寻宝:修正扣减藏宝图时队长 sid 的获取

This commit is contained in:
liangtongchuan
2021-01-27 16:00:49 +08:00
parent 183ec67bcb
commit aa41523792
2 changed files with 6 additions and 5 deletions
@@ -521,7 +521,7 @@ export class ComBattleHandler {
}, COM_BTL_CONST.BTL_TIME_LMT);
teamStatus.roleStatus.forEach((st, idx) => {
if (st.isRobot === true) {
updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap, sid);
updateRobotHurtByTime(teamStatus, st, COM_BTL_CONST.ROBOT_BASE_TIME_INTERVAL + idx, channel, this.robotHurtTimer, this.teamMap);
}
});
return resResult(STATUS.SUCCESS);
@@ -586,7 +586,7 @@ export class ComBattleHandler {
let channel = channelService.getChannel(teamCode, false);
const roleStatus = teamStatus.roleStatus.map(st => {return {roleId: st.roleId, totalDmg: st.totalDmg, killed: st.killed}});
channel.pushMessage('onTeammateAct', resResult(STATUS.SUCCESS, { teamCode, bossCurHp: teamStatus.bossCurHp, bossHpArr: teamStatus.bossHpArr, roleStatus, actRoleId: roleId, actBossHurts }));
const result = await handleComBtlProgress(teamStatus, sid, this.robotHurtTimer, this.teamMap, channel);
const result = await handleComBtlProgress(teamStatus, this.robotHurtTimer, this.teamMap, channel);
if (result && result.code !== 0) return result;
return resResult(STATUS.SUCCESS);
}