feat(gvg): 添加激战期动态

This commit is contained in:
luying
2023-02-20 13:49:14 +08:00
parent bfaaba13e0
commit abe3956214
6 changed files with 114 additions and 9 deletions
+10
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@@ -117,6 +117,16 @@ export enum GVG_REC_ID {
VESTIGE_RANK = 5, // 联军每日的征战排名
LEAGUE_JOIN_GUILD = 6, // 军团加入联军
LEAGUE_QUIT_GUILD = 7, // 军团退出联军
TEAM_BE_HIT = 8, // 队伍被击败
TEAM_GUARD_SUCCESS = 9, // 队伍防守成功
TEAM_LOST_POINT = 10, // 队伍失去积分点
CITY_TEAM_SETTLE = 12, // 入驻据点
CITY_OCCUPY_CHANGE = 13,// 城池据点交替
CITY_CATAPULT = 15, // 投石车被打掉
LEAGUE_TEAM_SETTLE = 16, // 队伍入驻据点
LEAGUE_TEAM_LEAVE = 17, // 队伍离开据点
LEAGUE_OCCUPY_CHANGE = 18, // 联军据点交替
}
// 遗迹选择对手状态
+15
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@@ -10,6 +10,9 @@ class TeamInfo {
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
roleName: string; // 玩家id
@prop({ required: true })
teamCode: string; // 玩家队伍唯一标识
@@ -45,6 +48,18 @@ class TeamInfo {
@prop({ required: true, type: () => GVGHeroInfo, _id: false })
lineup: GVGHeroInfo[]
@prop({ required: true, default: 0 })
isRobot: boolean; // 是否是机器人
@prop({ required: true, default: 0 })
isCatapult: boolean; // 是否是投石车
@prop({ required: true, default: 0 })
originPointId: number;
@prop({ required: true, default: 0 })
curTeamBreak: boolean;
}
@index({ battleCode: 1 })
+11 -2
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@@ -45,11 +45,20 @@ export default class GVGRec extends BaseModel {
}
// 查询城池战报
public static async findByCity(cityId: number, configId: number) {
const result: GVGRecType[] = await GVGRecModel.find({ cityId, configId }, { _id: 0, recId: 1, params: 1, createTime: 1 }).sort({ createTime: -1 }).limit(50).lean();
public static async findBattleRecByCity(configId: number, groupId: number, serverType: number, cityId: number) {
const result: GVGRecType[] = await GVGRecModel.find({ cityId, configId, groupId, serverType, type: GVG_REC_TYPE.BATTLE_BY_CITY }, { _id: 0, recId: 1, params: 1, createTime: 1 }).sort({ createTime: -1 }).limit(50).lean();
return result;
}
public static async findBattleRecByLeague(configId: number, leagueCode: string) {
const result: GVGRecType[] = await GVGRecModel.find({ configId, leagueCode, type: GVG_REC_TYPE.BATTLE_BY_LEAGUE }, { _id: 0, recId: 1, params: 1, createTime: 1 }).sort({ createTime: -1 }).limit(50).lean();
return result;
}
public static async findBattleRecByRole(configId: number, roleId: string, leagueCode: string) {
const result: GVGRecType[] = await GVGRecModel.find({ configId, roleId, leagueCode, type: GVG_REC_TYPE.BATTLE_BY_ROLE }, { _id: 0, recId: 1, params: 1, createTime: 1 }).sort({ createTime: -1 }).limit(50).lean();
return result;
}
}
export const GVGRecModel = getModelForClass(GVGRec);
+2
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@@ -5,6 +5,8 @@ import { parseNumberList, readFileAndParse } from '../util'
export interface DicGVGArea {
// 区域id
readonly areaId: number;
// 区域名
readonly areaName: string;
// 大地图id
readonly mapId: string
// 大地图类型 1-单服 2-跨服