关卡:星级结算

This commit is contained in:
luying
2021-11-10 16:39:20 +08:00
parent 3b2624bda2
commit b15a9088e8
3 changed files with 19 additions and 14 deletions
@@ -12,7 +12,7 @@ import { addItems } from '../../../services/rewardService';
import { getAp, setAp } from '../../../services/actionPointService';
import { STATUS } from '../../../consts/statusCode';
import { resResult } from '../../../pubUtils/util';
import { checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
import { calculateWarStar, checkBattleHeroes, roleLevelup } from '../../../services/normalBattleService';
import { checkActivityTask, checkTask, checkTaskInBattleEnd } from '../../../services/taskService';
import { gameData } from '../../../pubUtils/data';
import * as dicParam from '../../../pubUtils/dicParam';
@@ -177,9 +177,9 @@ export class ExpeditionBattleHandler {
* 战斗结算
* 结算战斗奖励,更新远征状态
*/
async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number }, session: BackendSession) {
async battleEnd(msg: { expeditionCode: string, expeditionId: number, battleCode: string, battleId: number, isSuccess: boolean, heroes: Array<{ dataId: number, hp: number, ap: number }>, enemies: Array<{ dataId: number, hp: number, ap: number }>, star: number, stars: number[] }, session: BackendSession) {
const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, enemies } = msg;
const { expeditionCode, battleCode, battleId, expeditionId, isSuccess, heroes = [], star, stars = [], enemies } = msg;
let roleId = session.get('roleId');
let roleName = session.get('roleName');
const serverId = session.get('serverId');
@@ -228,16 +228,24 @@ export class ExpeditionBattleHandler {
}, true);
// 更新点数
role = await RoleModel.increaseExpeditionPoint(roleId, isSuccess ? dicParam.EXPEDITION_CONST.EXPEDITION_CONST_POINTS : 0);
let { expeditionPoint = 0 } = role;
let { expeditionPoint = 0, warStar = [] } = role;
// 关卡奖励
let warReward = new WarReward(roleId, roleName, sid, battleId, isSuccess);
let reward = await warReward.saveReward(1);
let actordata = await roleLevelup(KING_EXP_RATIO_TYPE.BATTLE, roleId, isSuccess ? warInfo.kingExp : 0, session);// 主公升级经验
let curWarStar = warStar.find(cur => cur.id == battleId);
let { newWarStars, newStar } = calculateWarStar(warStar, battleId, stars);
if (isSuccess) {
// 更新下一关状态
await ExpeditionWarRecordModel.updateStatus(expeditionCode, expeditionId + 1, EXPEDITION_WAR_RECORD_STATUS.WAITING);
if (!curWarStar || newStar > curWarStar.star) {
await RoleModel.updateRoleInfo(roleId, { warStar: newWarStars });
}
}
await checkTaskInBattleEnd(serverId, roleId, sid, battleId, dbHeroes, star);