装备宝石合成接口调整
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@@ -1,8 +1,10 @@
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import { Application, BackendSession } from "pinus";
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import { STATUS, EQUIP_STRENGTHEN_TYPE, CURRENCY_BY_TYPE, CURRENCY_TYPE, HERO_SYSTEM_TYPE, CONSUME_TYPE, GOOD_TYPE, HERO_GROW_MAX } from "../../../consts";
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import { ItemInter } from "../../../pubUtils/interface";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { resResult, parseGoodStr, getRandomByLen, deepCopy, mergeSameGoods, getRandValueByMinMax, getRandEelm } from "../../../pubUtils/util";
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import { addItems, handleCost } from "../../../services/rewardService";
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import { checkMaterialEnough } from "../../../services/equipService";
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import { EquipModel, RandSe } from "../../../db/Equip";
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import { HeroModel, EPlace } from "../../../db/Hero";
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import Role from "../../../db/Role";
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@@ -464,55 +466,27 @@ export class EquipHandler {
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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//宝石合成
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public async composeJewel(msg: { jewel: number, count: number, consumes: Array<{ id: number, count: number }>, speConsumes: Array<{ id: number, count: number }> }, session: BackendSession) {
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let { count, consumes, jewel, speConsumes } = msg;
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//宝石合成(一键放入type:1, 合成type:2)
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public async composeJewel(msg: { jewel: number, count: number, consumes: Array<{ id: number, count: number }>, type: number }, session: BackendSession) {
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let { count, consumes, jewel, type } = msg;
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let goodInfo = getGoodById(jewel);
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let { type } = ITID.get(goodInfo.itid);
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if (type != CONSUME_TYPE.JEWEL)
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let good = ITID.get(goodInfo.itid);
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if (good.type != CONSUME_TYPE.JEWEL)
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return resResult(STATUS.WRONG_PARMS);
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//检查宝石消耗是否合法TODO
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let comJewelMap = {};
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let ways = [deepCopy(speConsumes)];
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for (let { id, count } of consumes) {
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let jewelInfo = getJewelById(id);
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if (!jewelInfo) {
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return resResult(STATUS.WRONG_PARMS);
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}
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count = Math.floor((count + (comJewelMap[jewelInfo.good_id] || 0)) / jewelInfo.count);
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if (count < 1) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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let speCount = jewelInfo.specialMaterial.count * count;
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if (jewelInfo.specialMaterial.ids.length) {
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let copyWays = deepCopy(ways);
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ways = [];
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for (let id of jewelInfo.specialMaterial.ids) {
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for (let way of copyWays) {
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let index = _.findIndex(way, { id });
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if (index && way[index].count >= speCount) {
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way[index].count = way[index].count - speCount;
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ways.push(way);
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}
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}
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}
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if (!ways.length)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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delete comJewelMap[jewelInfo.good_id];
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comJewelMap[jewelInfo.nextJewelId] = count + (comJewelMap[jewelInfo.nextJewelId] || 0);
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}
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if (comJewelMap[jewel] != count || Object.keys(comJewelMap).length != 1)
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let needConsumes = checkMaterialEnough(consumes, jewel, count);
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if (!needConsumes)
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return resResult(STATUS.WRONG_PARMS);
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let res = await handleCost(roleId, sid, consumes.concat(speConsumes));
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let res = await handleCost(roleId, sid, needConsumes);
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if (!res)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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let result = await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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return resResult(STATUS.SUCCESS, { goods: result });
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if (type == 1)
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return resResult(STATUS.SUCCESS, { goods: result });
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return resResult(STATUS.SUCCESS);
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}
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//宝石卸下
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@@ -539,4 +513,39 @@ export class EquipHandler {
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}
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return resResult(STATUS.SUCCESS, { curEquip: { seqId: eid, holes: equip.holes } });
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}
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//宝石购买并合成
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public async composeAndPurchaseJewel(msg: { jewel: number, count: number, consumes: Array<{ id: number, count: number }>, purchaseGoods: Array<{ id: number, count: number }>}, session: BackendSession) {
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let { count, consumes, jewel, purchaseGoods } = msg;
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let goodInfo = getGoodById(jewel);
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let good = ITID.get(goodInfo.itid);
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if (good.type != CONSUME_TYPE.JEWEL)
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return resResult(STATUS.WRONG_PARMS);
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//检查宝石消耗是否合法TODO
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consumes.concat(purchaseGoods)
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let needConsumes = checkMaterialEnough(consumes, jewel, count);
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if (!needConsumes)
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return resResult(STATUS.WRONG_PARMS);
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await addItems(roleId, roleName, sid, purchaseGoods);
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let res = await handleCost(roleId, sid, needConsumes);
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if (!res)
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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await addItems(roleId, roleName, sid, [{ id: jewel, count: count }]);
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return resResult(STATUS.SUCCESS);
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}
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public async purchaseGoods(msg: { purchaseGoods: Array<{ id: number, count: number }>}, session: BackendSession) {
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let { purchaseGoods } = msg;
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let roleId: string = session.get('roleId');
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let roleName: string = session.get('roleName');
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let sid: string = session.get('sid');
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let result = await addItems(roleId, roleName, sid, purchaseGoods );
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if(!result) {
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return resResult(STATUS.BATTLE_CONSUMES_NOT_ENOUGH);
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}
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return resResult(STATUS.SUCCESS);
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}
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}
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