数值:梦魇遗迹推荐战力

This commit is contained in:
yzh
2022-09-16 15:59:06 +08:00
parent 7fb378004f
commit af49eeff3a
@@ -4,7 +4,7 @@
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"RandomReward": "&", "RandomReward": "&",
@@ -23,14 +23,14 @@
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"heroInUI": "3&1013", "heroInUI": "3&1013",
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"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\n 想不到即使是在这里,也藏着不为人知的阴谋……\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\n ", "gkInfo": " 循着不详的气息,赵云一行人来到了一座神秘的小村庄。老人们说,他们是为了躲避连年战乱才来此地。\r\n 想不到即使是在这里,也藏着不为人知的阴谋……\r\n 这些阴兵,究竟由谁招来?山林里还有恶兽蠢蠢欲动……\r\n ",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "1&0|2&0", "progress": "1&0|2&0",
"progressDesc": "已逃走的百姓数量&被击杀的百姓数量", "progressDesc": "已逃走的百姓数量&被击杀的百姓数量",
@@ -43,7 +43,7 @@
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"RandomReward": "&", "RandomReward": "&",
@@ -54,22 +54,22 @@
"turnLimted": 20, "turnLimted": 20,
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军&\n解救所有被绑架的村民\n ", "victoryInfoInUI": "消灭所有敌军&\r\n解救所有被绑架的村民\r\n ",
"loseInfoInUI": "我方全部阵亡&20回合内未能胜利", "loseInfoInUI": "我方全部阵亡&20回合内未能胜利&村民死亡",
"starInfoInUI": "1.在20回合内获得胜利", "starInfoInUI": "1.在20回合内获得胜利",
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"progressDesc": "已解救的百姓数量&待解救的百姓数量", "progressDesc": "已解救的百姓数量&待解救的百姓数量",
@@ -80,9 +80,9 @@
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"RandomReward": "&", "RandomReward": "&",
@@ -101,14 +101,14 @@
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"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……", "gkInfo": " 诡异的阴兵,神秘的阴珠,残忍的血法……从巨鹿废墟到山林小村,一个巨大的阴谋似乎一直笼罩在冀州的上空。\r\n 现在赵云一行人终于来到了最后的祭坛,即将揭开这一切的始作俑者……",
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@@ -121,7 +121,7 @@
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"RandomReward": "&", "RandomReward": "&",
@@ -140,14 +140,14 @@
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\n 小心!她们来了!", "gkInfo": " 在枯井的周围,一群宫女装扮的幽鬼盘亘。\r\n 原来,这些是洛阳被焚毁时,惨死于皇宫中的宫女,因为长久以来的怨气而化为幽鬼,她们憎恨一切活着的人类。\r\n 小心!她们来了!",
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@@ -160,7 +160,7 @@
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"mapid": 2522, "mapid": 2522,
"script_id": "&", "script_id": "S_12522",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&10&0|31001&50000&0", "conditionReward": "22001&5&0|31002&300&0|11002&10&0|31001&50000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -179,14 +179,14 @@
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"gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\n 吱呀——推开大门,原来这里是一片墓室。\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……", "gkInfo": " 枯井的尽头是一条大门,出于好奇,赵云一行人穿越幽暗的隧道,来到大门前。\r\n 吱呀——推开大门,原来这里是一片墓室。\r\n 在昏黄的烛火中,他们看到了一群没有意识的侍卫,还有一个没有头颅的巨大身影……",
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"progress": "&", "progress": "&",
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@@ -199,7 +199,7 @@
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"mapid": 2523, "mapid": 2523,
"script_id": "&", "script_id": "S_12523",
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"RandomReward": "&", "RandomReward": "&",
@@ -212,20 +212,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在30回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在30回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&bianhua_red", "iconInMap": "spine&bianhua_red",
"iconName": "何后废陵", "iconName": "何后废陵",
"heroInUI": "3&3205", "heroInUI": "3&3205",
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"gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!", "gkInfo": " 何太后身材窈窕,风流妩媚,进宫之后更是凭借自身的心计一步步征服了汉灵帝的心。然其天性善妒,刘协出生后,感到自身地位动摇的何太后用鸩酒毒杀了王美人。\r\n 天道有轮回,外戚与宦官相争,何进身死,董卓进京,何太后也被逼饮下毒酒。\r\n 陵墓尽头,彼岸花开,何太后已超脱生死,可千万别停留在这里!",
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@@ -251,20 +251,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&guijiangguanhai", "iconInMap": "spine&guijiangguanhai",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3303", "heroInUI": "3&3303",
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\n明明在北海已经将他斩杀,为何,为何他又出现在这里!浑身充斥着死亡的气息,面孔却和在北海时无二,口称为复仇而来……\n难道……真的有黄天的存在?", "gkInfo": "本来只是泰山下的一座小城,却因曹操东征而战火不息,少年将军夏侯杰正在攻打泰山之际,一支早已被赵云等人消灭的军队却突然出现。\r\n明明在北海已经将他斩杀,为何,为何他又出现在这里!浑身充斥着死亡的气息,面孔却和在北海时无二,口称为复仇而来……\r\n难道……真的有黄天的存在?",
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"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -290,20 +290,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&caosong", "iconInMap": "spine&caosong",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3305", "heroInUI": "3&3305",
"detailUIBg": "1000_8", "detailUIBg": "1000_8",
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "他是……他是……\n眼前老者正是轻衣无比熟悉之人,从小便在他的庇护下长大,是无数曹家和夏侯家之人尊重的长辈。\n然而天下皆知他早已不幸遇害……\n虽然是熟悉的面孔,但狰狞的表情和恐怖的话语都在告诉轻衣,这人……非人……", "gkInfo": "他是……他是……\r\n眼前老者正是轻衣无比熟悉之人,从小便在他的庇护下长大,是无数曹家和夏侯家之人尊重的长辈。\r\n然而天下皆知他早已不幸遇害……\r\n虽然是熟悉的面孔,但狰狞的表情和恐怖的话语都在告诉轻衣,这人……非人……",
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@@ -316,7 +316,7 @@
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"mapid": 2533, "mapid": 2533,
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"RandomReward": "&", "RandomReward": "&",
@@ -329,20 +329,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&zhangrang_map", "iconInMap": "spine&zhangrang_map",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3307", "heroInUI": "3&3307",
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"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\n本来应该随着洛阳之变而和落水一起流逝了的身影,却在泰山重新归来。\n身负幽冥之力,以收割八百万魂魄为目标,他的出现再次让世间回想起了十年前的血腥恐怖……", "gkInfo": "张让……一个令无数士人高官,贩夫走卒闻之色变的名字。\r\n本来应该随着洛阳之变而和落水一起流逝了的身影,却在泰山重新归来。\r\n身负幽冥之力,以收割八百万魂魄为目标,他的出现再次让世间回想起了十年前的血腥恐怖……",
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@@ -367,21 +367,21 @@
"forcedCharactor": "&", "forcedCharactor": "&",
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭乌桓使者", "victoryInfoInUI": "消灭乌桓使者",
"loseInfoInUI": "我方全部阵亡\n乌桓使者逃出鲜卑聚落", "loseInfoInUI": "我方全部阵亡\r\n乌桓使者逃出鲜卑聚落",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wuhuanshizhe", "iconInMap": "spine&wuhuanshizhe",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3402", "heroInUI": "3&3402",
"detailUIBg": "1000_10", "detailUIBg": "1000_10",
"recommendedPower": 4719000, "recommendedPower": 17397200,
"previousGk": 1412, "previousGk": 1412,
"relatedGk": 2541, "relatedGk": 2541,
"movePoint": 643, "movePoint": 643,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\n鲜卑,一个日后将马踏万里,开启盛世的帝国,如今还只是乌桓治下的一个弱小身影,谁也不知道他的未来将是草原民族的第一次辉煌……", "gkInfo": "草原枯荣千百载,无数的部落兴起又灭亡,楼烦、东胡、匈奴、乌桓……强者一统穹野与中原争雄,留下连绵万里的烽火和哭嚎,而弱小的部落只能向强者奉上羔羊和劣酒,祈求强者的怜悯和来年春天的草场。\r\n鲜卑,一个日后将马踏万里,开启盛世的帝国,如今还只是乌桓治下的一个弱小身影,谁也不知道他的未来将是草原民族的第一次辉煌……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -393,7 +393,7 @@
"war_id": 12542, "war_id": 12542,
"dispatchJsonId": 12542, "dispatchJsonId": 12542,
"bg_img": 2542, "bg_img": 2542,
"mapid": 2542, "mapid": 12542,
"script_id": "&", "script_id": "&",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&12&0|31001&100000&0", "conditionReward": "22001&5&0|31002&300&0|11002&12&0|31001&100000&0",
@@ -407,20 +407,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&tuji", "iconInMap": "spine&tuji",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3404", "heroInUI": "3&3404",
"detailUIBg": "1000_11", "detailUIBg": "1000_11",
"recommendedPower": 5122500, "recommendedPower": 18692800,
"previousGk": 12541, "previousGk": 12541,
"relatedGk": 2542, "relatedGk": 2542,
"movePoint": 648, "movePoint": 648,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\n乌桓人日复一日地向草原索取,用鲜血和牛羊换取白狼的垂青和庇佑,他们始终坚信白狼神的后代注定统治草原,狼头大纛将插在南方中原的皇宫之上。\n然而,草原上从没有万年不败之部落,即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力,像过去三百年间一样,扫清四夷,虽远必往……", "gkInfo": "岁岁白狼扣边关,朝朝马策与刀环……\r\n乌桓人日复一日地向草原索取,用鲜血和牛羊换取白狼的垂青和庇佑,他们始终坚信白狼神的后代注定统治草原,狼头大纛将插在南方中原的皇宫之上。\r\n然而,草原上从没有万年不败之部落,即使已经风助残年的大汉也依然能在生命尽头爆发出非凡的能力,像过去三百年间一样,扫清四夷,虽远必往……",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -432,8 +432,8 @@
"war_id": 12543, "war_id": 12543,
"dispatchJsonId": 12543, "dispatchJsonId": 12543,
"bg_img": 2543, "bg_img": 2543,
"mapid": 2543, "mapid": 12543,
"script_id": "&", "script_id": "S_12543",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&12&0|31001&200000&0", "conditionReward": "71002&80&0|31002&500&0|11002&12&0|31001&200000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -446,20 +446,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&SL_dasaman", "iconInMap": "spine&SL_dasaman",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3407", "heroInUI": "3&3407",
"detailUIBg": "1000_12", "detailUIBg": "1000_12",
"recommendedPower": 5526100, "recommendedPower": 19988500,
"previousGk": 12542, "previousGk": 12542,
"relatedGk": 2543, "relatedGk": 2543,
"movePoint": 653, "movePoint": 653,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“名犯强汉者,虽远必诛。”\n四百年来帝国无数的天子帝皇,文人将帅以实际行动贯彻这这句话。\n有白登之围而匈奴西迁,有南越杀使而屠为九郡,有朝鲜不臣而及时诛灭。\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火,妄图征服中原。\n此时,一支白马汉骑深入草原,于冰天雪地之中来到乌桓人的祖廷,以手中长槊代替回应,发出大汉的怒火。\n借问大将谁?恐是霍嫖姚。", "gkInfo": "“名犯强汉者,虽远必诛。”\r\n四百年来帝国无数的天子帝皇,文人将帅以实际行动贯彻这这句话。\r\n有白登之围而匈奴西迁,有南越杀使而屠为九郡,有朝鲜不臣而及时诛灭。\r\n如今对大汉的虚弱深信不疑的乌桓再度挑起战火,妄图征服中原。\r\n此时,一支白马汉骑深入草原,于冰天雪地之中来到乌桓人的祖廷,以手中长槊代替回应,发出大汉的怒火。\r\n借问大将谁?恐是霍嫖姚。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -472,7 +472,7 @@
"dispatchJsonId": 12551, "dispatchJsonId": 12551,
"bg_img": 2551, "bg_img": 2551,
"mapid": 2551, "mapid": 2551,
"script_id": "&", "script_id": "S_12551",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&125000&0", "conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&125000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -485,20 +485,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&leixu", "iconInMap": "spine&leixu",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3501", "heroInUI": "3&3501",
"detailUIBg": "1000_13", "detailUIBg": "1000_13",
"recommendedPower": 6844400, "recommendedPower": 23511000,
"previousGk": 1520, "previousGk": 1520,
"relatedGk": 2551, "relatedGk": 2551,
"movePoint": 659, "movePoint": 659,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\n“哈哈哈,阿绪,叔叔我啊今天被一个了不起的大人物看中了,以后咱们雷家终于不是被人瞧不起的大头兵了!”\n“走,快和我一起走,阿绪!外面已经被曹操他们包围了,叔叔联系好了你陈叔,我们赶紧逃离这里,不能和皇上一起在这等死!”\n叔叔……\n那么好的叔叔,为什么就变成了现在这样,这么得……陌生……\n不过,即使叔叔变了,我也不会抛下叔叔,让叔叔一个人。既然做了山贼,那就帮叔叔做天下最厉害的山贼!做山贼中的王!", "gkInfo": "“叔叔我啊,最大的心愿就是能把阿绪你培养成材,能够当个两千石的大官,给我们雷家光宗耀祖。”\r\n“哈哈哈,阿绪,叔叔我啊今天被一个了不起的大人物看中了,以后咱们雷家终于不是被人瞧不起的大头兵了!”\r\n“走,快和我一起走,阿绪!外面已经被曹操他们包围了,叔叔联系好了你陈叔,我们赶紧逃离这里,不能和皇上一起在这等死!”\r\n叔叔……\r\n那么好的叔叔,为什么就变成了现在这样,这么得……陌生……\r\n不过,即使叔叔变了,我也不会抛下叔叔,让叔叔一个人。既然做了山贼,那就帮叔叔做天下最厉害的山贼!做山贼中的王!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -510,8 +510,8 @@
"war_id": 12552, "war_id": 12552,
"dispatchJsonId": 12552, "dispatchJsonId": 12552,
"bg_img": 2552, "bg_img": 2552,
"mapid": 12552, "mapid": 2552,
"script_id": "&", "script_id": "S_12552",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&125000&0", "conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&125000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -524,20 +524,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&chenlan", "iconInMap": "spine&chenlan",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3504", "heroInUI": "3&3504",
"detailUIBg": "1000_14", "detailUIBg": "1000_14",
"recommendedPower": 7473400, "recommendedPower": 25023700,
"previousGk": 12551, "previousGk": 12551,
"relatedGk": 2552, "relatedGk": 2552,
"movePoint": 663, "movePoint": 663,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\n在汝颍之地,“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。", "gkInfo": "“哈哈哈,我是大将军!我是天下无敌!”“不,不要杀我,不要杀我!”\r\n在汝颍之地,“虬髯无常”陈兰的名号即使在大别山群匪之中也是最令人胆寒的一个。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -549,8 +549,8 @@
"war_id": 12553, "war_id": 12553,
"dispatchJsonId": 12553, "dispatchJsonId": 12553,
"bg_img": 2553, "bg_img": 2553,
"mapid": 12553, "mapid": 2553,
"script_id": "&", "script_id": "S_12553",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&14&0|31001&250000&0", "conditionReward": "71002&80&0|31002&500&0|11002&14&0|31001&250000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -563,20 +563,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&leibo_ditu", "iconInMap": "spine&leibo_ditu",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3506", "heroInUI": "3&3506",
"detailUIBg": "1000_15", "detailUIBg": "1000_15",
"recommendedPower": 8143100, "recommendedPower": 26536500,
"previousGk": 12552, "previousGk": 12552,
"relatedGk": 2553, "relatedGk": 2553,
"movePoint": 668, "movePoint": 668,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\n“还有,还有你们,雷薄陈兰,你们这两个叛徒,背叛了朕,背叛了仲家!我袁术化为厉鬼,也不会放过你们这些人!”", "gkInfo": "“代汉者,当涂高也!我袁家早就注定会是取代汉室的天子!为什么,为什么你们都不跪下来朝拜朕!曹操,你这奸宦遗丑!刘备,这织席贩履之辈!孙策?我袁家的一条看门狗!为什么,为什么你们这些贱民要反对朕!”\r\n“还有,还有你们,雷薄陈兰,你们这两个叛徒,背叛了朕,背叛了仲家!我袁术化为厉鬼,也不会放过你们这些人!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -589,7 +589,7 @@
"dispatchJsonId": 12561, "dispatchJsonId": 12561,
"bg_img": 9261, "bg_img": 9261,
"mapid": 9261, "mapid": 9261,
"script_id": "&", "script_id": "S_12561",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&150000&0", "conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&150000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -602,20 +602,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wangcan", "iconInMap": "spine&wangcan",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3605", "heroInUI": "3&3605",
"detailUIBg": "1000_16", "detailUIBg": "1000_16",
"recommendedPower": 9742600, "recommendedPower": 31042400,
"previousGk": 1612, "previousGk": 1612,
"relatedGk": 2561, "relatedGk": 2561,
"movePoint": 673, "movePoint": 673,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\n无数士子在山中求学苦读,也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道,论道三日而不败的名家学子,王璨。", "gkInfo": "鹿门书院,由刘表到任荆州后,联合荆州世家共同建立的一座书院,在中原多年混战,无数士人百姓流离逃难的背景下,吸收了中原各家的精华,如今已经成为了天下规模最大,流派最多的书院。\r\n无数士子在山中求学苦读,也有无数宿儒学者在书院传道授业。其中最为出名的便是一人辩六道,论道三日而不败的名家学子,王璨。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -628,7 +628,7 @@
"dispatchJsonId": 12562, "dispatchJsonId": 12562,
"bg_img": 9262, "bg_img": 9262,
"mapid": 9262, "mapid": 9262,
"script_id": "&", "script_id": "S_12562",
"fixReward": "&", "fixReward": "&",
"conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&150000&0", "conditionReward": "22001&5&0|31002&300&0|11002&14&0|31001&150000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -641,20 +641,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&yanshi", "iconInMap": "spine&yanshi",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3601", "heroInUI": "3&3601",
"detailUIBg": "1000_17", "detailUIBg": "1000_17",
"recommendedPower": 10641100, "recommendedPower": 32772300,
"previousGk": 12561, "previousGk": 12561,
"relatedGk": 2562, "relatedGk": 2562,
"movePoint": 675, "movePoint": 675,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\n“这次山长出的题目好难呀,连月英姐姐都答不出来的题目我更是不会了,那个叫诸葛亮的小子居然能全部答上来。哼!肯定是作弊了,他怎么会有月英姐姐聪明呢!”\n“诶!!!!刚刚那个家伙是诸葛亮吧!是诸葛亮吧!那个家伙怎么来找月英姐姐了!!!什么?是来讨论学问的!???真的吗月英姐姐,月英姐姐你怎么脸红了呀?”\n“诸葛亮那个呆子,自从得到‘卧龙’的名号出师后就再也没来看望过月英姐姐了,那个呆子……我一定要替月英姐姐报仇!我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来,让他给月英姐姐道歉,居然敢这么久不来看望月英姐姐!”", "gkInfo": "“月英姐姐,听说今天新上山的那个叫诸葛的小子是从徐州逃难过来的,北方真的有那么乱吗?”\r\n“这次山长出的题目好难呀,连月英姐姐都答不出来的题目我更是不会了,那个叫诸葛亮的小子居然能全部答上来。哼!肯定是作弊了,他怎么会有月英姐姐聪明呢!”\r\n“诶!!!!刚刚那个家伙是诸葛亮吧!是诸葛亮吧!那个家伙怎么来找月英姐姐了!!!什么?是来讨论学问的!???真的吗月英姐姐,月英姐姐你怎么脸红了呀?”\r\n“诸葛亮那个呆子,自从得到‘卧龙’的名号出师后就再也没来看望过月英姐姐了,那个呆子……我一定要替月英姐姐报仇!我要找个时间偷偷让贤黄把诸葛亮那个大呆瓜绑过来,让他给月英姐姐道歉,居然敢这么久不来看望月英姐姐!”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -667,7 +667,7 @@
"dispatchJsonId": 12563, "dispatchJsonId": 12563,
"bg_img": 9263, "bg_img": 9263,
"mapid": 9263, "mapid": 9263,
"script_id": "&", "script_id": "S_12563",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&14&0|31001&300000&0", "conditionReward": "71002&80&0|31002&500&0|11002&14&0|31001&300000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -680,20 +680,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&sengren", "iconInMap": "spine&sengren",
"iconName": 0, "iconName": 0,
"heroInUI": "3&3610", "heroInUI": "3&3610",
"detailUIBg": "1000_18", "detailUIBg": "1000_18",
"recommendedPower": 11580200, "recommendedPower": 34502200,
"previousGk": 12562, "previousGk": 12562,
"relatedGk": 2563, "relatedGk": 2563,
"movePoint": 678, "movePoint": 678,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "chapter6_yiji", "spineInBigMap": "chapter6_yiji",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "走过一重重山门,越过一间间书舍。\n终于走到了鹿门山顶,这里应该就是水镜先生的居所了。\n只要能请来水镜先生,有他相助,大汉一定就能复兴。", "gkInfo": "走过一重重山门,越过一间间书舍。\r\n终于走到了鹿门山顶,这里应该就是水镜先生的居所了。\r\n只要能请来水镜先生,有他相助,大汉一定就能复兴。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -719,20 +719,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&houwang", "iconInMap": "spine&houwang",
"iconName": "武陵顽猴", "iconName": "武陵顽猴",
"heroInUI": "3&3701", "heroInUI": "3&3701",
"detailUIBg": "1000_19", "detailUIBg": "1000_19",
"recommendedPower": 14731300, "recommendedPower": 39572400,
"previousGk": 1712, "previousGk": 1712,
"relatedGk": 2571, "relatedGk": 2571,
"movePoint": 683, "movePoint": 683,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\n据说是在王莽之乱的那几年,整个大汉都在打仗,乱糟糟的一片,记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民,他们到来后大肆捕杀动物,这猴子的数量也一日少过一日。\n忽然有天,从山外面也来了一只猴子,这只猴子很快就成了猴王,它教会了小猴子们使枪弄棒,还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝,那酒真是美味啊……\n最后,那些流民放弃了捕猎这些狡猾的猴子,猴子们也终于没有外敌打扰,繁衍生长了起来。\n而那只外来的猴子,也再没能见到过。\n只是小老儿进山采药时,有时能在瀑布下面看到块长得像只猴子的大石头,许多小猴子围在石头边上,就像二百年前,那只猴王教导猴群时一样。", "gkInfo": "小老儿记得,武陵大山的猴子,本来只是群普通的野猴,日复一日得过着被野兽捕食,蛮夷驯养的日子,数量不曾增加也不曾减少。\r\n据说是在王莽之乱的那几年,整个大汉都在打仗,乱糟糟的一片,记得外面到处都是人杀来杀去。这武陵山也多了许多逃难来的流民,他们到来后大肆捕杀动物,这猴子的数量也一日少过一日。\r\n忽然有天,从山外面也来了一只猴子,这只猴子很快就成了猴王,它教会了小猴子们使枪弄棒,还学会了使用工具。用陷阱和木棍抵御流民的捕猎。小老儿还用只铜棍和它们换过猴儿酒喝,那酒真是美味啊……\r\n最后,那些流民放弃了捕猎这些狡猾的猴子,猴子们也终于没有外敌打扰,繁衍生长了起来。\r\n而那只外来的猴子,也再没能见到过。\r\n只是小老儿进山采药时,有时能在瀑布下面看到块长得像只猴子的大石头,许多小猴子围在石头边上,就像二百年前,那只猴王教导猴群时一样。",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -758,20 +758,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&wenyixiong", "iconInMap": "spine&wenyixiong",
"iconName": "桃源怒熊", "iconName": "桃源怒熊",
"heroInUI": "3&3704", "heroInUI": "3&3704",
"detailUIBg": "1000_20", "detailUIBg": "1000_20",
"recommendedPower": 15450300, "recommendedPower": 41722900,
"previousGk": 12571, "previousGk": 12571,
"relatedGk": 2572, "relatedGk": 2572,
"movePoint": 688, "movePoint": 688,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "“患者:山熊,观察时间:3天,症状:山熊躁动不安,无法安静睡眠。”\n“患者:山熊,观察时间:12天,症状:越加暴躁,对声音极度敏感,攻击性大幅增加,腹部出现多处溃烂和脓血症状,散发出异味,对生肉的进食欲望超过了果子和蜂蜜。”\n“患者:山熊,观察时间:26天……有村民接近这只山熊后出现了相似症状,无法分辨来人,依靠声音做出撕咬、嚎叫等攻击性行为,身上的异味大幅增加……”", "gkInfo": "“患者:山熊,观察时间:3天,症状:山熊躁动不安,无法安静睡眠。”\r\n“患者:山熊,观察时间:12天,症状:越加暴躁,对声音极度敏感,攻击性大幅增加,腹部出现多处溃烂和脓血症状,散发出异味,对生肉的进食欲望超过了果子和蜂蜜。”\r\n“患者:山熊,观察时间:26天……有村民接近这只山熊后出现了相似症状,无法分辨来人,依靠声音做出撕咬、嚎叫等攻击性行为,身上的异味大幅增加……”",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",
@@ -784,7 +784,7 @@
"dispatchJsonId": 12573, "dispatchJsonId": 12573,
"bg_img": 2573, "bg_img": 2573,
"mapid": 2573, "mapid": 2573,
"script_id": "&", "script_id": "S_12573",
"fixReward": "&", "fixReward": "&",
"conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0", "conditionReward": "71002&80&0|31002&500&0|11002&16&0|31001&350000&0",
"RandomReward": "&", "RandomReward": "&",
@@ -797,20 +797,20 @@
"fobiddenCharactor": "&", "fobiddenCharactor": "&",
"victoryInfoInUI": "消灭所有敌军", "victoryInfoInUI": "消灭所有敌军",
"loseInfoInUI": "我方全部阵亡", "loseInfoInUI": "我方全部阵亡",
"starInfoInUI": "1.我方无人阵亡;\n 2.在5回合内获得胜利", "starInfoInUI": "1.我方无人阵亡;\r\n 2.在5回合内获得胜利",
"cost": 10, "cost": 10,
"iconInMap": "spine&zhangzhongjing", "iconInMap": "spine&xiaozhizhu",
"iconName": "瘟疫毒蛛", "iconName": "瘟疫毒蛛",
"heroInUI": "3&3706", "heroInUI": "3&3706",
"detailUIBg": "1000_21", "detailUIBg": "1000_21",
"recommendedPower": 16494900, "recommendedPower": 43873500,
"previousGk": 12572, "previousGk": 12572,
"relatedGk": 2573, "relatedGk": 2573,
"movePoint": 693, "movePoint": 693,
"needPrepare": 1, "needPrepare": 1,
"spineInBigMap": "&", "spineInBigMap": "&",
"HeroNum": "6&6", "HeroNum": "6&6",
"gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\n从遥远的极西之地而来,携带着致命的毒素,占据了洞窟,躲藏在黑暗之中。\n无论是哪里来的妖魔鬼怪,危害我大汉子民的生命,我都会将你们铲除殆尽!", "gkInfo": "据医圣张机先生所言,这个洞窟里面就是感染了武陵大山无数生灵的疫病之源了。\r\n从遥远的极西之地而来,携带着致命的毒素,占据了洞窟,躲藏在黑暗之中。\r\n无论是哪里来的妖魔鬼怪,危害我大汉子民的生命,我都会将你们铲除殆尽!",
"HeroNum_1": "1&6", "HeroNum_1": "1&6",
"progress": "&", "progress": "&",
"progressDesc": "&", "progressDesc": "&",