获取列表,申请,同意

This commit is contained in:
luying
2021-01-19 21:06:04 +08:00
parent ee21a21e80
commit ac081059c2
8 changed files with 248 additions and 14 deletions
@@ -1,8 +1,8 @@
import { Application, BackendSession, pinus } from 'pinus'; import { Application, BackendSession, pinus } from 'pinus';
import { resResult } from '../../../pubUtils/util'; import { resResult } from '../../../pubUtils/util';
import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB } from '../../../consts'; import { STATUS, GUILD_OPERATE, GUILD_AUTH, GUILD_JOB, GUILD_APPLY_TYPE } from '../../../consts';
import { UserGuildModel } from '../../../db/UserGuild'; import { UserGuildModel } from '../../../db/UserGuild';
import { checkAuth } from '../../../services/guildService'; import { checkAuth, joinGuild } from '../../../services/guildService';
import { GuildModel } from '../../../db/Guild'; import { GuildModel } from '../../../db/Guild';
import { RoleModel, RoleType } from '../../../db/Role'; import { RoleModel, RoleType } from '../../../db/Role';
import { GUILD } from '../../../pubUtils/dicParam'; import { GUILD } from '../../../pubUtils/dicParam';
@@ -10,6 +10,7 @@ import { handleCost } from '../../../services/rewardService';
import { getGoldObject } from '../../../pubUtils/itemUtils'; import { getGoldObject } from '../../../pubUtils/itemUtils';
import { getSeconds } from '../../../pubUtils/timeUtil'; import { getSeconds } from '../../../pubUtils/timeUtil';
import { GuildListInfo } from '../../../pubUtils/interface'; import { GuildListInfo } from '../../../pubUtils/interface';
import { UserGuildApplyModel } from '../../../db/UserGuildApply';
export default function (app: Application) { export default function (app: Application) {
return new GuildHandler(app); return new GuildHandler(app);
@@ -92,7 +93,9 @@ export class GuildHandler {
if(!userGuild) { if(!userGuild) {
return resResult(STATUS.SUCCESS, { hasGuild: false }) return resResult(STATUS.SUCCESS, { hasGuild: false })
}; };
const guild = await GuildModel.findByCode(userGuild.guildCode); let guild = await GuildModel.findByCode(userGuild.guildCode);
// TODO 刷新日活跃,周活跃
// TODO 获取排行榜 // TODO 获取排行榜
const rank = 0; const rank = 0;
@@ -102,5 +105,80 @@ export class GuildHandler {
return resResult(STATUS.SUCCESS, result); return resResult(STATUS.SUCCESS, result);
} }
// 玩家申请公会
async applyGuild(msg: { code: string }, session: BackendSession) {
const roleId = session.get('roleId');
const { code } = msg;
//TODO 检查权限是否够 等策划表
const guild = await GuildModel.findByCode(code);
const { isMemberMax, isAuto, ceLimit, lv } = guild;
if(isMemberMax) {
return resResult(STATUS.GUILD_MEMBER_MAX);
}
const role = await RoleModel.findByRoleId(roleId);
if(ceLimit > role.ce) {
return resResult(STATUS.GUILD_NOT_REACH_CONDI);
}
let hasGuild = false;
if(isAuto) { // 自动加入
const joinResult = await joinGuild(code, lv, roleId);
if(joinResult.status == 0) {
return joinResult.resResult;
}
hasGuild = true;
} else { // 不自动加入,插入申请表
await UserGuildApplyModel.createUserGuildApply(role, guild, GUILD_APPLY_TYPE.APPLY);
}
// 返回
return resResult(STATUS.SUCCESS, { code, hasGuild });
}
// 玩家申请公会
async getApplyList(msg: { code: string, lastApplyCode: string }, session: BackendSession) {
const roleId = session.get('roleId');
const { code, lastApplyCode } = msg;
// TODO 查询权限 等策划表
const result = await UserGuildApplyModel.getListByGuild(code, lastApplyCode);
const list = result.map(cur => {
let role = <RoleType>cur.role;
return { applyCode: cur.applyCode, ...role };
});
return resResult(STATUS.SUCCESS, { list });
}
// 团长同意/拒绝公会申请
async receiveApply(msg: { code: string, applyCodeList: [string], isReceived: boolean }, session: BackendSession) {
const roleId = session.get('roleId');
const { code, applyCodeList, isReceived } = msg;
// TODO 查询权限 等策划表
let roleIds = new Array<string>();
if(isReceived) { // 同意申请,加入
const guild = await GuildModel.findByCode(code);
const applyList = await UserGuildApplyModel.getListByApplyCode(applyCodeList);
for(let { roleId } of applyList) {
const joinResult = await joinGuild(code, guild.lv, roleId);
if(joinResult.status == 0) break;
roleIds.push(roleId);
}
} else { // 拒绝申请,删除申请
await UserGuildApplyModel.deleteApplyByApplyCode(applyCodeList);
}
return resResult(STATUS.SUCCESS, { roleIds });
}
} }
+37
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@@ -1,4 +1,10 @@
import { gameData } from "../pubUtils/data"; import { gameData } from "../pubUtils/data";
import { GuildModel } from "../db/Guild";
import { resResult } from "../pubUtils/util";
import { STATUS } from "../consts";
import { RoleModel } from "../db/Role";
import { UserGuildModel } from "../db/UserGuild";
import { UserGuildApplyModel } from "../db/UserGuildApply";
/** /**
* @description 检查该玩家是否有权限做操作 * @description 检查该玩家是否有权限做操作
@@ -10,3 +16,34 @@ export function checkAuth(func: number, auth: number) {
if(!dicGuildAuth) return false; if(!dicGuildAuth) return false;
return dicGuildAuth.includes(auth); return dicGuildAuth.includes(auth);
} }
/**
* @description 加入公会
* @param code 公会code
* @param lv 公会当前等级,判断人数用
* @param roleId 加入的玩家
*/
export async function joinGuild(code: string, lv: number, roleId: string) {
const hasGuild = await UserGuildModel.getMyGuild(roleId);
if(!!hasGuild) {
return { status: 0, resResult: resResult(STATUS.GUILD_HAS_JOIN) };
}
// TODO 读策划表获取最大人数
const maxMemberCnt = 10;
const guild = await GuildModel.addGuild(code, roleId, maxMemberCnt);
if(!guild) {
return { status: 0, resResult: resResult(STATUS.GUILD_MEMBER_MAX) };
}
const role = await RoleModel.findByRoleId(roleId);
const userGuild = await UserGuildModel.createUserGuild(guild.code, role, false);
if(!userGuild) {
return { status: 0, resResult: resResult(STATUS.GUILD_CREATE_ERROR) };
}
await UserGuildApplyModel.deleteApply(roleId); // 删除玩家所有对其他公会的申请
return { status: 1, guild, userGuild }
}
+22 -1
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@@ -112,7 +112,7 @@ describe('军团测试', function() {
expect(res.data.leader).to.have.deep.property('loginTime').that.is.an('number'); expect(res.data.leader).to.have.deep.property('loginTime').that.is.an('number');
expect(res.data).to.have.deep.property('myInfo').that.is.an('object'); expect(res.data).to.have.deep.property('myInfo').that.is.an('object');
expect(res.data.myInfo).to.have.deep.property('honour').that.is.an('number'); expect(res.data.myInfo).to.have.deep.property('honourWeekly').that.is.an('number');
expect(res.data.myInfo).to.have.deep.property('job').that.is.an('number'); expect(res.data.myInfo).to.have.deep.property('job').that.is.an('number');
expect(res.data.myInfo).to.have.deep.property('auth').that.is.an('number'); expect(res.data.myInfo).to.have.deep.property('auth').that.is.an('number');
@@ -126,4 +126,25 @@ describe('军团测试', function() {
}); });
}); });
it('获取申请列表', function (done) {
pinusClient.request('battle.guildHandler.getApplyList', { }, (res) => {
// 消息回调
expect(res).to.be.an('object');
expect(res.code).equal(0);
expect(res.data).to.be.an('object');
expect(res.data).to.have.deep.property('list').that.is.an('array');
res.data.list.forEach(list => {
expect(list).to.have.deep.property('applyCode').that.is.a('string');
expect(list).to.have.deep.property('roleId').that.is.a('string');
expect(list).to.have.deep.property('roleName').that.is.a('string');
expect(list).to.have.deep.property('ce').that.is.a('number');
expect(list).to.have.deep.property('headHid').that.is.a('number');
expect(list).to.have.deep.property('sHid').that.is.a('number');
expect(list).to.have.deep.property('lv').that.is.a('number');
expect(list).to.have.deep.property('title').that.is.a('string');
expect(list).to.have.deep.property('loginTime').that.is.a('number');
});
done();
});
});
}); });
+13
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@@ -49,3 +49,16 @@ export enum USER_GUILD_STATUS {
// 查询每页显示 // 查询每页显示
export const GUILD_PER_PAGE = 30; export const GUILD_PER_PAGE = 30;
// 公会申请状态
export enum GUILD_APPLY_STATUS {
WAITING = 1, // 等待操作
AGREE = 2, // 同意
REFUSE = 3 // 拒绝
}
// 公会申请类型
export enum GUILD_APPLY_TYPE {
APPLY = 1, // 申请
INVITE = 2 // 邀请
}
+4 -1
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@@ -124,8 +124,11 @@ export const STATUS = {
// 军团 20900-20999 // 军团 20900-20999
GUILD_AUTH_NOT_ENOUGH: { code: 20900, simStr: '权限不足' }, GUILD_AUTH_NOT_ENOUGH: { code: 20900, simStr: '权限不足' },
GUILD_NAME_DUP: { code: 20901, simStr: '公会名重复' }, GUILD_NAME_DUP: { code: 20901, simStr: '军团名重复' },
GUILD_CREATE_ERROR: { code: 20902, simStr: '创建失败' }, GUILD_CREATE_ERROR: { code: 20902, simStr: '创建失败' },
GUILD_MEMBER_MAX: { code: 20903, simStr: '军团人员已满' },
GUILD_NOT_REACH_CONDI: { code: 20903, simStr: '您未达到申请军团条件' },
GUILD_HAS_JOIN: { code: 20904, simStr: '已加入过其他军团' },
// 通用 30000 - 30099 // 通用 30000 - 30099
DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' }, DIC_DATA_NOT_FOUND: { code: 30000, simStr: '数据表未找到' },
+11 -2
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@@ -95,7 +95,7 @@ export default class Guild extends BaseModel {
} }
public static async findByCondition(page: number, showPeopleMax: boolean, name: string) { public static async findByCondition(page: number, showPeopleMax: boolean, name: string) {
const condition = {}; const condition = { status: GUILD_STATUS.RUNNING };
if(!showPeopleMax) { if(!showPeopleMax) {
condition['isMemberMax'] = false; condition['isMemberMax'] = false;
} }
@@ -103,6 +103,7 @@ export default class Guild extends BaseModel {
condition['name'] = { $regex: new RegExp(name, 'i') } condition['name'] = { $regex: new RegExp(name, 'i') }
} }
const guildList = await GuildModel.find(condition) const guildList = await GuildModel.find(condition)
.sort({ lv: -1, ce: -1 })
.limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE) .limit(GUILD_PER_PAGE).skip((page - 1) * GUILD_PER_PAGE)
.select('code icon name lv memberCnt leader ceLimit isAuto') .select('code icon name lv memberCnt leader ceLimit isAuto')
.populate('leader', 'roleName', 'Role') .populate('leader', 'roleName', 'Role')
@@ -111,11 +112,19 @@ export default class Guild extends BaseModel {
} }
public static async findByCode(code: string) { public static async findByCode(code: string) {
const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING }, { _id: 0 }) const result = await GuildModel.findOne({ code, status: GUILD_STATUS.RUNNING })
.populate('leader', 'roleName sHid headHid lv loginTime ce', 'Role') .populate('leader', 'roleName sHid headHid lv loginTime ce', 'Role')
.lean(); .lean();
return result; return result;
} }
public static async addGuild(code: string, roleId: string, maxMemberCnt: number) {
let result = await GuildModel.findOneAndUpdate({ code, memberCnt: {$lt: maxMemberCnt } }, { $inc: { memberCnt: 1 }, $push: { members: roleId } }, { new: true }).lean();
if(result && result.memberCnt >= maxMemberCnt) {
result = await GuildModel.findOneAndUpdate({ code }, { $set: { isMemberMax: true } }).lean();
}
return result;
}
} }
export const GuildModel = getModelForClass(Guild); export const GuildModel = getModelForClass(Guild);
+3 -6
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@@ -30,10 +30,7 @@ export default class UserGuild extends BaseModel {
job: number; job: number;
@prop({ required: true, default: 0 }) @prop({ required: true, default: 0 })
honour: number; honourWeekly: number;
@prop({ required: true, default: 0 })
honourWeek: number;
@prop({ required: true, default: USER_GUILD_STATUS.ON, enum: USER_GUILD_STATUS}) @prop({ required: true, default: USER_GUILD_STATUS.ON, enum: USER_GUILD_STATUS})
status: number; status: number;
@@ -66,10 +63,10 @@ export default class UserGuild extends BaseModel {
const doc = new UserGuildModel(); const doc = new UserGuildModel();
let job = isLeader? GUILD_JOB.JIANGJUN: GUILD_JOB.SHIZHANG; let job = isLeader? GUILD_JOB.JIANGJUN: GUILD_JOB.SHIZHANG;
let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER; let auth = isLeader? GUILD_AUTH.LEADER: GUILD_AUTH.MEMBER;
const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, job, auth }); const update = Object.assign(doc.toJSON(), { guildCode, roleId: role.roleId, role: role._id, job, auth });
delete update._id; delete update._id;
const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true }) const result: UserGuildType = await UserGuildModel.findOneAndUpdate({ guildCode, status: USER_GUILD_STATUS.ON }, update, { upsert: true, new: true })
.select('honour job auth') .select('honourWeekly job auth')
.lean(); .lean();
return result; return result;
+76
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@@ -0,0 +1,76 @@
import BaseModel from './BaseModel';
import { index, getModelForClass, prop, DocumentType, Ref } from '@typegoose/typegoose';
import Role, { RoleType } from './Role';
import Guild, { GuildType } from './Guild';
import { GUILD_AUTH, USER_GUILD_STATUS, GUILD_JOB, GUILD_APPLY_STATUS, GUILD_APPLY_TYPE, GUILD_PER_PAGE, GUILD_STATUS } from '../consts';
import { genCode } from '../pubUtils/util';
@index({ roleId: 1 })
export default class UserGuildApply extends BaseModel {
@prop({ required: true })
applyCode: string; // 唯一code
@prop({ required: true })
roleId: string; // 玩家id
@prop({ required: true })
role: Ref<Role>;
@prop({ required: true })
guildCode: string; // 公会唯一code
@prop({ required: true })
guild: Ref<Guild>;
@prop({ required: true, enum: GUILD_APPLY_TYPE, select: false})
type: number;
public static async createUserGuildApply(role: RoleType, guild: GuildType, type: number) {
const applyCode = genCode(10);
const doc = new UserGuildApplyModel();
const update = Object.assign(doc.toJSON(), { applyCode, roleId: role.roleId, role: role._id, guildCode: guild.code, guild: guild._id, type });
delete update._id;
const result: UserGuildApplyType = await UserGuildApplyModel.findOneAndUpdate({ applyCode }, update, { upsert: true, new: true }).lean();
return result;
}
public static async deleteApply(roleId: string) {
const result = await UserGuildApplyModel.deleteMany({ roleId, type: GUILD_APPLY_TYPE.APPLY });
return result;
}
public static async deleteApplyByApplyCode(applyCodeList: string[]) {
const result = await UserGuildApplyModel.deleteMany({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY });
return result;
}
public static async findByCode(applyCode: string) {
const userGuildApply: UserGuildApplyType = await UserGuildApplyModel.findOne({ applyCode }).lean();
return userGuildApply;
}
public static async getListByApplyCode(applyCodeList: string[]) {
const userGuildApply: UserGuildApplyType[] = await UserGuildApplyModel.find({ applyCode: { $in: applyCodeList}, type: GUILD_APPLY_TYPE.APPLY }).lean();
return userGuildApply;
}
public static async getListByGuild(code: string, lastApplyCode: string) {
let condition = { guildCode: code, type: GUILD_APPLY_TYPE.APPLY };
if(lastApplyCode) {
const lastApply = await this.findByCode(lastApplyCode);
condition["createdAt"] = { $lt: lastApply.createdAt };
}
const list: UserGuildApplyType[] = await UserGuildApplyModel.find(condition)
.sort({ createdAt: -1 })
.select('applyCode role')
.populate('role', 'roleId roleName ce headHid sHid lv title job loginTime', 'Role')
.limit(GUILD_PER_PAGE).lean();
return list
}
}
export const UserGuildApplyModel = getModelForClass(UserGuildApply);
export interface UserGuildApplyType extends Pick<DocumentType<UserGuildApply>, keyof UserGuildApply> { };
export type UserGuildApplyUpdateParam = Partial<UserGuildApplyType>; // 将所有字段变成可选项