diff --git a/game-server/app/servers/chat/handler/chatHandler.ts b/game-server/app/servers/chat/handler/chatHandler.ts index dbb568a94..88bd72954 100644 --- a/game-server/app/servers/chat/handler/chatHandler.ts +++ b/game-server/app/servers/chat/handler/chatHandler.ts @@ -1,7 +1,6 @@ import {Application, BackendSession} from 'pinus'; import { HeroModel } from '../../../db/Hero'; import Actor from '../../../pubUtils/actor'; -import { updateCe } from '../../../pubUtils/util'; export default function(app: Application) { return new ChatHandler(app); @@ -11,14 +10,6 @@ export class ChatHandler { constructor(private app: Application) { } - async test(msg: {}, session: BackendSession) { - let roleId = session.get('roleId') - let hero = await HeroModel.find().limit(1000); - for(let h of hero) { - await updateCe(h.roleId, h); - } - return 'success' - } /** * Send messages to users * diff --git a/game-server/app/servers/role/handler/heroHandler.ts b/game-server/app/servers/role/handler/heroHandler.ts index b76413b19..7f7ea067a 100644 --- a/game-server/app/servers/role/handler/heroHandler.ts +++ b/game-server/app/servers/role/handler/heroHandler.ts @@ -4,7 +4,8 @@ import { calPlayerCeAndSave } from '../../../services/playerCeService'; import { resResult } from '../../../pubUtils/util'; import { STATUS } from '../../../consts/statusCode'; import {HeroModel} from '../../../db/Hero'; -import { getJobInfoById, getMaxGradeByjobClass , updateHeroInfo} from '../../../pubUtils/gamedata'; +import { getJobInfoById, getMaxGradeByjobClass, getHeroInfoById, getGoodById } from '../../../pubUtils/gamedata'; +import { ITID, CONSUME_TYPE } from '../../../consts/consts'; export default function(app: Application) { return new HeroHandler(app); } @@ -32,16 +33,48 @@ export class HeroHandler { // 武将碎片合成 public async combine(msg: { hid: number}, session: BackendSession) { - // 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质 + let roleId: string = session.get('roleId'); + let roleName: string = session.get('roleName'); + let sid: string = session.get('sid'); + + let {hid} = msg; + // 检查是否存在武将 - // 检查碎片数量是否足够 + let hasHero = await HeroModel.findByHidAndRole(hid, roleId); + if(hasHero) return resResult(STATUS.ROLE_HERO_EXISTS); + // 根据dic_hero 获得 1. 碎片id 2. 碎片数量 3. 初始武将星级 4. 初始品质 + let dicHero = getHeroInfoById(hid); + if(!dicHero) return resResult(STATUS.ROLE_INFO_NOT_FOUND); + let {pieceId, quality, initialStars: star, pieceCount, jobid: job, name: hName} = dicHero; + // 碎片数量是否足够 + let costResult = await handleCost(roleId, sid, [{id: pieceId, count: pieceCount}]); + if(!costResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH); // createHero - // handleCost + let curHero = await HeroModel.createHero({ + roleId, roleName, hid, hName, star, quality, job + }); + await calPlayerCeAndSave(sid, roleId, [curHero]); + return resResult(STATUS.SUCCESS, {curHero}); } // 武将升级 public async lvUp(msg: { hid: number, type: number, material: Array<{id: number, count: number}>}, session: BackendSession) { + let roleId: string = session.get('roleId'); + let roleName: string = session.get('roleName'); + let sid: string = session.get('sid'); + + let { hid, type, material } = msg; + // 根据dic_goods 计算得材料可转换的经验 + let allExp = 0; + for(let {id, count} of material) { + let dicGoods = getGoodById(id); + if(!dicGoods) return resResult(STATUS.ROLE_INFO_NOT_FOUND); + let dicItid = ITID.get(dicGoods.itid); + if(!dicItid || dicItid.type != CONSUME_TYPE.EXP) { + return resResult(STATUS.ROLE_METERIAL_ERROR); + } + } // 根据dic_zyz_charexp 计算武将可以升的级数 // 检查材料是否满足升级需求 // 检查是否超出主公等级 @@ -59,10 +92,10 @@ export class HeroHandler { } // 武将觉醒 - public async wakeUp(msg: { hid: number, fire: number, fireStage: number}, session: BackendSession) { + public async wakeUp(msg: { hid: number, colorStar: number, fireStage: number}, session: BackendSession) { // 根据dic_hero 获得 碎片id // 根据dic_zyz_hero_wake 获得需要花费的碎片和材料 - // 特殊处理,初次觉醒fireStage传0,保存为 fire = 1, fireStage = 0,花费的材料取的0星的 + // 特殊处理,初次觉醒fireStage传0,保存为 colorStar = 1, fireStage = 0,花费的材料取的0星的 // 检查品质是否是橙色 // 升星阶,满6自动升星 // handleCost diff --git a/game-server/app/servers/role/handler/roleHandler.ts b/game-server/app/servers/role/handler/roleHandler.ts index 4d6148165..eb7061c47 100644 --- a/game-server/app/servers/role/handler/roleHandler.ts +++ b/game-server/app/servers/role/handler/roleHandler.ts @@ -30,17 +30,15 @@ export class RoleHandler { } async initHeros(roleId: string, roleName: string) { - const seqId = await CounterModel.getNewCounter(COUNTER.HID); - let ce = calculateCE({hid: 1, lv: 1}); const heroInfo = { roleId, roleName, hid: 1, hName: '曹操', - seqId, - star: 0, - ce + quality: 1, + job: 1, + star: 0 } await HeroModel.createHero(heroInfo); } diff --git a/game-server/app/services/battleService.ts b/game-server/app/services/battleService.ts index c65a53b32..571aff69a 100644 --- a/game-server/app/services/battleService.ts +++ b/game-server/app/services/battleService.ts @@ -204,8 +204,8 @@ async function checkCond(roleId: string, heroes, type: number, param: number, cn switch (type) { case 1: for(let seqId of heroes) { - const {star, fire} = await HeroModel.findBySeqIdAndRole(seqId, roleId); - if (star + fire >= param) { + const {star, colorStar} = await HeroModel.findBySeqIdAndRole(seqId, roleId); + if (star + colorStar >= param) { heroCnt++; } } diff --git a/gm-server/app/service/users.ts b/gm-server/app/service/users.ts index d83a32dbc..2639c2d5e 100644 --- a/gm-server/app/service/users.ts +++ b/gm-server/app/service/users.ts @@ -194,17 +194,12 @@ export default class GMUsers extends Service { for(let hid of hids) { let hero = await HeroModel.findByHidAndRole(hid, roleId); if(hero) continue; - const seqId = await CounterModel.getNewCounter(COUNTER.HID)||-1; let dicHero = ctx.service.utils.getHeroById(hid); - if(!dicHero) continue; + if(!dicHero) continue; + let {quality, initialStars: star, jobid: job, name: hName} = dicHero; const heroInfo = { - roleId, - roleName: role.roleName, - hid: hid, - hName: dicHero.name, - seqId, - lv: hlv, - star: dicHero.quality + roleId, roleName: role.roleName, hid, hName, star, quality, job, + lv: hlv } heroInfos.push(heroInfo); } diff --git a/shared/consts/consts.ts b/shared/consts/consts.ts index 928785b29..2718a65a6 100644 --- a/shared/consts/consts.ts +++ b/shared/consts/consts.ts @@ -46,7 +46,9 @@ export const CONSUME_TYPE = { CONSUME: 1, // 消耗品 SOUL: 2, // 将魂 BLUEPRT: 3, // 藏宝图 - POINT: 4 // 远征币等 + POINT: 4, // 远征币等 + EXP: 5, // 经验书 + FAVOUR: 6 // 好感度道具 }; const itid_array = [ @@ -72,6 +74,8 @@ const itid_array = [ { id: 20, name: '布鞋', goodType: GOOD_TYPE.EQUIP }, { id: 21, name: '饰品', goodType: GOOD_TYPE.EQUIP }, { id: 22, name: '消耗类物品(图纸类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME }, + { id: 35, name: '消耗类物品(经验书)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.EXP }, + { id: 36, name: '消耗类物品(好感道具)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.FAVOUR }, { id: 23, name: '消耗类物品(材料类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME }, { id: 24, name: '消耗类物品(宝箱类)', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.CONSUME }, { id: 26, name: '武将碎片', goodType: GOOD_TYPE.CONSUMES, type: CONSUME_TYPE.SOUL }, diff --git a/shared/consts/statusCode.ts b/shared/consts/statusCode.ts index 585b68f1d..4b737bd33 100644 --- a/shared/consts/statusCode.ts +++ b/shared/consts/statusCode.ts @@ -114,11 +114,13 @@ export const STATUS = { // 通用 30000 - 30099 ROLE_INFO_NOT_FOUND: { code: 30000, simStr: '数据表未找到' }, + ROLE_MATERIAL_NOT_ENOUGH: { code: 30001, simStr: '材料数量不足' }, // 武将养成通用 30100 - 30199 HERO_JOB_REACH_MAX_STAGE: {code: 30100, simStr: '武将已达到最大的职业阶级'}, HERO_JOB_STAGE_REACH_MAX_STAGE: {code: 30101, simStr: '武将已训练到最大阶段'}, // 武将合成,升级,升星,升品相关 30200 - 30299 - + ROLE_HERO_EXISTS: {code: 30200, simStr: '已存在武将不可合成' }, + ROLE_METERIAL_ERROR: {code: 30201, simStr: '材料错误' }, // 武将训练,好感度,羁绊,时装相关 30300 - 30399 // 社交相关状态 40000 - 49999 diff --git a/shared/db/Hero.ts b/shared/db/Hero.ts index e6b0795ac..9ae0c267c 100644 --- a/shared/db/Hero.ts +++ b/shared/db/Hero.ts @@ -1,7 +1,6 @@ import BaseModel from './BaseModel'; import { index, getModelForClass, prop, Ref, mongoose } from '@typegoose/typegoose'; import Equip from './Equip'; -import { updateCe } from '../pubUtils/util'; /** * 英雄表 @@ -12,7 +11,7 @@ interface heroUpdate { ce?: number; star?: number; starStage?: number; - fire?: number; + colorStar?: number; fireStage?: number; quality?: number; job?:number; @@ -62,7 +61,7 @@ export default class Hero extends BaseModel { @prop({ required: true, default: 0 }) starStage: number; // 星级六维阶段 @prop({ required: true, default: 0 }) - fire: number; // 觉醒, 彩星 + colorStar: number; // 觉醒, 彩星 @prop({ required: true, default: 0 }) fireStage: number; // 觉醒六维阶段 @@ -115,17 +114,15 @@ export default class Hero extends BaseModel { const hero = await HeroModel.findOneAndUpdate({ roleId, hid }, {$push: {equips: equipId}}, {new: true}).lean(lean); if (hero) { await Equip.putOn(hero.hid, equipId); - await updateCe(roleId, hero ) } return hero; } - public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, star: number, hName: string, seqId: number, lv?:number, ce: number}, lean = true) { + public static async createHero(heroInfo: {roleId: string, roleName: string, hid: number, hName: string, star: number, quality: number, job: number, lv?: number }, lean = true) { const doc = new HeroModel(); const update = Object.assign(doc.toJSON(), heroInfo); delete update._id; - const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).lean(lean); - await updateCe(heroInfo.roleId, hero); + const hero = await HeroModel.findOneAndUpdate({roleId: heroInfo.roleId, hid: heroInfo.hid}, update, {upsert: true, new: true}).select('hid hName lv exp star starStage colorStar fireStage quality job jobStage connections favour favourLv skins equips').lean(lean); return hero; } diff --git a/shared/pubUtils/actor.ts b/shared/pubUtils/actor.ts index 52efdfc90..d548ec474 100644 --- a/shared/pubUtils/actor.ts +++ b/shared/pubUtils/actor.ts @@ -7,7 +7,7 @@ export default class Actor { private lv: number = 0; private oldCe: number = 0; private star: number = 0; - private fire: number = 0; + private colorStar: number = 0; private equips: Array = []; private conections: Array<{id: number;name: string;valid: boolean;}> = []; /**被动技能 */ @@ -19,9 +19,9 @@ export default class Actor { this.lv = hero.lv; this.oldCe = hero.ce; this.star = hero.star; - this.fire = hero.fire; + this.colorStar = hero.colorStar; this.equips = hero.equips; - console.log(this.hid, this.lv, this.oldCe, this.star, this.fire, this.conections); + console.log(this.hid, this.lv, this.oldCe, this.star, this.colorStar, this.conections); this.updateActorEffect(); } diff --git a/web-server/app/service/Auth.ts b/web-server/app/service/Auth.ts index 34b393afe..887312612 100644 --- a/web-server/app/service/Auth.ts +++ b/web-server/app/service/Auth.ts @@ -1,5 +1,4 @@ import { FIX_SMS_CODE_TELS, COUNTER } from '@consts/consts'; -import { CounterModel } from '@db/Counter'; import { DEFAULT_HEROES } from '@consts/consts'; import { HeroModel } from '@db/Hero'; import { RoleModel } from '@db/Role'; @@ -138,23 +137,17 @@ export default class Auth extends Service { if(hero) { continue; } - const seqId = await CounterModel.getNewCounter(COUNTER.HID)||-1; + let dicHero = getHeroInfoById(hid); if(!dicHero) { break; } + let {quality, initialStars: star, jobid: job, name: hName} = dicHero; - const heroInfo = { - roleId, - roleName: role.roleName, - hid: hid, - hName: dicHero.name, - seqId, - star: dicHero.quality, - lv: 30, - ce: 100 - } - await HeroModel.createHero(heroInfo); + hero = await HeroModel.createHero({ + roleId, roleName: role.roleName, hid, hName, star, lv: 30, quality, job + }); + } return ctx.service.utils.resResult(STATUS.SUCCESS, { roleId: role.roleId }); }