秘境本挑战次数
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/**
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* 每日本相关
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*/
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import { resResult, shouldRefresh } from '../pubUtils/util';
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import { STATUS } from '../consts/statusCode';
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import { RoleModel } from '../db/Role';
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import { DUNGEON_CONST } from '../consts/consts';
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// 检查秘境本次数checkBattle使用
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export async function checkDungeonNum(roleId: string, inc: number) {
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let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let needRefresh = shouldRefresh(dungeonRefTime, curTime, DUNGEON_CONST.REFRESH_TIME);
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if(needRefresh) {
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dungeonCnt = 0; dungeonBuyCnt = 0;
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}
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if(dungeonCnt + inc > DUNGEON_CONST.MAX_CNT + dungeonBuyCnt) {
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return {status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK)}
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}
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await RoleModel.increaseDungeonCnt(roleId, needRefresh, 0, curTime);
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return { status: 0, data: {
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battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt,
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buyCount: DUNGEON_CONST.MAX_BUY_CNT - dungeonBuyCnt
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}};
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}
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/**
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* 检查秘境本次数并添加,warEnd和warSweep使用
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* @param roleId
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* @param inc 增加的次数
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* @param isRef 在计算之前是否检查每日的刷新
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*/
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export async function checkDungeonAndIncrease(roleId: string, inc: number, isRef: boolean) {
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let { dungeonCnt = 0, dungeonBuyCnt = 0, dungeonRefTime } = await RoleModel.findByRoleId(roleId);
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let curTime = new Date();
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let needRefresh = isRef && shouldRefresh(dungeonRefTime, curTime, DUNGEON_CONST.REFRESH_TIME);
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if(needRefresh) {
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dungeonCnt = 0; dungeonBuyCnt = 0;
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}
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if(dungeonCnt + inc > DUNGEON_CONST.MAX_CNT + dungeonBuyCnt ) {
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return { status: -1, resResult: resResult(STATUS.DUNGEON_TIMES_LACK) }
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}
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console.log('needRefresh', needRefresh);
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await RoleModel.increaseDungeonCnt(roleId, needRefresh, inc, curTime);
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return {status: 1, data: {
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battleCount: DUNGEON_CONST.MAX_CNT + dungeonBuyCnt - dungeonCnt - inc,
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buyCount: DUNGEON_CONST.MAX_BUY_CNT - dungeonBuyCnt
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}};
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}
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