redis 排行榜分区

This commit is contained in:
luying
2020-11-23 16:29:21 +08:00
parent d8e2c609cb
commit aa5dc07b86
8 changed files with 72 additions and 23 deletions

View File

@@ -55,7 +55,7 @@ mongoose.connect(mongoAddr, { useNewUrlParser: true, useUnifiedTopology: true },
} }
}); });
redisService.initRank(); redisService.initAllRank();
/** /**
* Init app for client. * Init app for client.
*/ */

View File

@@ -155,6 +155,7 @@ export class NormalBattleHandler {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let sid = session.get('sid'); let sid = session.get('sid');
let serverId = session.get('serverId');
let warInfo = getWarById(battleId); let warInfo = getWarById(battleId);
if(!warInfo) { if(!warInfo) {
return resResult(STATUS.BATTLE_MISS_INFO); return resResult(STATUS.BATTLE_MISS_INFO);
@@ -201,7 +202,7 @@ export class NormalBattleHandler {
// 记录事件状态 // 记录事件状态
await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode); await setBattleStatus(this.app, session, roleId, battleId, isSuccess, battleCode);
} else if (warInfo.warType == WAR_TYPE.TOWER) { } else if (warInfo.warType == WAR_TYPE.TOWER) {
let towerEndResult = await towerBattleEnd(channelService, sid, roleId, battleCode, battleId, isSuccess, heroes); let towerEndResult = await towerBattleEnd(channelService, sid, roleId, serverId, battleCode, battleId, isSuccess, heroes);
if(towerEndResult) { if(towerEndResult) {
if(towerEndResult.status == -1) { if(towerEndResult.status == -1) {
return towerEndResult.resResult; return towerEndResult.resResult;

View File

@@ -11,7 +11,7 @@ import { decodeArrayStr, resResult, shouldRefresh, calculateNum, getRefTime, gen
import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService'; import { calcuHangUpReward, checkTaskConditions, checkHangUpSpdUpCnt, createCurTasks, treatTask, getRemainTime, getTasksReward, getTaskStatus, getDoingOrWaitingTasks } from '../../../services/battleService';
import { handleFixedReward, handleReward } from '../../../services/rewardService'; import { handleFixedReward, handleReward } from '../../../services/rewardService';
import { checkBattleHeroes } from '../../../services/normalBattleService'; import { checkBattleHeroes } from '../../../services/normalBattleService';
import { getRank, setRank } from '../../../services/redisService'; import { getRank, setRank, initRank, existsRank } from '../../../services/redisService';
export default function(app: Application) { export default function(app: Application) {
return new TowerBattleHandler(app); return new TowerBattleHandler(app);
@@ -27,13 +27,14 @@ export class TowerBattleHandler {
*/ */
async getStatus(msg: {}, session: BackendSession) { async getStatus(msg: {}, session: BackendSession) {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let serverId = session.get('serverId');
let { towerLv } = await RoleModel.findByRoleId(roleId); let { towerLv } = await RoleModel.findByRoleId(roleId);
if (!towerLv) { if (!towerLv) {
towerLv = 1; towerLv = 1;
let role = await RoleModel.towerLvUp(roleId); let role = await RoleModel.towerLvUp(roleId);
// 更新redis // 更新redis
let { roleName, towerUpTime, lv, vLv } = role; let { roleName, towerUpTime, lv, vLv } = role;
await setRank(REDIS_KEY.TOWER_RANK, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"}); await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
} }
let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv); let towerRec = await TowerRecordModel.getRecordByLv(roleId, towerLv);
@@ -105,7 +106,7 @@ export class TowerBattleHandler {
const goods = await handleReward(roleId, roleName, timeReward); const goods = await handleReward(roleId, roleName, timeReward);
await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods); await HangUpRecordModel.updateRec(roleId, roleName, endLv, endTime, needReceiveGoods);
return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.MAX_TIME)/1000), ...goods }); return resResult(STATUS.SUCCESS, { endTime, hangUpPassTime: Math.floor((deltaTime%HANG_UP_CONSTS.UNIT_TIME)/1000), ...goods });
} }
async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) { async hangUpSpeedUp(msg: {speedUpCnt: number}, session: BackendSession) {
@@ -303,12 +304,15 @@ export class TowerBattleHandler {
return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold }); return resResult(STATUS.SUCCESS, { curTasks: treatTask(curTasks, curTime), goods, refRemainTime, nextCostGold: costGold });
} }
async getTowerRank(msg: {}, session: BackendSession) { async getTowerRank(msg: {}, session: BackendSession) {
let roleId = session.get('roleId'); let roleId = session.get('roleId');
let roleName = session.get('roleName'); let roleName = session.get('roleName');
let serverId = session.get('serverId')
let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, roleId); const hasTowerRank = await existsRank(REDIS_KEY.TOWER_RANK, serverId);
if(!hasTowerRank) await initRank(serverId);
let {ranks, myRank} = await getRank(REDIS_KEY.TOWER_RANK, serverId, roleId);
if(!myRank) { if(!myRank) {
let role = await RoleModel.findByRoleId(roleId); let role = await RoleModel.findByRoleId(roleId);
let {towerLv, lv, vLv} = role; let {towerLv, lv, vLv} = role;

View File

@@ -27,7 +27,6 @@ export class EntryHandler {
* @param {Object} session current session object * @param {Object} session current session object
*/ */
async enter(msg: { token: string, serverId: number }, session: FrontendSession) { async enter(msg: { token: string, serverId: number }, session: FrontendSession) {
let self = this; let self = this;
let serverId = msg.serverId; let serverId = msg.serverId;
let sessionService = self.app.get('sessionService'); let sessionService = self.app.get('sessionService');
@@ -53,10 +52,12 @@ export class EntryHandler {
session.set('roleName', role.roleName); session.set('roleName', role.roleName);
session.set('eventStatus', role.eventStatus); session.set('eventStatus', role.eventStatus);
session.set('sid', self.app.get('serverId')); session.set('sid', self.app.get('serverId'));
session.set('serverId', role.serverId);
session.push('sid', () => {}); session.push('sid', () => {});
session.push('roleId', () => {}); session.push('roleId', () => {});
session.push('roleName', () => {}); session.push('roleName', () => {});
session.push('eventStatus', () => {}); session.push('eventStatus', () => {});
session.push('serverId', () => {});
// session.push('rid', function (err) { // session.push('rid', function (err) {
// if (err) { // if (err) {
// console.error('set rid for session service failed! error is : %j', err.stack); // console.error('set rid for session service failed! error is : %j', err.stack);

View File

@@ -47,7 +47,7 @@ export async function checkTowerWar(roleId: string, battleId: number, heroes: Ar
}}; }};
} }
export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) { export async function towerBattleEnd(channelService: ChannelService, sid: string, roleId: string, serverId: number, battleCode: string, battleId: number, succeed: boolean, heroes: Array<number>) {
if (succeed) { if (succeed) {
let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode); let battleRec = await BattleRecordModel.getBattleRecordByCode(battleCode);
if (battleRec.battleId != battleId) { if (battleRec.battleId != battleId) {
@@ -73,7 +73,7 @@ export async function towerBattleEnd(channelService: ChannelService, sid: string
let role = await RoleModel.towerLvUp(roleId); let role = await RoleModel.towerLvUp(roleId);
// 更新redis // 更新redis
let { roleName, towerLv, towerUpTime, lv, vLv } = role; let { roleName, towerLv, towerUpTime, lv, vLv } = role;
await setRank(REDIS_KEY.TOWER_RANK, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"}); await setRank(REDIS_KEY.TOWER_RANK, serverId, roleId, towerLv, towerUpTime.getTime(), {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
const nextTowerInfo = getTowerDataByLv(towerLv + 1); const nextTowerInfo = getTowerDataByLv(towerLv + 1);
if (nextTowerInfo) { if (nextTowerInfo) {

View File

@@ -1,6 +1,8 @@
import { RoleModel } from "../db/Role"; import { RoleModel } from "../db/Role";
import * as redis from 'redis'; import * as redis from 'redis';
import {REDIS_KEY} from '../consts/consts' import {REDIS_KEY} from '../consts/consts'
import { GameModel } from "../db/Game";
import { exists } from "fs";
let redisArr = 'r-8vb4i2kgl91886fkxd.redis.zhangbei.rds.aliyuncs.com'; let redisArr = 'r-8vb4i2kgl91886fkxd.redis.zhangbei.rds.aliyuncs.com';
if(process.env.NODE_ENV == 'local') { if(process.env.NODE_ENV == 'local') {
@@ -20,16 +22,38 @@ client.set('hello', 'redis', redis.print);
/** /**
* 在服务重新启动时将信息存入redis * 在服务重新启动时将信息存入redis
*/ */
export async function initRank() { export async function initAllRank() {
await redisDel(REDIS_KEY.TOWER_RANK); // 清空天梯排行榜(ZSet) const serverList = await GameModel.getAllServerList();
await redisDel(REDIS_KEY.USER_INFO); // 清空用户缓存信息 await redisDel(REDIS_KEY.USER_INFO);
let ranks = await RoleModel.getRank('tower', ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']); for(let {id} of serverList) {
await redisDel(getKeyName(REDIS_KEY.TOWER_RANK, id));
await initRank(id);
}
}
export async function initRank(serverId: number) {
console.log('*****', 'initRank')
await redisExpire(getKeyName(REDIS_KEY.TOWER_RANK, serverId), 30 * 24 * 60 * 60);
await redisExpire(REDIS_KEY.USER_INFO, 30 * 24 * 60 * 60);
let ranks = await RoleModel.getRank('tower', serverId, ['roleId', 'roleName', 'towerLv', 'lv', 'vLv']);
for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime} of ranks) { for(let {towerLv, roleId, roleName, lv, vLv, towerUpTime} of ranks) {
await redisZadd(REDIS_KEY.TOWER_RANK, encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId); console.log(roleId);
await redisZadd(getKeyName(REDIS_KEY.TOWER_RANK, serverId), encodeScoreWithTime(towerLv, towerUpTime?towerUpTime.getTime():0), roleId);
await redisUserInfoAdd(roleId, {roleName, lv, vLv, guildName:"", head: "zhaoyun"}); await redisUserInfoAdd(roleId, {roleName, lv, vLv, guildName:"", head: "zhaoyun"});
} }
} }
// 排行榜是否存在
export async function existsRank(key: string, serverId: number) {
const result = await redisExists(getKeyName(key, serverId));
return result;
}
export function getKeyName(key: string, serverId: number) {
return `${key}:${serverId.toString()}`;
}
// 更新玩家信息 // 更新玩家信息
export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) { export async function redisUserInfoUpdate(roleId: string, arr: Array<{field: string, value:(string|number)}>) {
let params = await redisHget(REDIS_KEY.USER_INFO, roleId); let params = await redisHget(REDIS_KEY.USER_INFO, roleId);
@@ -49,12 +73,12 @@ export async function redisUserInfoAdd(roleId: string, params: {roleName: string
} }
// 更新排行榜 // 更新排行榜
export async function setRank(key: string, roleId: string, score: number, timestamp: number, params: {roleName: string, lv: number, vLv: number, guildName: string, head: string}) { export async function setRank(key: string, serverId: number, roleId: string, score: number, timestamp: number, params: {roleName: string, lv: number, vLv: number, guildName: string, head: string}) {
// 更新分数 // 更新分数
const _score = encodeScoreWithTime(score, timestamp); const _score = encodeScoreWithTime(score, timestamp);
await redisZadd(key, _score, roleId); await redisZadd(getKeyName(key, serverId), _score, roleId);
// 移除100名以外 // 移除100名以外
await redisZremRangeByRank(key, 0, 100); await redisZremRangeByRank(getKeyName(key, serverId), 100, 10000);
// 如果没有信息,更新玩家信息 // 如果没有信息,更新玩家信息
const hasCurUser = await redisHexists(REDIS_KEY.USER_INFO, roleId); const hasCurUser = await redisHexists(REDIS_KEY.USER_INFO, roleId);
if(!hasCurUser) { if(!hasCurUser) {
@@ -64,15 +88,15 @@ export async function setRank(key: string, roleId: string, score: number, timest
} }
// 获取排行榜 // 获取排行榜
export async function getRank(key: string, roleId: string) { export async function getRank(key: string, serverId: number, roleId: string) {
let ranks = [], myRank = null; let ranks = [], myRank = null;
const rankFromDb = await redisZrevrangeByScore(key, '+inf', '-inf', true, 100); const rankFromDb = await redisZrevrangeByScore(getKeyName(key, serverId), '+inf', '-inf', true, 100);
for(let ii = 0; ii < rankFromDb.length; ii+=2) { for(let ii = 0; ii < rankFromDb.length; ii+=2) {
const _roleId = rankFromDb[ii]; const _roleId = rankFromDb[ii];
const _score = decodeScoreWithTime(rankFromDb[ii + 1]); const _score = decodeScoreWithTime(rankFromDb[ii + 1]);
const userInfo = await redisHget(REDIS_KEY.USER_INFO, _roleId); const userInfo = await redisHget(REDIS_KEY.USER_INFO, _roleId);
const _userInfo = JSON.parse(userInfo); const _userInfo = JSON.parse(userInfo);
const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: ii%2+1} const tmp = {..._userInfo, roleId: _roleId, num: _score, rank: Math.floor(ii/2)+1}
ranks.push(tmp); ranks.push(tmp);
if(roleId == _roleId) myRank = tmp; if(roleId == _roleId) myRank = tmp;
} }
@@ -99,11 +123,21 @@ function decodeScoreWithTime(num: string): number {
//// key //// key
// key 是否存在。
export async function redisExists(key: string) {
return await createPromise('exists', [key]);
}
// 在 key 存在时删除 key。 // 在 key 存在时删除 key。
export async function redisDel(key: string) { export async function redisDel(key: string) {
return await createPromise('del', [key]); return await createPromise('del', [key]);
} }
// 设置过期时间
export async function redisExpire(key: string, seconds: number) {
return await createPromise('expire', [key, seconds]);
}
//// 有序集合 //// 有序集合
// 返回有序集中指定分数区间内的成员,分数从高到低排序 // 返回有序集中指定分数区间内的成员,分数从高到低排序

View File

@@ -55,6 +55,15 @@ export default class Game extends BaseModel {
@prop({ required: true }) @prop({ required: true })
versionCode: number; versionCode: number;
public static async getAllServerList() {
let game = await GameModel.findOne().lean();
if(game) {
return game.serverList;
} else {
return []
}
}
public static async getServerListByType(serverType: string) { public static async getServerListByType(serverType: string) {
let game = await GameModel.findOne().lean(); let game = await GameModel.findOne().lean();
if (!game) { if (!game) {

View File

@@ -339,13 +339,13 @@ export default class Role extends BaseModel {
} }
// 获取排行榜 // 获取排行榜
public static async getRank(type: string, fields: Array<string>, page = 1, limit = 100, lean = true) { public static async getRank(type: string, serverId: number, fields: Array<string>, page = 1, limit = 100, lean = true) {
let sortBy = {}; let sortBy = {};
if(type == 'tower') { if(type == 'tower') {
sortBy['towerLv'] = -1; sortBy['towerLv'] = -1;
sortBy['towerUpTime'] = 1; sortBy['towerUpTime'] = 1;
} }
const ranks = await RoleModel.find().select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean); const ranks = await RoleModel.find({serverId}).select(fields.join(' ')).sort(sortBy).limit(limit).skip((page - 1) * limit).lean(lean);
return ranks; return ranks;
} }