✨ feat(gvg): 添加激战期动态

This commit is contained in:
luying
2023-02-20 13:49:14 +08:00
parent bfaaba13e0
commit abe3956214
6 changed files with 114 additions and 9 deletions
@@ -1,7 +1,9 @@
// 动态
import { GVG_REC_ID, GVG_REC_TYPE, GVG_RESOURCE_TYPE } from "../../consts";
import { GVGBattleRecType } from "../../db/GVGBattleRec";
import { GVGRecModel } from "../../db/GVGRec";
import { GVGTeamType } from "../../db/GVGTeam";
import { GVGVestigeRecType } from "../../db/GVGVestigeRec";
import { gameData } from "../../pubUtils/data";
import { nowSeconds } from "../../pubUtils/timeUtil";
@@ -64,4 +66,49 @@ export async function addVestigeLeagueRankRec(configId: number, ranks: { rank: n
let params = [ `第${rank}名`];
return { leagueCode, configId, type: GVG_REC_TYPE.PREPARE, recId: GVG_REC_ID.VESTIGE_RANK, createTime: nowSeconds(), params };
}));
}
export async function addBattleEndRec(rec: GVGBattleRecType) {
let { isSuccess, attackTeam, defenseTeam, configId } = rec;
let { roleId, leagueCode, cityId, index, curTeamBreak, originPointId } = defenseTeam;
if(!defenseTeam.isRobot) { // 防守的不是机器
if(isSuccess) {
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_ROLE, recId: GVG_REC_ID.TEAM_BE_HIT, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `队伍${index}`] });
if(curTeamBreak && originPointId > 0 ) {
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_ROLE, recId: GVG_REC_ID.TEAM_LOST_POINT, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `队伍${index}`, getPointName(originPointId)] });
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_CITY, recId: GVG_REC_ID.CITY_OCCUPY_CHANGE, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `${defenseTeam.roleName}`, getPointName(originPointId)] });
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE, recId: GVG_REC_ID.LEAGUE_OCCUPY_CHANGE, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `${defenseTeam.roleName}`, getPointName(originPointId)] });
}
} else {
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_ROLE, recId: GVG_REC_ID.TEAM_GUARD_SUCCESS, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, `队伍${index}`] });
}
}
if(defenseTeam.isRobot && defenseTeam.isCatapult) {
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_CITY, recId: GVG_REC_ID.CITY_CATAPULT, createTime: nowSeconds(), params: [`${attackTeam.roleName}`, getCityName(cityId)] });
}
}
function getPointName(pointId: number) {
let dicAreaPoint = gameData.gvgAreaPoint.get(pointId);
let dicArea = gameData.gvgArea.get(dicAreaPoint?.areaId);
if(!dicArea) return '';
return dicArea.areaName||'';
}
function getCityName(cityId: number) {
let dicCity = gameData.gvgCity.get(cityId);
return dicCity?.cityName||'';
}
export async function addTeamSettleRec(team: GVGTeamType) {
let { roleId, roleName, leagueCode, configId, cityId, pointId } = team;
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_CITY, recId: GVG_REC_ID.CITY_TEAM_SETTLE, createTime: nowSeconds(), params: [`${roleName}`, getPointName(pointId)] });
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE, recId: GVG_REC_ID.LEAGUE_TEAM_SETTLE, createTime: nowSeconds(), params: [`${roleName}`, getPointName(pointId)] });
}
export async function addTeamLeaveRec(team: GVGTeamType, pointId: number) {
let { roleId, roleName, leagueCode, configId, cityId } = team;
await GVGRecModel.addRec({ roleId, leagueCode, configId, cityId, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE, recId: GVG_REC_ID.LEAGUE_TEAM_LEAVE, createTime: nowSeconds(), params: [`${roleName}`, getPointName(pointId)] });
}