diff --git a/game-server/app/servers/guild/handler/cityActivityHandler.ts b/game-server/app/servers/guild/handler/cityActivityHandler.ts index cd11a191d..973af3cae 100644 --- a/game-server/app/servers/guild/handler/cityActivityHandler.ts +++ b/game-server/app/servers/guild/handler/cityActivityHandler.ts @@ -77,7 +77,7 @@ export class CityActivityHandler { if (!statusResult) return resResult(STATUS.DIC_DATA_NOT_FOUND); let dicCity = gameData.cityActivity.get(cityId); - if (!dicCity) return resResult(STATUS.DIC_DATA_NOT_FOUND); + if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND); let obj = getCityActivityObj(); let {gateHp, maxHp} = await obj.getGateHpAndInc(serverId, cityId); @@ -163,6 +163,7 @@ export class CityActivityHandler { let obj = getCityActivityObj(); const dicCity = gameData.cityActivity.get(cityId); + if (!dicCity) return resResult(STATUS.CITY_NOT_FOUND); let { gateHp, maxHp } = await obj.getGateHpAndInc(serverId, cityId); if (gateHp <= 0) return resResult(STATUS.GATE_HP_IS_ZERO); diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 698bfadde..6e2e6007a 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -261,6 +261,7 @@ export const STATUS = { CITY_IS_GUARD: { code: 21108, simStr: '活动已开启' }, CAN_NOT_DECLARE: { code: 21109, simStr: '该城池不可宣战' }, CHALLENGE_TIME_NOT_NEED_RESET: { code: 21110, simStr: '不需要重置' }, + CITY_NOT_FOUND: { code: 21111, simStr: '未找到该城池' }, // 名将擂台 LADDER_NOT_OPEN: { code: 21200, simStr: '请先布置防守阵容' },