diff --git a/shared/domain/sdk.ts b/shared/domain/sdk.ts index bb0b0290d..b47bd70b3 100644 --- a/shared/domain/sdk.ts +++ b/shared/domain/sdk.ts @@ -228,7 +228,7 @@ export class RoleNameCallBackParam { time: number; // 时间戳 sign: string; - constructor(param: RoleNameCallBackParam) { + constructor(param: any) { this.username = param.username; this.game_key = param.game_key; this.sid = param.sid; @@ -256,7 +256,7 @@ export class GuildNameCallBackParam { time: number; // 时间戳 sign: string; - constructor(param: GuildNameCallBackParam) { + constructor(param: any) { this.game_key = param.game_key; this.sid = param.sid; this.type = param.type; @@ -282,7 +282,7 @@ export class GetGuildInfoByUserParam { sid: number; // 区服id sign: string; - constructor(param: GetGuildInfoByUserParam) { + constructor(param: any) { this.game_key = param.game_key; this.uid = param.uid; this.time = param.time; diff --git a/shared/resource/jsons/dic_zyz_gk_branch.json b/shared/resource/jsons/dic_zyz_gk_branch.json index ec5b001e3..d2a066b2e 100755 --- a/shared/resource/jsons/dic_zyz_gk_branch.json +++ b/shared/resource/jsons/dic_zyz_gk_branch.json @@ -55,7 +55,7 @@ "loseInfoInUI": "1.我方全部阵亡\r\n2.20回合内未能胜利", "starInfoInUI": "1.我方无人阵亡;\r\n2.在20回合内获得胜利", "cost": 10, - "iconInMap": "spine&yinbingdao", + "iconInMap": "spine&yinbingdao&1", "iconName": "迷雾洞窟", "heroInUI": "3&1013", "detailUIBg": "1000_2", @@ -68,8 +68,8 @@ "HeroNum": "6&6", "gkInfo": " 赵云一行人刚将村中的百姓带入山洞避难,一位急急忙忙寻找妻子的青年便找上门来。\r\n 洞内仍有不少以往百姓为了躲避战乱设下的陷阱,可务必要当心!\r\n 也许在这昏暗的洞穴里,点燃火炬一路小心前行,才是上策。", "HeroNum_1": "1&6", - "progress": "1&0|2&0", - "progressDesc": "待解救的百姓数量&已解救的百姓数量" + "progress": "1&0|6&0", + "progressDesc": "已解救的百姓数量&待解救的百姓数量" }, { "war_id": 2513, diff --git a/shared/resource/jsons/dic_zyz_gk_daily.json b/shared/resource/jsons/dic_zyz_gk_daily.json index 0c3f7f0cb..6050c154c 100644 --- a/shared/resource/jsons/dic_zyz_gk_daily.json +++ b/shared/resource/jsons/dic_zyz_gk_daily.json @@ -2,1007 +2,1168 @@ { "war_id": 3001, "dispatchJsonId": 3001, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&20000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 13, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", "iconName": "菜鸟", "recommendedPower": 10000, "previousGk": 0, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3002, "dispatchJsonId": 3002, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&24000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 24, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", "iconName": "新手", "recommendedPower": 11000, "previousGk": 3001, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3003, "dispatchJsonId": 3003, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&28000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 31, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", "iconName": "轻松", "recommendedPower": 12000, "previousGk": 3002, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3004, "dispatchJsonId": 3004, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&32000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 39, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", "iconName": "普通", "recommendedPower": 13865, "previousGk": 3003, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3005, "dispatchJsonId": 3005, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&36000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 46, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "困难", "recommendedPower": 14596, "previousGk": 3004, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3006, "dispatchJsonId": 3006, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&40000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 52, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "冒险", "recommendedPower": 15692, "previousGk": 3005, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3007, "dispatchJsonId": 3007, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&44000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 56, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", "iconName": "达人", "recommendedPower": 16982, "previousGk": 3006, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3008, "dispatchJsonId": 3008, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&48000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 60, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", "iconName": "大师", "recommendedPower": 17535, "previousGk": 3007, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3009, "dispatchJsonId": 3009, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&52000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 64, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", "iconName": "地狱", "recommendedPower": 18963, "previousGk": 3008, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3010, "dispatchJsonId": 3010, - "bg_img_id": 9301, - "script_id": "S_3001", + "bg_img": 9301, + "mapid": 9301, + "script_id": "S_300001", "fixReward": "31001&56000", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&护送商人", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 68, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.护送马车到达指定地点;\r\n2.消灭所有敌军", - "loseInfoInUI": "马车被抢\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.护送马车到达指定地点;\n2.消灭所有敌军", + "loseInfoInUI": "马车被抢\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9", "iconName": "修罗", "recommendedPower": 19807.6666666667, "previousGk": 3009, "dailyType": 1, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3100, - "dispatchJsonId": 3100, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3101, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11002&8|11001&10", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 18, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", "iconName": "菜鸟", "recommendedPower": 20453, "previousGk": 0, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3101, - "dispatchJsonId": 3101, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3102, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11002&10|11001&10", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 29, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", "iconName": "新手", "recommendedPower": 21579, "previousGk": 3100, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3102, - "dispatchJsonId": 3102, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3103, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11002&10|11001&20", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 36, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", "iconName": "轻松", "recommendedPower": 23496, "previousGk": 3101, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3103, - "dispatchJsonId": 3103, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3104, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11003&3|11002&4", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 44, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", "iconName": "普通", "recommendedPower": 24853, "previousGk": 3102, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3104, - "dispatchJsonId": 3104, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3105, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11003&3|11002&6", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 51, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "困难", "recommendedPower": 25863, "previousGk": 3103, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3105, - "dispatchJsonId": 3105, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3106, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11003&4|11002&4", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 55, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "冒险", "recommendedPower": 26421, "previousGk": 3104, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3106, - "dispatchJsonId": 3106, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3107, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11003&4|11002&6", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 59, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", "iconName": "达人", "recommendedPower": 27354, "previousGk": 3105, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3107, - "dispatchJsonId": 3107, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3108, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11003&5|11002&4", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 63, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", "iconName": "大师", "recommendedPower": 28346, "previousGk": 3106, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3108, - "dispatchJsonId": 3108, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3109, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11004&1|11002&6", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 67, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", "iconName": "地狱", "recommendedPower": 29756, "previousGk": 3107, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3109, - "dispatchJsonId": 3109, - "bg_img_id": 9302, - "script_id": "S_3100", + "dispatchJsonId": 3110, + "bg_img": 9302, + "mapid": 9302, + "script_id": "S_310001", "fixReward": "11004&1|11003&2", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&城池防守战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 71, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\r\n2.消灭所有敌军\r\n", - "loseInfoInUI": "防守失败,敌军进入城池\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.防守城池,5回合不让敌军进入;\n2.消灭所有敌军\n", + "loseInfoInUI": "防守失败,敌军进入城池\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9", "iconName": "修罗", "recommendedPower": 32463, "previousGk": 3108, "dailyType": 2, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3200, - "dispatchJsonId": 3200, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3201, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&32", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 41, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", "iconName": "菜鸟", "recommendedPower": 30758, "previousGk": 0, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3201, - "dispatchJsonId": 3201, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3202, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&44", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 47, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", "iconName": "新手", "recommendedPower": 31864, "previousGk": 3200, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3202, - "dispatchJsonId": 3202, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3203, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&56", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 53, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", "iconName": "轻松", "recommendedPower": 32741, "previousGk": 3201, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3203, - "dispatchJsonId": 3203, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3204, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&68", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 57, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", "iconName": "普通", "recommendedPower": 33126, "previousGk": 3202, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3204, - "dispatchJsonId": 3204, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3205, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&80", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 61, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "困难", "recommendedPower": 34129, "previousGk": 3203, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3205, - "dispatchJsonId": 3205, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3206, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&92", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 65, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", "iconName": "冒险", "recommendedPower": 35852, "previousGk": 3204, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3206, - "dispatchJsonId": 3206, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3207, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&104", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 69, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", "iconName": "达人", "recommendedPower": 36741, "previousGk": 3205, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3207, - "dispatchJsonId": 3207, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3208, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&116", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 73, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", "iconName": "大师", "recommendedPower": 37513, "previousGk": 3206, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3208, - "dispatchJsonId": 3208, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3209, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&128", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 77, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9", "iconName": "地狱", "recommendedPower": 38526, "previousGk": 3207, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3209, - "dispatchJsonId": 3209, - "bg_img_id": 9303, - "script_id": "S_3200", + "dispatchJsonId": 3210, + "bg_img": 9303, + "mapid": 9303, + "script_id": "S_320001", "fixReward": "60001&140", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿石争夺战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 81, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.阻止强盗到达目标点;\r\n2.消灭所有敌军", - "loseInfoInUI": "强盗到达目标点\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.阻止强盗到达目标点;\n2.消灭所有敌军", + "loseInfoInUI": "强盗到达目标点\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji10", "iconName": "修罗", "recommendedPower": 39765, "previousGk": 3208, "dailyType": 3, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "3&0|1&0", + "progressDesc": "剩余的小偷数量&逃跑的小偷数量" }, { "war_id": 3300, - "dispatchJsonId": 3300, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3301, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&90", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 27, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji1", "iconName": "菜鸟", "recommendedPower": 40852, "previousGk": 0, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3301, - "dispatchJsonId": 3301, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3302, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&100", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 34, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji2", "iconName": "新手", "recommendedPower": 41569, "previousGk": 3300, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3302, - "dispatchJsonId": 3302, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3303, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&110", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 42, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji3", "iconName": "轻松", "recommendedPower": 42753, "previousGk": 3301, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3303, - "dispatchJsonId": 3303, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3304, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&120", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 49, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji4", "iconName": "普通", "recommendedPower": 43852, "previousGk": 3302, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3304, - "dispatchJsonId": 3304, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3305, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&130", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 54, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "困难", "recommendedPower": 44125, "previousGk": 3303, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3305, - "dispatchJsonId": 3305, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3306, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&140", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 58, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji5", "iconName": "冒险", "recommendedPower": 45385, "previousGk": 3304, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3306, - "dispatchJsonId": 3306, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3307, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&150", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 62, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji6", "iconName": "达人", "recommendedPower": 46874, "previousGk": 3305, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3307, - "dispatchJsonId": 3307, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3308, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&160", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 66, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji7", "iconName": "大师", "recommendedPower": 47786, "previousGk": 3306, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3308, - "dispatchJsonId": 3308, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3309, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&170", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 70, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji8", "iconName": "地狱", "recommendedPower": 48279, "previousGk": 3307, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 3309, - "dispatchJsonId": 3309, - "bg_img_id": 9304, - "script_id": "S_3300", + "dispatchJsonId": 3310, + "bg_img": 9304, + "mapid": 9304, + "script_id": "S_330001", "fixReward": "17054&180", "conditionReward": "31002&20&0|31002&40&1", "warType": 4, "gk_name": "每日&矿场保卫战", "kingExp": 0, - "lvLimted": 10, + "lvLimted": 74, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "1.保护矿场不被占据;\r\n2.消灭所有敌军", - "loseInfoInUI": "矿场全部被地方夺取\r\n我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "victoryInfoInUI": "1.保护矿场不被占据;\n2.消灭所有敌军", + "loseInfoInUI": "矿场全部被地方夺取\n我方全部阵亡", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "iconInMap": "dengji9", "iconName": "修罗", "recommendedPower": 49521, "previousGk": 3308, "dailyType": 4, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "1&6", + "progress": "&", + "progressDesc": "&" }, { "war_id": 0, "dispatchJsonId": 0, - "bg_img_id": 0, + "bg_img": 0, + "mapid": 0, "script_id": 0, "fixReward": 0, "conditionReward": 0, @@ -1022,6 +1183,9 @@ "recommendedPower": 0, "previousGk": " ", "dailyType": 0, - "needPrepare": 0 + "needPrepare": 0, + "HeroNum": 0, + "progress": 0, + "progressDesc": 0 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_gk_dungeon.json b/shared/resource/jsons/dic_zyz_gk_dungeon.json index ac540bb52..67ef8af21 100644 --- a/shared/resource/jsons/dic_zyz_gk_dungeon.json +++ b/shared/resource/jsons/dic_zyz_gk_dungeon.json @@ -2,7 +2,8 @@ { "war_id": 5001, "dispatchJsonId": 5001, - "bg_img_id": 550, + "bg_img": 9101, + "mapid": 9101, "script_id": 0, "fixReward": "40007&100", "conditionReward": "31001&5000&0|31002&50&0|11002&8&0|31002&100&1", @@ -14,23 +15,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "recommendedPower": 19875, "previousGk": 110, - "lvLimted": 0, - "heroInUI": "2&1035", + "lvLimted": 8, + "heroInUI": "3&1035", "detailUIBg": "DD1_1", "iconName": "怒浪洞穴", - "iconInMap": "city&51", + "iconInMap": "spine&mj_nldx", "bossSkill": "18&19", "movePoint": 27, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5002, "dispatchJsonId": 5001, - "bg_img_id": 550, + "bg_img": 9101, + "mapid": 9101, "script_id": 0, "fixReward": "40007&200", "conditionReward": "31001&5000&0|31002&50&0|11002&8&0|31002&100&1", @@ -42,23 +45,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "recommendedPower": 19875, "previousGk": 5001, - "lvLimted": 0, - "heroInUI": "2&1035", + "lvLimted": 35, + "heroInUI": "3&1035", "detailUIBg": "DD1_1", "iconName": "怒浪洞穴", - "iconInMap": "city&51", + "iconInMap": "spine&mj_nldx", "bossSkill": "18&19", "movePoint": 27, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5003, "dispatchJsonId": 5001, - "bg_img_id": 550, + "bg_img": 9101, + "mapid": 9101, "script_id": 0, "fixReward": "40007&300", "conditionReward": "31001&5000&0|31002&50&0|11002&8&0|31002&100&1", @@ -70,23 +75,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "recommendedPower": 19875, "previousGk": 5002, - "lvLimted": 0, - "heroInUI": "2&1035", + "lvLimted": 47, + "heroInUI": "3&1035", "detailUIBg": "DD1_1", "iconName": "怒浪洞穴", - "iconInMap": "city&51", + "iconInMap": "spine&mj_nldx", "bossSkill": "18&19", "movePoint": 27, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5004, "dispatchJsonId": 5001, - "bg_img_id": 550, + "bg_img": 9101, + "mapid": 9101, "script_id": 0, "fixReward": "40007&400", "conditionReward": "31001&5000&0|31002&50&0|11002&8&0|31002&100&1", @@ -98,23 +105,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "recommendedPower": 19875, "previousGk": 5003, - "lvLimted": 0, - "heroInUI": "2&1035", + "lvLimted": 53, + "heroInUI": "3&1035", "detailUIBg": "DD1_1", "iconName": "怒浪洞穴", - "iconInMap": "city&51", + "iconInMap": "spine&mj_nldx", "bossSkill": "18&19", "movePoint": 27, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5005, "dispatchJsonId": 5001, - "bg_img_id": 550, + "bg_img": 9101, + "mapid": 9101, "script_id": 0, "fixReward": "40007&500", "conditionReward": "31001&5000&0|31002&50&0|11002&8&0|31002&100&1", @@ -126,23 +135,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在5回合内获得胜利", "cost": 0, "recommendedPower": 19875, "previousGk": 5004, - "lvLimted": 0, - "heroInUI": "2&1035", + "lvLimted": 59, + "heroInUI": "3&1035", "detailUIBg": "DD1_1", "iconName": "怒浪洞穴", - "iconInMap": "city&51", + "iconInMap": "spine&mj_nldx", "bossSkill": "18&19", "movePoint": 27, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5010, "dispatchJsonId": 5010, - "bg_img_id": 560, + "bg_img": 9102, + "mapid": 9102, "script_id": "S_5010", "fixReward": "40007&600", "conditionReward": "31001&6000&0|31002&50&0|11002&10&0|31002&100&1", @@ -154,23 +165,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在6回合内获得胜利", "cost": 0, "recommendedPower": 22684, "previousGk": 210, - "lvLimted": 0, - "heroInUI": "2&44", + "lvLimted": 20, + "heroInUI": "3&44", "detailUIBg": "1_1", "iconName": "虎牢关", - "iconInMap": "city&52", + "iconInMap": "spine&mj_hlg", "bossSkill": "249&251", "movePoint": 512, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5011, "dispatchJsonId": 5010, - "bg_img_id": 560, + "bg_img": 9102, + "mapid": 9102, "script_id": "S_5010", "fixReward": "40007&700", "conditionReward": "31001&6000&0|31002&50&0|11002&10&0|31002&100&1", @@ -182,23 +195,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在6回合内获得胜利", "cost": 0, "recommendedPower": 22684, "previousGk": 5010, - "lvLimted": 0, - "heroInUI": "2&44", + "lvLimted": 38, + "heroInUI": "3&44", "detailUIBg": "1_1", "iconName": "虎牢关", - "iconInMap": "city&52", + "iconInMap": "spine&mj_hlg", "bossSkill": "249&251", "movePoint": 512, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5012, "dispatchJsonId": 5010, - "bg_img_id": 560, + "bg_img": 9102, + "mapid": 9102, "script_id": "S_5010", "fixReward": "40007&800", "conditionReward": "31001&6000&0|31002&50&0|11002&10&0|31002&100&1", @@ -210,23 +225,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在6回合内获得胜利", "cost": 0, "recommendedPower": 22684, "previousGk": 5011, - "lvLimted": 0, - "heroInUI": "2&44", + "lvLimted": 49, + "heroInUI": "3&44", "detailUIBg": "1_1", "iconName": "虎牢关", - "iconInMap": "city&52", + "iconInMap": "spine&mj_hlg", "bossSkill": "249&251", "movePoint": 512, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5013, "dispatchJsonId": 5010, - "bg_img_id": 560, + "bg_img": 9102, + "mapid": 9102, "script_id": "S_5010", "fixReward": "40007&900", "conditionReward": "31001&6000&0|31002&50&0|11002&10&0|31002&100&1", @@ -238,23 +255,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在6回合内获得胜利", "cost": 0, "recommendedPower": 22684, "previousGk": 5012, - "lvLimted": 0, - "heroInUI": "2&44", + "lvLimted": 54, + "heroInUI": "3&44", "detailUIBg": "1_1", "iconName": "虎牢关", - "iconInMap": "city&52", + "iconInMap": "spine&mj_hlg", "bossSkill": "249&251", "movePoint": 512, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5014, "dispatchJsonId": 5010, - "bg_img_id": 560, + "bg_img": 9102, + "mapid": 9102, "script_id": "S_5010", "fixReward": "40007&1000", "conditionReward": "31001&6000&0|31002&50&0|11002&10&0|31002&100&1", @@ -266,23 +285,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在6回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在6回合内获得胜利", "cost": 0, "recommendedPower": 22684, "previousGk": 5013, - "lvLimted": 0, - "heroInUI": "2&44", + "lvLimted": 60, + "heroInUI": "3&44", "detailUIBg": "1_1", "iconName": "虎牢关", - "iconInMap": "city&52", + "iconInMap": "spine&mj_hlg", "bossSkill": "249&251", "movePoint": 512, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5020, "dispatchJsonId": 5020, - "bg_img_id": 570, + "bg_img": 9103, + "mapid": 9103, "script_id": "S_5020", "fixReward": "40007&1100", "conditionReward": "31001&7000&0|31002&50&0|11003&3&0|31002&100&1", @@ -294,23 +315,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在7回合内获得胜利", "cost": 0, "recommendedPower": 24963, "previousGk": 320, - "lvLimted": 1, - "heroInUI": "2&7", + "lvLimted": 45, + "heroInUI": "3&7", "detailUIBg": "1_1", "iconName": "徐州曹营", - "iconInMap": "city&53", + "iconInMap": "spine&mj_xzcy", "bossSkill": "43&65", "movePoint": 516, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5021, "dispatchJsonId": 5020, - "bg_img_id": 570, + "bg_img": 9103, + "mapid": 9103, "script_id": "S_5020", "fixReward": "40007&1200", "conditionReward": "31001&7000&0|31002&50&0|11003&3&0|31002&100&1", @@ -322,23 +345,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在7回合内获得胜利", "cost": 0, "recommendedPower": 24963, "previousGk": 5020, - "lvLimted": 1, - "heroInUI": "2&7", + "lvLimted": 51, + "heroInUI": "3&7", "detailUIBg": "1_1", "iconName": "徐州曹营", - "iconInMap": "city&53", + "iconInMap": "spine&mj_xzcy", "bossSkill": "43&65", "movePoint": 516, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5022, "dispatchJsonId": 5020, - "bg_img_id": 570, + "bg_img": 9103, + "mapid": 9103, "script_id": "S_5020", "fixReward": "40007&1300", "conditionReward": "31001&7000&0|31002&50&0|11003&3&0|31002&100&1", @@ -350,23 +375,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在7回合内获得胜利", "cost": 0, "recommendedPower": 24963, "previousGk": 5021, - "lvLimted": 1, - "heroInUI": "2&7", + "lvLimted": 58, + "heroInUI": "3&7", "detailUIBg": "1_1", "iconName": "徐州曹营", - "iconInMap": "city&53", + "iconInMap": "spine&mj_xzcy", "bossSkill": "43&65", "movePoint": 516, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5023, "dispatchJsonId": 5020, - "bg_img_id": 570, + "bg_img": 9103, + "mapid": 9103, "script_id": "S_5020", "fixReward": "40007&1400", "conditionReward": "31001&7000&0|31002&50&0|11003&3&0|31002&100&1", @@ -378,23 +405,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在7回合内获得胜利", "cost": 0, "recommendedPower": 24963, "previousGk": 5022, - "lvLimted": 1, - "heroInUI": "2&7", + "lvLimted": 67, + "heroInUI": "3&7", "detailUIBg": "1_1", "iconName": "徐州曹营", - "iconInMap": "city&53", + "iconInMap": "spine&mj_xzcy", "bossSkill": "43&65", "movePoint": 516, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5024, "dispatchJsonId": 5020, - "bg_img_id": 570, + "bg_img": 9103, + "mapid": 9103, "script_id": "S_5020", "fixReward": "40007&1500", "conditionReward": "31001&7000&0|31002&50&0|11003&3&0|31002&100&1", @@ -406,23 +435,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在7回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在7回合内获得胜利", "cost": 0, "recommendedPower": 24963, "previousGk": 5023, - "lvLimted": 1, - "heroInUI": "2&7", + "lvLimted": 82, + "heroInUI": "3&7", "detailUIBg": "1_1", "iconName": "徐州曹营", - "iconInMap": "city&53", + "iconInMap": "spine&mj_xzcy", "bossSkill": "43&65", "movePoint": 516, - "needPrepare": 1 + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5030, "dispatchJsonId": 5030, - "bg_img_id": 541, + "bg_img": 9104, + "mapid": 9104, "script_id": 0, "fixReward": "40007&1600", "conditionReward": "31001&8000&0|31002&50&0|11003&4&0|31002&100&1", @@ -434,23 +465,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在8回合内获得胜利", "cost": 0, "recommendedPower": 27853, "previousGk": 220, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 50, + "heroInUI": "3&1051", "detailUIBg": "DD1_1", "iconName": "city", - "iconInMap": "city&54", + "iconInMap": "spine&mj_whbl", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 518, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5031, "dispatchJsonId": 5030, - "bg_img_id": 541, + "bg_img": 9104, + "mapid": 9104, "script_id": 0, "fixReward": "40007&1700", "conditionReward": "31001&8000&0|31002&50&0|11003&4&0|31002&100&1", @@ -462,23 +495,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在8回合内获得胜利", "cost": 0, "recommendedPower": 27853, "previousGk": 5030, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 55, + "heroInUI": "3&1051", "detailUIBg": "DD1_1", "iconName": "city", - "iconInMap": "city&54", + "iconInMap": "spine&mj_whbl", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 518, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5032, "dispatchJsonId": 5030, - "bg_img_id": 541, + "bg_img": 9104, + "mapid": 9104, "script_id": 0, "fixReward": "40007&1800", "conditionReward": "31001&8000&0|31002&50&0|11003&4&0|31002&100&1", @@ -490,23 +525,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在8回合内获得胜利", "cost": 0, "recommendedPower": 27853, "previousGk": 5031, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 64, + "heroInUI": "3&1051", "detailUIBg": "DD1_1", "iconName": "city", - "iconInMap": "city&54", + "iconInMap": "spine&mj_whbl", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 518, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5033, "dispatchJsonId": 5030, - "bg_img_id": 541, + "bg_img": 9104, + "mapid": 9104, "script_id": 0, "fixReward": "40007&1900", "conditionReward": "31001&8000&0|31002&50&0|11003&4&0|31002&100&1", @@ -518,23 +555,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在8回合内获得胜利", "cost": 0, "recommendedPower": 27853, "previousGk": 5032, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 76, + "heroInUI": "3&1051", "detailUIBg": "DD1_1", "iconName": "city", - "iconInMap": "city&54", + "iconInMap": "spine&mj_whbl", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 518, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5034, "dispatchJsonId": 5030, - "bg_img_id": 541, + "bg_img": 9104, + "mapid": 9104, "script_id": 0, "fixReward": "40007&2000", "conditionReward": "31001&8000&0|31002&50&0|11003&4&0|31002&100&1", @@ -546,23 +585,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在8回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在8回合内获得胜利", "cost": 0, "recommendedPower": 27853, "previousGk": 5033, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 91, + "heroInUI": "3&1051", "detailUIBg": "DD1_1", "iconName": "city", - "iconInMap": "city&54", + "iconInMap": "spine&mj_whbl", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 518, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5040, "dispatchJsonId": 5040, - "bg_img_id": 590, + "bg_img": 9105, + "mapid": 9105, "script_id": 0, "fixReward": "40007&2100", "conditionReward": "31001&9000&0|31002&50&0|11003&5&0|31002&100&1", @@ -574,23 +615,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在9回合内获得胜利", "cost": 0, "recommendedPower": 31335, "previousGk": 304, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 57, + "heroInUI": "3&5", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&5", + "iconInMap": "spine&mj_ycsy", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 520, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5041, "dispatchJsonId": 5040, - "bg_img_id": 590, + "bg_img": 9105, + "mapid": 9105, "script_id": 0, "fixReward": "40007&2200", "conditionReward": "31001&9000&0|31002&50&0|11003&5&0|31002&100&1", @@ -602,23 +645,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在9回合内获得胜利", "cost": 0, "recommendedPower": 31335, "previousGk": 5040, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 63, + "heroInUI": "3&5", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&5", + "iconInMap": "spine&mj_ycsy", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 520, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5042, "dispatchJsonId": 5040, - "bg_img_id": 590, + "bg_img": 9105, + "mapid": 9105, "script_id": 0, "fixReward": "40007&2300", "conditionReward": "31001&9000&0|31002&50&0|11003&5&0|31002&100&1", @@ -630,23 +675,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在9回合内获得胜利", "cost": 0, "recommendedPower": 31335, "previousGk": 5041, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 69, + "heroInUI": "3&5", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&5", + "iconInMap": "spine&mj_ycsy", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 520, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5043, "dispatchJsonId": 5040, - "bg_img_id": 590, + "bg_img": 9105, + "mapid": 9105, "script_id": 0, "fixReward": "40007&2400", "conditionReward": "31001&9000&0|31002&50&0|11003&5&0|31002&100&1", @@ -658,23 +705,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在9回合内获得胜利", "cost": 0, "recommendedPower": 31335, "previousGk": 5042, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 88, + "heroInUI": "3&5", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&5", + "iconInMap": "spine&mj_ycsy", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 520, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5044, "dispatchJsonId": 5040, - "bg_img_id": 590, + "bg_img": 9105, + "mapid": 9105, "script_id": 0, "fixReward": "40007&2500", "conditionReward": "31001&9000&0|31002&50&0|11003&5&0|31002&100&1", @@ -686,23 +735,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在9回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在9回合内获得胜利", "cost": 0, "recommendedPower": 31335, "previousGk": 5043, - "lvLimted": 0, - "heroInUI": "2&10", + "lvLimted": 100, + "heroInUI": "3&5", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&5", + "iconInMap": "spine&mj_ycsy", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 520, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5050, "dispatchJsonId": 5050, - "bg_img_id": 590, + "bg_img": 9106, + "mapid": 9106, "script_id": 0, "fixReward": "40007&2600", "conditionReward": "31001&10000&0|31002&50&0|11003&6&0|31002&100&1", @@ -714,23 +765,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在10回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在10回合内获得胜利", "cost": 0, "recommendedPower": 35698, "previousGk": 310, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 61, + "heroInUI": "3&22", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&6", + "iconInMap": "spine&mj_wlg", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 522, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5051, "dispatchJsonId": 5050, - "bg_img_id": 590, + "bg_img": 9106, + "mapid": 9106, "script_id": 0, "fixReward": "40007&2700", "conditionReward": "31001&10000&0|31002&50&0|11003&6&0|31002&100&1", @@ -742,23 +795,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在10回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在10回合内获得胜利", "cost": 0, "recommendedPower": 35698, "previousGk": 5050, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 65, + "heroInUI": "3&22", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&6", + "iconInMap": "spine&mj_wlg", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 522, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5052, "dispatchJsonId": 5050, - "bg_img_id": 590, + "bg_img": 9106, + "mapid": 9106, "script_id": 0, "fixReward": "40007&2800", "conditionReward": "31001&10000&0|31002&50&0|11003&6&0|31002&100&1", @@ -770,23 +825,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在10回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在10回合内获得胜利", "cost": 0, "recommendedPower": 35698, "previousGk": 5051, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 79, + "heroInUI": "3&22", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&6", + "iconInMap": "spine&mj_wlg", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 522, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5053, "dispatchJsonId": 5050, - "bg_img_id": 590, + "bg_img": 9106, + "mapid": 9106, "script_id": 0, "fixReward": "40007&2900", "conditionReward": "31001&10000&0|31002&50&0|11003&6&0|31002&100&1", @@ -798,23 +855,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在10回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在10回合内获得胜利", "cost": 0, "recommendedPower": 35698, "previousGk": 5052, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 94, + "heroInUI": "3&22", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&6", + "iconInMap": "spine&mj_wlg", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 522, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5054, "dispatchJsonId": 5050, - "bg_img_id": 590, + "bg_img": 9106, + "mapid": 9106, "script_id": 0, "fixReward": "40007&3000", "conditionReward": "31001&10000&0|31002&50&0|11003&6&0|31002&100&1", @@ -826,23 +885,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在10回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在10回合内获得胜利", "cost": 0, "recommendedPower": 35698, "previousGk": 5053, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 100, + "heroInUI": "3&22", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&6", + "iconInMap": "spine&mj_wlg", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 522, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5060, "dispatchJsonId": 5060, - "bg_img_id": 590, + "bg_img": 9107, + "mapid": 9107, "script_id": 0, "fixReward": "40007&3100", "conditionReward": "31001&11000&0|31002&50&0|11003&7&0|31002&100&1", @@ -854,23 +915,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在11回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在11回合内获得胜利", "cost": 0, "recommendedPower": 45673, "previousGk": 320, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 71, + "heroInUI": "3&1503", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&7", + "iconInMap": "spine&mj_fjz", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 524, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5061, "dispatchJsonId": 5060, - "bg_img_id": 590, + "bg_img": 9107, + "mapid": 9107, "script_id": 0, "fixReward": "40007&3200", "conditionReward": "31001&11000&0|31002&50&0|11003&7&0|31002&100&1", @@ -882,23 +945,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在11回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在11回合内获得胜利", "cost": 0, "recommendedPower": 45673, "previousGk": 5060, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 73, + "heroInUI": "3&1503", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&7", + "iconInMap": "spine&mj_fjz", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 524, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5062, "dispatchJsonId": 5060, - "bg_img_id": 590, + "bg_img": 9107, + "mapid": 9107, "script_id": 0, "fixReward": "40007&3300", "conditionReward": "31001&11000&0|31002&50&0|11003&7&0|31002&100&1", @@ -910,23 +975,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在11回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在11回合内获得胜利", "cost": 0, "recommendedPower": 45673, "previousGk": 5061, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 85, + "heroInUI": "3&1503", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&7", + "iconInMap": "spine&mj_fjz", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 524, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5063, "dispatchJsonId": 5060, - "bg_img_id": 590, + "bg_img": 9107, + "mapid": 9107, "script_id": 0, "fixReward": "40007&3400", "conditionReward": "31001&11000&0|31002&50&0|11003&7&0|31002&100&1", @@ -938,23 +1005,25 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在11回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在11回合内获得胜利", "cost": 0, "recommendedPower": 45673, "previousGk": 5062, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 97, + "heroInUI": "3&1503", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&7", + "iconInMap": "spine&mj_fjz", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 524, + "needPrepare": 1, + "HeroNum": "6&6" }, { "war_id": 5064, "dispatchJsonId": 5060, - "bg_img_id": 590, + "bg_img": 9107, + "mapid": 9107, "script_id": 0, "fixReward": "40007&3500", "conditionReward": "31001&11000&0|31002&50&0|11003&7&0|31002&100&1", @@ -966,17 +1035,18 @@ "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在11回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\n2.在11回合内获得胜利", "cost": 0, "recommendedPower": 45673, "previousGk": 5063, - "lvLimted": 1, - "heroInUI": "2&10", + "lvLimted": 100, + "heroInUI": "3&1503", "detailUIBg": "dengeon1", "iconName": "city", - "iconInMap": "city&7", + "iconInMap": "spine&mj_fjz", "bossSkill": "18&19", - "movePoint": 450, - "needPrepare": 1 + "movePoint": 524, + "needPrepare": 1, + "HeroNum": "6&6" } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_gk_main.json b/shared/resource/jsons/dic_zyz_gk_main.json index bdf7a1e10..0bfd247ea 100644 --- a/shared/resource/jsons/dic_zyz_gk_main.json +++ b/shared/resource/jsons/dic_zyz_gk_main.json @@ -137,7 +137,7 @@ "bg_img": 605, "mapid": 605, "chapter": 1, - "script_id": "RE_105", + "script_id": "S_105&RE_105", "fixReward": "11001&1|31001&300|17003&1", "conditionReward": "&", "RandomReward": "&", @@ -177,7 +177,7 @@ "warType": 1, "gk_name": "第一章&拦路黄巾", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 2, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -210,7 +210,7 @@ "warType": 1, "gk_name": "第一章&真定之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 3, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -243,7 +243,7 @@ "warType": 1, "gk_name": "第一章&黄巾大将", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 3, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -276,7 +276,7 @@ "warType": 1, "gk_name": "第一章&拦路黄巾", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 3, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -309,7 +309,7 @@ "warType": 1, "gk_name": "第一章&恶狼出现", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 4, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -342,7 +342,7 @@ "warType": 1, "gk_name": "第一章&巨鹿之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 5, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -401,7 +401,7 @@ "bg_img": 602, "mapid": 114, "chapter": 1, - "script_id": "&", + "script_id": "S_114", "fixReward": "11001&1|31001&300|17006&1", "conditionReward": "&", "RandomReward": "&", @@ -412,7 +412,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "消灭所有敌军", + "victoryInfoInUI": "消灭血刃凶狼", "loseInfoInUI": "我方全部阵亡", "starInfoInUI": "无", "cost": 10, @@ -474,7 +474,7 @@ "warType": 1, "gk_name": "第一章&河间之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 8, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -606,7 +606,7 @@ "warType": 1, "gk_name": "第一章&渤海之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 10, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -644,7 +644,7 @@ "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", - "loseInfoInUI": "我方全部阵亡", + "loseInfoInUI": "我方全部阵亡或公孙瓒阵亡", "starInfoInUI": "无", "cost": 10, "iconInMap": "spine&SL_daobing", @@ -738,7 +738,7 @@ "warType": 1, "gk_name": "第一章&界桥之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 15, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -870,7 +870,7 @@ "warType": 1, "gk_name": "第一章&邺城之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 18, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -940,7 +940,7 @@ "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "消灭所有敌军", + "victoryInfoInUI": "消灭所有敌军或到达撤离点", "loseInfoInUI": "我方全部阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 10, @@ -1002,7 +1002,7 @@ "warType": 1, "gk_name": "第二章&河内之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 20, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -1134,13 +1134,13 @@ "warType": 1, "gk_name": "第二章&洛阳之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 22, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", "victoryInfoInUI": "消灭所有敌军", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\r\n2.在12回合内获得胜利", "cost": 10, "iconInMap": "city&8", "iconName": "洛阳", @@ -1266,7 +1266,7 @@ "warType": 1, "gk_name": "第二章&弘农之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 25, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -1398,7 +1398,7 @@ "warType": 1, "gk_name": "第二章&郿坞之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 28, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -1530,13 +1530,13 @@ "warType": 1, "gk_name": "第二章&长安之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 30, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", - "victoryInfoInUI": "消灭所有敌军", + "victoryInfoInUI": "消灭董卓", "loseInfoInUI": "我方全部阵亡", - "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", + "starInfoInUI": "1.我方无人阵亡;\r\n2.在10回合内获得胜利", "cost": 10, "iconInMap": "city&7", "iconName": "长安", @@ -1662,7 +1662,7 @@ "warType": 1, "gk_name": "第二章&受禅台之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 32, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -1794,7 +1794,7 @@ "warType": 1, "gk_name": "第三章&平原之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 35, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -1926,7 +1926,7 @@ "warType": 1, "gk_name": "第三章&齐郡之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 38, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -1962,9 +1962,9 @@ "lvLimted": 1, "turnLimted": 20, "forcedCharactor": "&", - "fobiddenCharactor": "&", + "fobiddenCharactor": "1&20", "victoryInfoInUI": "消灭所有敌军", - "loseInfoInUI": "我方全部阵亡", + "loseInfoInUI": "我方全部阵亡&或刘备阵亡&太史慈阵亡", "starInfoInUI": "1.我方无人阵亡;\r\n2.在5回合内获得胜利", "cost": 10, "iconInMap": "spine&SL_daobing", @@ -2058,7 +2058,7 @@ "warType": 1, "gk_name": "第三章&北海之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 40, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2190,7 +2190,7 @@ "warType": 1, "gk_name": "第三章&琅琊之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 42, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2322,7 +2322,7 @@ "warType": 1, "gk_name": "第三章&郯城之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 44, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2454,7 +2454,7 @@ "warType": 1, "gk_name": "第三章&徐州之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 46, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2586,7 +2586,7 @@ "warType": 1, "gk_name": "第四章&易京之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 47, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2718,7 +2718,7 @@ "warType": 1, "gk_name": "第四章&涿郡之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 48, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2850,7 +2850,7 @@ "warType": 1, "gk_name": "第四章&长城之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 49, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -2982,7 +2982,7 @@ "warType": 1, "gk_name": "第四章&蓟县之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 50, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3114,7 +3114,7 @@ "warType": 1, "gk_name": "第四章&右北平之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 51, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3246,7 +3246,7 @@ "warType": 1, "gk_name": "第四章&乌桓部落之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 52, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3378,7 +3378,7 @@ "warType": 1, "gk_name": "第五章&官渡之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 53, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3510,7 +3510,7 @@ "warType": 1, "gk_name": "第五章&谯郡之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 54, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3642,7 +3642,7 @@ "warType": 1, "gk_name": "第五章&淮南之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 55, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3774,7 +3774,7 @@ "warType": 1, "gk_name": "第五章&卧牛山之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 56, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -3906,7 +3906,7 @@ "warType": 1, "gk_name": "第五章&古城之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 57, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4038,7 +4038,7 @@ "warType": 1, "gk_name": "第五章&许田之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 58, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4170,7 +4170,7 @@ "warType": 1, "gk_name": "第五章&汝南之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 59, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4302,7 +4302,7 @@ "warType": 1, "gk_name": "第六章&襄阳之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 60, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4434,7 +4434,7 @@ "warType": 1, "gk_name": "第六章&樊城之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 61, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4566,7 +4566,7 @@ "warType": 1, "gk_name": "第六章&博望坡之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 62, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4698,7 +4698,7 @@ "warType": 1, "gk_name": "第六章&新野之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 63, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4830,7 +4830,7 @@ "warType": 1, "gk_name": "第六章&当阳之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 64, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -4962,7 +4962,7 @@ "warType": 1, "gk_name": "第六章&长坂坡之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 65, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", @@ -5094,7 +5094,7 @@ "warType": 1, "gk_name": "第六章&曹营之战", "kingExp": 5, - "lvLimted": 1, + "lvLimted": 66, "turnLimted": 20, "forcedCharactor": "&", "fobiddenCharactor": "&", diff --git a/shared/resource/jsons/dic_zyz_hero.json b/shared/resource/jsons/dic_zyz_hero.json index 2cec400c2..abf80d356 100644 --- a/shared/resource/jsons/dic_zyz_hero.json +++ b/shared/resource/jsons/dic_zyz_hero.json @@ -8361,7 +8361,7 @@ }, { "heroId": 1115, - "spineName": "qiezei", + "spineName": "toushiche", "rSpineName": "&", "name": "投石车", "actorId": 1115, @@ -8401,20 +8401,20 @@ }, { "heroId": 1116, - "spineName": 0, + "spineName": "yinzhu", "rSpineName": "&", "name": "阴珠", "actorId": 1116, - "face_id": "yingzhu", - "quality": 0, - "initialStars": 0, + "face_id": "zhaoyun", + "quality": 3, + "initialStars": 3, "pieceCount": 0, "camp": 0, - "area": 0, + "area": "1010&1010", "cost": 0, - "jobid": 0, - "jobClass": 0, - "skill": 0, + "jobid": 4, + "jobClass": 10, + "skill": 1047, "pieceId": 0, "hp": 1000, "atk": 20, @@ -8426,8 +8426,8 @@ "mdef_up": 1, "sound_click": 1, "sound_fight": 0, - "info": 0, - "actorinfo": 0, + "info": "阴阳本天生,无极分两仪。张角行邪法,生死乱序兵。", + "actorinfo": "远程职业的法师,菜的一笔。", "skillScroll": "&", "position": "&", "initialSkin": 0, @@ -8466,7 +8466,7 @@ "mdef_up": 1, "sound_click": 1, "sound_fight": 0, - "info": 0, + "info": "凛凛白毫王,凶威统群狼。铁爪裂金石,长嚎慑北邙。", "actorinfo": 0, "skillScroll": "&", "position": "&", diff --git a/shared/resource/jsons/dic_zyz_imgPos.json b/shared/resource/jsons/dic_zyz_imgPos.json index 8eef692ca..04f6efdf5 100644 --- a/shared/resource/jsons/dic_zyz_imgPos.json +++ b/shared/resource/jsons/dic_zyz_imgPos.json @@ -1964,7 +1964,7 @@ "heroId": 1013, "skinID": 0, "name": "阴兵", - "imgPosofInfoUI": "598&-164", + "imgPosofInfoUI": "-388&-90", "imgPosofotherhero": "598&-164", "imgPosofDialog": "598&-164", "imgPosofInfoMVP": "-471&-161", diff --git a/shared/resource/jsons/dic_zyz_job_walk.json b/shared/resource/jsons/dic_zyz_job_walk.json index 1711f8140..fa4b742ce 100644 --- a/shared/resource/jsons/dic_zyz_job_walk.json +++ b/shared/resource/jsons/dic_zyz_job_walk.json @@ -898,5 +898,95 @@ "85": 1, "86": 1, "87": 1 + }, + { + "id": 15, + "1": 1, + "2": 1, + "3": 1, + "4": 1, + "5": 2, + "6": 255, + "7": 1, + "8": 1, + "9": 1, + "10": 2, + "11": 2, + "12": 2, + "13": 255, + "14": 2, + "15": 255, + "16": 255, + "17": 1, + "18": 255, + "19": 1, + "20": 1, + "21": 1, + "22": 255, + "23": 1, + "24": 2, + "25": 1, + "26": 1, + "27": 255, + "28": 255, + "29": 255, + "30": 255, + "31": 1, + "32": 255, + "33": 2, + "34": 1, + "35": 255, + "36": 1, + "37": 1, + "38": 1, + "39": 255, + "40": 255, + "41": 1, + "42": 1, + "43": 1, + "44": 255, + "45": 1, + "46": 1, + "47": 1, + "48": 1, + "49": 1, + "50": 1, + "51": 1, + "52": 1, + "53": 255, + "54": 1, + "55": 1, + "56": 1, + "57": 255, + "58": 255, + "59": 1, + "60": 1, + "61": 1, + "62": 1, + "63": 1, + "64": 1, + "65": 1, + "66": 1, + "67": 1, + "68": 1, + "69": 1, + "70": 1, + "71": 1, + "72": 1, + "73": 1, + "74": 1, + "75": 1, + "76": 1, + "77": 1, + "78": 1, + "79": 255, + "80": 1, + "81": 255, + "82": 255, + "83": 1, + "84": 1, + "85": 1, + "86": 1, + "87": 1 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_map_terrain.json b/shared/resource/jsons/dic_zyz_map_terrain.json index 6737f8104..4beb5489b 100644 --- a/shared/resource/jsons/dic_zyz_map_terrain.json +++ b/shared/resource/jsons/dic_zyz_map_terrain.json @@ -566,6 +566,13 @@ "description": "关闭的城门", "spine": "chengmen_close" }, + { + "mapid": 82, + "name": "血池", + "seid": "&", + "description": "被污染的地脉净水,由张角多年收集的鲜血污染而成,邪恶而诡异。", + "spine": "&" + }, { "mapid": 83, "name": "机关", @@ -592,7 +599,7 @@ "name": "火炬", "seid": "&", "description": "山洞里常见的照明物", - "spine": "&" + "spine": "huoba" }, { "mapid": 87, diff --git a/shared/resource/jsons/dic_zyz_terrain_eff.json b/shared/resource/jsons/dic_zyz_terrain_eff.json index 38be7be51..91f95f9f2 100644 --- a/shared/resource/jsons/dic_zyz_terrain_eff.json +++ b/shared/resource/jsons/dic_zyz_terrain_eff.json @@ -898,5 +898,95 @@ "86": 100, "87": 100, "id": 10 + }, + { + "1": 100, + "2": 100, + "3": 100, + "4": 100, + "5": 100, + "6": 100, + "7": 100, + "8": 100, + "9": 100, + "10": 100, + "11": 100, + "12": 100, + "13": 100, + "14": 100, + "15": 100, + "16": 100, + "17": 100, + "18": 100, + "19": 100, + "20": 100, + "21": 100, + "22": 100, + "23": 100, + "24": 100, + "25": 100, + "26": 100, + "27": 100, + "28": 100, + "29": 100, + "30": 100, + "31": 100, + "32": 100, + "33": 100, + "34": 100, + "35": 100, + "36": 100, + "37": 100, + "38": 100, + "39": 100, + "40": 100, + "41": 100, + "42": 100, + "43": 100, + "44": 100, + "45": 100, + "46": 100, + "47": 100, + "48": 100, + "49": 100, + "50": 100, + "51": 100, + "52": 100, + "53": 100, + "54": 100, + "55": 100, + "56": 100, + "57": 100, + "58": 100, + "59": 100, + "60": 100, + "61": 100, + "62": 100, + "63": 100, + "64": 100, + "65": 100, + "66": 100, + "67": 100, + "68": 100, + "69": 100, + "70": 100, + "71": 100, + "72": 100, + "73": 100, + "74": 100, + "75": 100, + "76": 100, + "77": 100, + "78": 100, + "79": 100, + "80": 100, + "81": 100, + "82": 100, + "83": 100, + "84": 100, + "85": 100, + "86": 100, + "87": 100, + "id": 15 } ] \ No newline at end of file diff --git a/web-server/app/service/Auth.ts b/web-server/app/service/Auth.ts index e5066b192..5b0b5d332 100644 --- a/web-server/app/service/Auth.ts +++ b/web-server/app/service/Auth.ts @@ -11,7 +11,7 @@ import { isString } from 'underscore'; import { getAge } from '../pubUtils/timeUtil'; import { resResult } from '../pubUtils/util'; import { checkTeeanAgerTime } from '../pubUtils/authenticateUtil'; -import { authenticate } from '../pubUtils/httpUtil'; +// import { authenticate } from '../pubUtils/httpUtil'; import { checkTask } from 'app/pubUtils/taskUtil'; import { getChannelId, loginValidata } from '../pubUtils/sdkUtil'; import { LoginValidateData37 } from 'app/domain/sdk'; @@ -371,8 +371,8 @@ export default class Auth extends Service { const ctx = this.ctx; // TODO 接SDK console.log(name, idNum); - let result = await authenticate(name, idNum, ctx.userCode, ctx.pkgName); - if (!result) return ctx.service.utils.resResult(STATUS.AUTHEN_FAIL); + // let result = await authenticate(name, idNum, ctx.userCode, ctx.pkgName); + // if (!result) return ctx.service.utils.resResult(STATUS.AUTHEN_FAIL); let birthday = this.getBirthdayByIdCard(idNum); let user = await UserModel.authentication(ctx.uid, birthday, ''); diff --git a/web-server/app/service/Sdk.ts b/web-server/app/service/Sdk.ts index ea96f96cc..a831db5ab 100644 --- a/web-server/app/service/Sdk.ts +++ b/web-server/app/service/Sdk.ts @@ -29,7 +29,7 @@ export default class Sdk extends Service { public async pay37Callback(params: PayCallback37Data) { const { ctx } = this; const { app } = ctx; - let ip = ctx.header['x-real-ip']; + let ip = typeof ctx.header['x-real-ip'] == 'string'? ctx.header['x-real-ip']: ctx.header['x-real-ip'][0]; console.log('*****pay37Callback', ip) let checkResult = this.check37Sign(params);