEN_ERR); // return resResult(STATUS.TOKEN_ERR);
} // }
const roleId = session.get('roleId'); const roleId = session.get('roleId');
const roleName = session.get('roleName'); const roleName = session.get('roleName');
const serverId = session.get('serverId'); const serverId = session.get('serverId');