寻宝:修正扣减藏宝图时队长 sid 的获取
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@@ -521,7 +521,7 @@ export class ComBattleHandler {
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}, COM_BTL_CONST.BTL_TIME_LMT);
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teamStatus.roleStatus.forEach((st, idx) => {
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if (st.isRobot === true) {
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap, sid);
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updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap);
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}
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});
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return resResult(STATUS.SUCCESS);
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@@ -586,7 +586,7 @@ export class ComBattleHandler {
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let channel = channelService.getChannel(teamCode, false);
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const roleStatus = teamStatus.roleStatus.map(st => {return {roleId: st.roleId, totalDmg: st.totalDmg, killed: st.killed}});
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channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, { teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus, actRoleId: roleId, actBossHurts }));
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const result = await handleComBtlProgress(teamStatus, sid, this.robotHurtTimer, this.teamMap, channel);
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const result = await handleComBtlProgress(teamStatus, this.robotHurtTimer, this.teamMap, channel);
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if (result && result.code !== 0) return result;
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return resResult(STATUS.SUCCESS);
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}
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