远征:重置使用历史最高战力
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@@ -6,7 +6,7 @@ import { ExpeditionPointModel } from '../../../db/ExpeditionPoint';
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import { RoleModel } from '../../../db/Role';
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import { genCode, getWarTypeName } from '../../../pubUtils/util';
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import { getPointRewardStatus, getResetRemainCnt, findOrCreateEnemies, getExpeditionStatus } from '../../../services/expeditionService';
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import { DEBUG_MAGIC_WORD, EXPEDITION_WAR_RECORD_STATUS, ITEM_CHANGE_REASON, KING_EXP_RATIO_TYPE, LINEUP_NUM, TASK_TYPE, TA_EVENT } from '../../../consts';
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import { DEBUG_MAGIC_WORD, EXPEDITION_WAR_RECORD_STATUS, ITEM_CHANGE_REASON, KING_EXP_RATIO_TYPE, TASK_TYPE, TA_EVENT } from '../../../consts';
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import { WarReward } from '../../../services/warRewardService';
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import { addItems } from '../../../services/role/rewardService';
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import { getAp, setAp } from '../../../services/actionPointService';
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@@ -60,7 +60,7 @@ export class ExpeditionBattleHandler {
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await ExpeditionRecordModel.hideRecord(roleId); // 刷掉旧关卡
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// 我方战力
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let myCe = await getSumCe(roleId, LINEUP_NUM);
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let myCe = await getSumCe(roleId);
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// 每一关的挑战状态
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let { expeditionCode, heroes } = await ExpeditionRecordModel.createRecord({
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roleId, roleName, heroes: [], myCe
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