From aa24d48c7b83fafda91385f9f9102a1068ac5518 Mon Sep 17 00:00:00 2001 From: luying Date: Wed, 29 Sep 2021 11:08:05 +0800 Subject: [PATCH] =?UTF-8?q?=E8=81=8A=E5=A4=A9=EF=BC=9A=E7=B2=BE=E7=82=BC?= =?UTF-8?q?=E6=B6=88=E6=81=AF=E6=B7=BB=E5=8A=A0=E6=95=B0=E6=8D=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- game-server/app/services/sysChatService.ts | 2 +- shared/pubUtils/dictionary/DicAuctionReward.ts | 1 - shared/pubUtils/itemUtils.ts | 2 +- shared/pubUtils/playerCe.ts | 2 +- 4 files changed, 3 insertions(+), 4 deletions(-) diff --git a/game-server/app/services/sysChatService.ts b/game-server/app/services/sysChatService.ts index 5137a7f10..0ff037338 100644 --- a/game-server/app/services/sysChatService.ts +++ b/game-server/app/services/sysChatService.ts @@ -94,7 +94,7 @@ export async function pushEquipRefineSucMsg(roleId: string, roleName: string, se const { id, lv, refineLv, equip } = eplace; const { id: equipId } = equip as EquipType; const data = { id, lv, refineLv, equipId, quality }; - const content = JSON.stringify({ roleId, roleName, eplace: data }); + const content = JSON.stringify({ roleId, roleName, eplace: data, equip: pick(equip, ['id', 'name', 'eplaceId', 'quality', 'holes', 'randMain', 'randSe', 'grade', 'hid']) }); const msgData = await createGroupMsg(roleId, roleName, CHANNEL_PREFIX.SYS, `${serverId}`, MSG_TYPE.RICH_TEXT, MSG_SOURCE.EQUIP_REFINE_SUC, content, null, null); await pushGroupMsgToRoom(msgData); return msgData; diff --git a/shared/pubUtils/dictionary/DicAuctionReward.ts b/shared/pubUtils/dictionary/DicAuctionReward.ts index 805603765..dcf3850ee 100644 --- a/shared/pubUtils/dictionary/DicAuctionReward.ts +++ b/shared/pubUtils/dictionary/DicAuctionReward.ts @@ -34,7 +34,6 @@ export function loadAuctionReward() { let basicPoolMap = new Map(); // id => AuctionBasicPool let arr = readFileAndParse(FILENAME.DIC_AUCTION_BASIC_POOL); arr.forEach(o => { - console.log(o) o.rewardBasicPool = parseRewardBasicPool(o.rewardBasicPool); o.basePrice = parsePrice(o.basePrice); o.maxPrice = parsePrice(o.maxPrice); diff --git a/shared/pubUtils/itemUtils.ts b/shared/pubUtils/itemUtils.ts index 397e8e1bc..d0c413e81 100644 --- a/shared/pubUtils/itemUtils.ts +++ b/shared/pubUtils/itemUtils.ts @@ -128,7 +128,7 @@ export async function getAddEquipInfo(roleId: string, roleName: string, weapon: if(attrValue > 0) { let { randMin, randMax } = getQuenchByQualityAndGrade(quality, grade); let rand = getRandValueByMinMax(randMin, randMax, 0); - console.log(quality, grade, rand) + // console.log(quality, grade, rand) grade = getQuenchGradeByValue(quality, rand); randMain.push({ id: attrId, diff --git a/shared/pubUtils/playerCe.ts b/shared/pubUtils/playerCe.ts index d0d4395e3..2c20c60a6 100644 --- a/shared/pubUtils/playerCe.ts +++ b/shared/pubUtils/playerCe.ts @@ -360,7 +360,7 @@ export function calHeroStarIncAttr(originHero: HeroType, update: HeroUpdate, typ if (!!dicStar && !!dicStar.ceAttr) { starUp = dicStar.ceAttr.get(stage); } - let newBase = (heroAttr + (lv - 1) * (heroUpAttr + starUp)) * HERO_CE_RATIO; + let newBase = (heroAttr + lv * (heroUpAttr + starUp)) * HERO_CE_RATIO; updateHeroAttr(heroAttrs, targetAttrId, { set: { base: newBase } }); }