镶嵌:修复合成镶嵌任务bug
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@@ -769,7 +769,7 @@ export class EquipHandler {
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//穿戴宝石
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//穿戴宝石
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equip = await EquipModel.updateEquipInfo(eid, { holes: equip.holes });
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equip = await EquipModel.updateEquipInfo(eid, { holes: equip.holes });
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if (!!equip.hid) {
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if (!!equip.hid) {
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let hero = await HeroModel.findByHidAndRole(equip.hid, roleId);
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let hero = await HeroModel.findByHidAndRoleWithEquip(equip.hid, roleId);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
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await calPlayerCeAndSave(HERO_SYSTEM_TYPE.JEWEL_ON, sid, roleId, hero, {}, [jewel, oldJewel]);
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//任务
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//任务
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