diff --git a/shared/resource/jsons/dic_zyz_closelevel.json b/shared/resource/jsons/dic_zyz_closelevel.json index a55bface7..3a981fe9d 100644 --- a/shared/resource/jsons/dic_zyz_closelevel.json +++ b/shared/resource/jsons/dic_zyz_closelevel.json @@ -3,60 +3,70 @@ "id": 1, "lv": 1, "value": 50, - "comBattleAdd": 2 + "comBattleAdd": 2, + "seid": 2800 }, { "id": 2, "lv": 2, "value": 100, - "comBattleAdd": 4 + "comBattleAdd": 4, + "seid": 2801 }, { "id": 3, "lv": 3, "value": 160, - "comBattleAdd": 6 + "comBattleAdd": 6, + "seid": 2802 }, { "id": 4, "lv": 4, "value": 230, - "comBattleAdd": 8 + "comBattleAdd": 8, + "seid": 2803 }, { "id": 5, "lv": 5, "value": 310, - "comBattleAdd": 10 + "comBattleAdd": 10, + "seid": 2804 }, { "id": 6, "lv": 6, "value": 400, - "comBattleAdd": 13 + "comBattleAdd": 13, + "seid": 2805 }, { "id": 7, "lv": 7, "value": 500, - "comBattleAdd": 16 + "comBattleAdd": 16, + "seid": 2806 }, { "id": 8, "lv": 8, "value": 610, - "comBattleAdd": 19 + "comBattleAdd": 19, + "seid": 2807 }, { "id": 9, "lv": 9, "value": 730, - "comBattleAdd": 22 + "comBattleAdd": 22, + "seid": 2808 }, { "id": 10, "lv": 10, "value": 860, - "comBattleAdd": 25 + "comBattleAdd": 25, + "seid": 2809 } ] \ No newline at end of file diff --git a/shared/resource/jsons/dic_zyz_se.json b/shared/resource/jsons/dic_zyz_se.json index 16e639b66..defa1bf40 100644 --- a/shared/resource/jsons/dic_zyz_se.json +++ b/shared/resource/jsons/dic_zyz_se.json @@ -5718,6 +5718,196 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 2800, + "name": "情比金坚1", + "info": "伤害和减伤增加2%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&2&2&14&2&2", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2801, + "name": "情比金坚2", + "info": "伤害和减伤增加4%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&4&4&14&4&4", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2802, + "name": "情比金坚3", + "info": "伤害和减伤增加6%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&6&6&14&6&6", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2803, + "name": "情比金坚4", + "info": "伤害和减伤增加8%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&8&8&14&8&8", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2804, + "name": "情比金坚5", + "info": "伤害和减伤增加10%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&10&10&14&10&10", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2805, + "name": "情比金坚6", + "info": "伤害和减伤增加13%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&13&13&14&13&13", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2806, + "name": "情比金坚7", + "info": "伤害和减伤增加16%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&16&16&14&16&16", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2807, + "name": "情比金坚8", + "info": "伤害和减伤增加19%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&19&19&14&19&19", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2808, + "name": "情比金坚9", + "info": "伤害和减伤增加22%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&22&22&14&22&22", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, + { + "id": 2809, + "name": "情比金坚10", + "info": "伤害和减伤增加25%", + "img": 1, + "isShow": 1, + "condition": "&", + "aim": 99, + "percent": 999, + "node": 999, + "type": 200, + "gainvalue": "13&25&25&14&25&25", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 11001, "name": "坚守1", @@ -10376,7 +10566,7 @@ { "id": 101511, "name": "煮酒", - "info": "反击伤害+50%,有50%的概率对目标施加【封技】,持续1回合\n\n【封技】:无法使用回合技和怒气技", + "info": "反击伤害+50%,有50%的概率对目标施加【封技】,持续1回合\r\n\r\n【封技】:无法使用回合技和怒气技", "img": "zhujiu", "isShow": 1, "condition": "&", @@ -10433,7 +10623,7 @@ { "id": 201111, "name": "勇将夺甲1", - "info": "对指定敌军造成100%的物理伤害,若攻击方向1格内有敌军,则对其造成50%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\n\n【破甲】:物防-10%", + "info": "对指定敌军造成100%的物理伤害,若攻击方向1格内有敌军,则对其造成50%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\r\n\r\n【破甲】:物防-10%", "img": 1, "isShow": 0, "condition": "&", @@ -10490,7 +10680,7 @@ { "id": 201121, "name": "勇将夺甲2", - "info": "对指定敌军造成115%的物理伤害,若攻击方向1格内有敌军,则对其造成70%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\n\n【破甲】:物防-10%", + "info": "对指定敌军造成115%的物理伤害,若攻击方向1格内有敌军,则对其造成70%的物理伤害,并对所有攻击目标施加【破甲】,持续2回合\r\n\r\n【破甲】:物防-10%", "img": 1, "isShow": 0, "condition": "&", @@ -10547,7 +10737,7 @@ { "id": 201211, "name": "拨矢啖睛1", - "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n\n【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", + "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\r\n\r\n【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", "img": 1, "isShow": 0, "condition": "&", @@ -10661,7 +10851,7 @@ { "id": 201221, "name": "拨矢啖睛2", - "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n\n【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", + "info": "自身获得【啖睛】;并使【挑畔】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\r\n\r\n【啖睛1】:反弹+%;战斗开始时,对敌人施加1个随机减益状态", "img": 1, "isShow": 0, "condition": "&", @@ -10775,7 +10965,7 @@ { "id": 201311, "name": "刚烈1", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "ganglie", "isShow": 1, "condition": "&", @@ -10832,7 +11022,7 @@ { "id": 201321, "name": "刚烈2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "ganglie", "isShow": 1, "condition": "&", @@ -10889,7 +11079,7 @@ { "id": 201331, "name": "刚烈3", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "ganglie", "isShow": 1, "condition": "&", @@ -11554,7 +11744,7 @@ { "id": 401111, "name": "战熊号角1", - "info": "召唤一只攻击为自身100%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽1】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\n\n【猛兽1】:物攻+10%;暴击率+5%;物防+10%", + "info": "召唤一只攻击为自身100%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽1】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\r\n\r\n【猛兽1】:物攻+10%;暴击率+5%;物防+10%", "img": 1, "isShow": 0, "condition": "&", @@ -11649,7 +11839,7 @@ { "id": 401121, "name": "战熊号角2", - "info": "召唤一只攻击为自身80%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽2】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\n\n【猛兽2】:物攻+20%;暴击率+10%;物防+20%", + "info": "召唤一只攻击为自身80%的熊协助作战;若熊已经在场,恢复其50%的生命,并使其获得【猛兽2】,持续2回合;当夏侯渊受到攻击时,如果熊在场,则由熊承担全部伤害\r\n\r\n【猛兽2】:物攻+20%;暴击率+10%;物防+20%", "img": 1, "isShow": 0, "condition": "&", @@ -11744,7 +11934,7 @@ { "id": 401211, "name": "奔袭1", - "info": "对指定敌军造成135/153%的物理伤害;自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\n\n【迅捷】:移动力+1", + "info": "对指定敌军造成135/153%的物理伤害;自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\r\n\r\n【迅捷】:移动力+1", "img": 1, "isShow": 0, "condition": "&", @@ -11801,7 +11991,7 @@ { "id": 401221, "name": "奔袭2", - "info": "对指定敌军造成135/153%的物理伤害;自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\n\n【迅捷】:移动力+1", + "info": "对指定敌军造成135/153%的物理伤害;自身朝攻击反方向移动1格;获得【迅捷】,持续2回合\r\n\r\n【迅捷】:移动力+1", "img": 1, "isShow": 0, "condition": "&", @@ -11858,7 +12048,7 @@ { "id": 401311, "name": "镇魂箭1", - "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续1回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续1回合\r\n\r\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", "img": "zhenhunjian", "isShow": 1, "condition": "602&0&2", @@ -11896,7 +12086,7 @@ { "id": 401321, "name": "镇魂箭2", - "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续2回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续2回合\r\n\r\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", "img": "zhenhunjian", "isShow": 1, "condition": "602&0&2", @@ -11915,7 +12105,7 @@ { "id": 401331, "name": "镇魂箭3", - "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续3回合\n\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", + "info": "主动攻击后,对目标所在格子及周围1格范围的格子施加【地陷】,持续3回合\r\n\r\n【地陷】:若敌军在此格结束行动,随机施加1个减益状态", "img": "zhenhunjian", "isShow": 1, "condition": "602&0&2", @@ -12067,7 +12257,7 @@ { "id": 501111, "name": "十面埋伏1", - "info": "对范围内敌军造成180%的策略伤害,伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲1】;该技能可以格子为目标施放。\n\n【破甲】:物防-20%", + "info": "对范围内敌军造成180%的策略伤害,伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲1】;该技能可以格子为目标施放。\r\n\r\n【破甲】:物防-20%", "img": 1, "isShow": 0, "condition": "&", @@ -12124,7 +12314,7 @@ { "id": 501121, "name": "十面埋伏2", - "info": "对范围内敌军造成220%的策略伤害,伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲2】;该技能可以格子为目标施放。\n\n【破甲】:物防-20%", + "info": "对范围内敌军造成220%的策略伤害,伤害由范围内所有敌军分摊承受;对范围内物防最高的1个敌军施加【破甲2】;该技能可以格子为目标施放。\r\n\r\n【破甲】:物防-20%", "img": 1, "isShow": 0, "condition": "&", @@ -12181,7 +12371,7 @@ { "id": 501211, "name": "十胜天机1", - "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】;使用技能后可再移动2格及攻击。\n\n【剑风1】:普攻射程+1,持续2回合", + "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风1】;使用技能后可再移动2格及攻击。\r\n\r\n【剑风1】:普攻射程+1,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -12314,7 +12504,7 @@ { "id": 501221, "name": "十胜天机2", - "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风2】;使用技能后可再移动2格及攻击。\n\n【剑风2】:普攻射程+2,持续2回合", + "info": "消耗自身30%的生命(最多降为1);清除3格范围内其他友军1个减益状态;使自身获得【剑风2】;使用技能后可再移动2格及攻击。\r\n\r\n【剑风2】:普攻射程+2,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -12580,7 +12770,7 @@ { "id": 501511, "name": "遗计", - "info": "郭嘉阵亡后,使所有其他友军恢复30%生命并获得【遗计】,持续2回合\n【遗计】:暴击率+15%,吸血+30%", + "info": "郭嘉阵亡后,使所有其他友军恢复30%生命并获得【遗计】,持续2回合\r\n【遗计】:暴击率+15%,吸血+30%", "img": "yiji", "isShow": 1, "condition": "&", @@ -12656,7 +12846,7 @@ { "id": 701111, "name": "双铁烈击1", - "info": "对指定敌军造成150/170%的物理伤害;若对方反击,则对其发动一次50%物理伤害的额外攻击;行动结束后自身获得【锐眼2】\n\n【锐眼2】:暴击率+%", + "info": "对指定敌军造成150/170%的物理伤害;若对方反击,则对其发动一次50%物理伤害的额外攻击;行动结束后自身获得【锐眼2】\r\n\r\n【锐眼2】:暴击率+%", "img": 1, "isShow": 0, "condition": "&", @@ -12713,7 +12903,7 @@ { "id": 701121, "name": "双铁烈击2", - "info": "对指定敌军造成150/170%的物理伤害;若对方反击,则对其发动一次70%物理伤害的额外攻击;行动结束后自身获得【锐眼3】\n\n【锐眼3】:暴击率+%", + "info": "对指定敌军造成150/170%的物理伤害;若对方反击,则对其发动一次70%物理伤害的额外攻击;行动结束后自身获得【锐眼3】\r\n\r\n【锐眼3】:暴击率+%", "img": 1, "isShow": 0, "condition": "&", @@ -13625,7 +13815,7 @@ { "id": 1001211, "name": "断援1", - "info": "自身获得【固守1】,持续2回合;对自身1圈范围内敌军施加【缠足】,持续1回合\n\n【固守1】:物理减伤+10%,策略减伤+10%\n【缠足】:移动力-1", + "info": "自身获得【固守1】,持续2回合;对自身1圈范围内敌军施加【缠足】,持续1回合\r\n\r\n【固守1】:物理减伤+10%,策略减伤+10%\r\n【缠足】:移动力-1", "img": 1, "isShow": 0, "condition": "&", @@ -13682,7 +13872,7 @@ { "id": 1001221, "name": "断援2", - "info": "自身获得【固守2】,持续2回合;对自身1圈范围内敌军施加【缠足】,持续1回合\n\n【固守2】:物理减伤+20%,策略减伤+20%\n【缠足】:移动力-1", + "info": "自身获得【固守2】,持续2回合;对自身1圈范围内敌军施加【缠足】,持续1回合\r\n\r\n【固守2】:物理减伤+20%,策略减伤+20%\r\n【缠足】:移动力-1", "img": 1, "isShow": 0, "condition": "&", @@ -14081,7 +14271,7 @@ { "id": 1201211, "name": "鼓舞1", - "info": "使指定友军获得【鼓舞2】,持续2回合\n\n【鼓舞2】:命中+%", + "info": "使指定友军获得【鼓舞2】,持续2回合\r\n\r\n【鼓舞2】:命中+%", "img": 1, "isShow": 0, "condition": "&", @@ -14100,7 +14290,7 @@ { "id": 1201221, "name": "鼓舞2", - "info": "使指定友军获得【鼓舞3】,持续2回合\n\n【鼓舞3】:命中+%", + "info": "使指定友军获得【鼓舞3】,持续2回合\r\n\r\n【鼓舞3】:命中+%", "img": 1, "isShow": 0, "condition": "&", @@ -14119,7 +14309,7 @@ { "id": 1201311, "name": "识破1", - "info": "行动结束时,获得1层【识破1】\n\n【识破1】:物攻+2%,可叠10层", + "info": "行动结束时,获得1层【识破1】\r\n\r\n【识破1】:物攻+2%,可叠10层", "img": "shipo", "isShow": 1, "condition": "702&", @@ -14157,7 +14347,7 @@ { "id": 1201321, "name": "识破2", - "info": "行动结束时,获得1层【识破1】\n\n【识破1】:物攻+4%,可叠5层", + "info": "行动结束时,获得1层【识破1】\r\n\r\n【识破1】:物攻+4%,可叠5层", "img": "shipo", "isShow": 1, "condition": "702&", @@ -14195,7 +14385,7 @@ { "id": 1201331, "name": "识破3", - "info": "行动结束时,获得1层【识破1】\n\n【识破1】:物攻+5%,可叠4层", + "info": "行动结束时,获得1层【识破1】\r\n\r\n【识破1】:物攻+5%,可叠4层", "img": "shipo", "isShow": 1, "condition": "702&", @@ -14746,7 +14936,7 @@ { "id": 1501311, "name": "谋胆1", - "info": "每次行动结束时,获得1层【谋胆1】\n\n【谋胆1】:物攻+2%;暴击率提升2%;最多3层", + "info": "每次行动结束时,获得1层【谋胆1】\r\n\r\n【谋胆1】:物攻+2%;暴击率提升2%;最多3层", "img": "moudan", "isShow": 1, "condition": "702&", @@ -14784,7 +14974,7 @@ { "id": 1501321, "name": "谋胆2", - "info": "每次行动结束时,获得1层【谋胆2】\n\n【谋胆2】:物攻+3%;暴击率提升3%;最多3层", + "info": "每次行动结束时,获得1层【谋胆2】\r\n\r\n【谋胆2】:物攻+3%;暴击率提升3%;最多3层", "img": "moudan", "isShow": 1, "condition": "702&", @@ -14822,7 +15012,7 @@ { "id": 1501331, "name": "谋胆3", - "info": "每次行动结束时,获得1层【谋胆3】\n\n【谋胆3】:物攻+4%;暴击率提升4%;最多3层", + "info": "每次行动结束时,获得1层【谋胆3】\r\n\r\n【谋胆3】:物攻+4%;暴击率提升4%;最多3层", "img": "moudan", "isShow": 1, "condition": "702&", @@ -15069,7 +15259,7 @@ { "id": 1701211, "name": "长坂断喝1", - "info": "对范围内敌军造成81/95%的物理伤害,对其施加【胆裂1/2】,持续2回合\n\n【胆裂1】:物防-%;行动结束时怒气-", + "info": "对范围内敌军造成81/95%的物理伤害,对其施加【胆裂1/2】,持续2回合\r\n\r\n【胆裂1】:物防-%;行动结束时怒气-", "img": 1, "isShow": 0, "condition": "&", @@ -15145,7 +15335,7 @@ { "id": 1701221, "name": "长坂断喝2", - "info": "对范围内敌军造成81/95%的物理伤害,对其施加【胆裂1/2】,持续2回合\n\n【胆裂2】:物防-%;行动结束时怒气-", + "info": "对范围内敌军造成81/95%的物理伤害,对其施加【胆裂1/2】,持续2回合\r\n\r\n【胆裂2】:物防-%;行动结束时怒气-", "img": 1, "isShow": 0, "condition": "&", @@ -15962,7 +16152,7 @@ { "id": 1801511, "name": "插标卖首", - "info": "当敌人对自身3格范围内的友军发动主动攻击,该对战结束后关羽对攻击者施加【插标卖首】\n\n【插标卖首】:关羽攻击带有该状态敌人时暴击率+20%,持续2回合", + "info": "当敌人对自身3格范围内的友军发动主动攻击,该对战结束后关羽对攻击者施加【插标卖首】\r\n\r\n【插标卖首】:关羽攻击带有该状态敌人时暴击率+20%,持续2回合", "img": "chabiaomaishou", "isShow": 1, "condition": "&", @@ -16912,7 +17102,7 @@ { "id": 2101111, "name": "一箭穿心1", - "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\n\n【箭毒】:每移动1格,损失3%的生命,持续2回合", + "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\r\n\r\n【箭毒】:每移动1格,损失3%的生命,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -16988,7 +17178,7 @@ { "id": 2101121, "name": "一箭穿心2", - "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\n\n【箭毒】:每移动1格,损失1%的生命,持续2回合", + "info": "对其他目标造成15%的物理伤害,并对所有攻击目标施加【箭毒】\r\n\r\n【箭毒】:每移动1格,损失1%的生命,持续2回合", "img": 1, "isShow": 0, "condition": "&", @@ -17881,7 +18071,7 @@ { "id": 2201411, "name": "智多近妖1", - "info": "免疫【封技】;不会被消除增益状态;攻击+10%\n\n【封技】:不可使用怒气技和回合技", + "info": "免疫【封技】;不会被消除增益状态;攻击+10%\r\n\r\n【封技】:不可使用怒气技和回合技", "img": "zhiduojinyao", "isShow": 1, "condition": "&", @@ -17957,7 +18147,7 @@ { "id": 2201421, "name": "智多近妖2", - "info": "免疫【封技】;不会被消除增益状态;攻击+20%\n\n【封技】:不可使用怒气技和回合技", + "info": "免疫【封技】;不会被消除增益状态;攻击+20%\r\n\r\n【封技】:不可使用怒气技和回合技", "img": "zhiduojinyao", "isShow": 1, "condition": "&", @@ -18318,7 +18508,7 @@ { "id": 2401311, "name": "骂阵1", - "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "mazhen", "isShow": 1, "condition": "&", @@ -18375,7 +18565,7 @@ { "id": 2401321, "name": "骂阵2", - "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "mazhen", "isShow": 1, "condition": "&", @@ -18432,7 +18622,7 @@ { "id": 2401331, "name": "骂阵3", - "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【愚弄】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "mazhen", "isShow": 1, "condition": "&", @@ -18489,7 +18679,7 @@ { "id": 2401411, "name": "镇守1", - "info": "每受到一次攻击,获得【镇守1】;行动开始时清除\n\n【镇守1】:物理与策略减伤+3%;可叠加3层", + "info": "每受到一次攻击,获得【镇守1】;行动开始时清除\r\n\r\n【镇守1】:物理与策略减伤+3%;可叠加3层", "img": "zhenshou", "isShow": 1, "condition": "&", @@ -18565,7 +18755,7 @@ { "id": 2401421, "name": "镇守2", - "info": "每受到一次攻击,获得【镇守2】;行动开始时清除\n\n【镇守2】:物理与策略减伤+5%;可叠加3层", + "info": "每受到一次攻击,获得【镇守2】;行动开始时清除\r\n\r\n【镇守2】:物理与策略减伤+5%;可叠加3层", "img": "zhenshou", "isShow": 1, "condition": "&", @@ -18641,7 +18831,7 @@ { "id": 2401511, "name": "反骨", - "info": "攻击时有25%的概率对其施加1层【毒骨】,持续2回合;\n\n【毒骨】:行动结束时,造成施加者物攻4%的真实伤害", + "info": "攻击时有25%的概率对其施加1层【毒骨】,持续2回合;\r\n\r\n【毒骨】:行动结束时,造成施加者物攻4%的真实伤害", "img": "fangu", "isShow": 1, "condition": "&", @@ -18755,7 +18945,7 @@ { "id": 2501311, "name": "恶言1", - "info": "自身获得【嘲讽】,使自身受到技能治疗效果+10%\n\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "自身获得【嘲讽】,使自身受到技能治疗效果+10%\r\n\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "eyan", "isShow": 1, "condition": "&", @@ -18793,7 +18983,7 @@ { "id": 2501321, "name": "恶言2", - "info": "自身获得【嘲讽】,使自身受到技能治疗效果+15%\n\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "自身获得【嘲讽】,使自身受到技能治疗效果+15%\r\n\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "eyan", "isShow": 1, "condition": "&", @@ -18831,7 +19021,7 @@ { "id": 2501331, "name": "恶言3", - "info": "自身获得【嘲讽】,使自身受到技能治疗效果+20%\n\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "自身获得【嘲讽】,使自身受到技能治疗效果+20%\r\n\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "eyan", "isShow": 1, "condition": "&", @@ -19154,7 +19344,7 @@ { "id": 2701111, "name": "雪兽突击1", - "info": "将敌军击退1格,若击退成功,自身获得【猛攻】,持续2回合\n\n【猛攻】:物攻+10%", + "info": "将敌军击退1格,若击退成功,自身获得【猛攻】,持续2回合\r\n\r\n【猛攻】:物攻+10%", "img": 1, "isShow": 0, "condition": "&", @@ -19211,7 +19401,7 @@ { "id": 2701121, "name": "雪兽突击2", - "info": "将敌军击退1格,若击退成功,自身获得【猛攻】,持续2回合\n\n【猛攻】:物攻+10%", + "info": "将敌军击退1格,若击退成功,自身获得【猛攻】,持续2回合\r\n\r\n【猛攻】:物攻+10%", "img": 1, "isShow": 0, "condition": "&", @@ -19344,7 +19534,7 @@ { "id": 2701311, "name": "凤鸣阵1", - "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守1】\n\n【坚守1】:物防+4%,持续2回合", + "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守1】\r\n\r\n【坚守1】:物防+4%,持续2回合", "img": "fengmingzhen", "isShow": 1, "condition": "704&", @@ -19363,7 +19553,7 @@ { "id": 2701321, "name": "凤鸣阵2", - "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守2】\n\n【坚守2】:物防+6%,持续2回合", + "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守2】\r\n\r\n【坚守2】:物防+6%,持续2回合", "img": "fengmingzhen", "isShow": 1, "condition": "704&", @@ -19382,7 +19572,7 @@ { "id": 2701331, "name": "凤鸣阵3", - "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守3】\n\n【坚守3】:物防+8%,持续2回合", + "info": "行动结束时,若本回合没有发动攻击,自身获得【坚守3】\r\n\r\n【坚守3】:物防+8%,持续2回合", "img": "fengmingzhen", "isShow": 1, "condition": "704&", @@ -19762,7 +19952,7 @@ { "id": 3001311, "name": "连攻1", - "info": "回合开始时,30%的概率获得状态【连攻】\n\n【连攻】:普攻变为2连击,持续1回合", + "info": "回合开始时,30%的概率获得状态【连攻】\r\n\r\n【连攻】:普攻变为2连击,持续1回合", "img": "liangong", "isShow": 1, "condition": "&", @@ -19800,7 +19990,7 @@ { "id": 3001321, "name": "连攻2", - "info": "回合开始时,50%的概率获得状态【连攻】\n\n【连攻】:普攻变为2连击,持续1回合", + "info": "回合开始时,50%的概率获得状态【连攻】\r\n\r\n【连攻】:普攻变为2连击,持续1回合", "img": "liangong", "isShow": 1, "condition": "&", @@ -19819,7 +20009,7 @@ { "id": 3001331, "name": "连攻3", - "info": "回合开始时,80%的概率获得状态【连攻】\n\n【连攻】:普攻变为2连击,持续1回合", + "info": "回合开始时,80%的概率获得状态【连攻】\r\n\r\n【连攻】:普攻变为2连击,持续1回合", "img": "liangong", "isShow": 1, "condition": "&", @@ -20465,7 +20655,7 @@ { "id": 3201311, "name": "叫阵1", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -20522,7 +20712,7 @@ { "id": 3201321, "name": "叫阵2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -20579,7 +20769,7 @@ { "id": 3201331, "name": "叫阵3", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -20674,7 +20864,7 @@ { "id": 3201511, "name": "不屈", - "info": "在敌方行动阶段,受到致命伤害后,使自身获得【死斗】(1回合)(每场战斗1次)\n\n【死斗】:暴击率+100%,状态结束后死亡;不可被清除", + "info": "在敌方行动阶段,受到致命伤害后,使自身获得【死斗】(1回合)(每场战斗1次)\r\n\r\n【死斗】:暴击率+100%,状态结束后死亡;不可被清除", "img": "buqu", "isShow": 1, "condition": "503&", @@ -20883,7 +21073,7 @@ { "id": 3301211, "name": "猛锐冠世1", - "info": "使自身获得【猛锐冠世1】,持续2回合,不可驱散\n\n【猛锐冠世1】:使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成30%的物理伤害", + "info": "使自身获得【猛锐冠世1】,持续2回合,不可驱散\r\n\r\n【猛锐冠世1】:使下一次承受的伤害减少30%;受到攻击后消除,消除时对携带者周围2格的敌军造成30%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -20959,7 +21149,7 @@ { "id": 3301221, "name": "猛锐冠世2", - "info": "使自身获得【猛锐冠世2】,持续2回合,不可驱散\n\n【猛锐冠世2】:使下一次承受的伤害减少50%;受到攻击后消除,消除时对携带者周围2格的敌军造成45%的物理伤害", + "info": "使自身获得【猛锐冠世2】,持续2回合,不可驱散\r\n\r\n【猛锐冠世2】:使下一次承受的伤害减少50%;受到攻击后消除,消除时对携带者周围2格的敌军造成45%的物理伤害", "img": 1, "isShow": 0, "condition": "&", @@ -21206,7 +21396,7 @@ { "id": 3301411, "name": "锥形阵1", - "info": "行动结束后,若自身在危险范围内,获得【毡甲1】,持续1回合\n【毡甲1】:物理减伤+10%", + "info": "行动结束后,若自身在危险范围内,获得【毡甲1】,持续1回合\r\n【毡甲1】:物理减伤+10%", "img": "zhuixingzhen", "isShow": 1, "condition": "500&1", @@ -21225,7 +21415,7 @@ { "id": 3301421, "name": "锥形阵2", - "info": "行动结束后,若自身在危险范围内,获得【毡甲2】,持续1回合\n【毡甲2】:物理减伤+15%", + "info": "行动结束后,若自身在危险范围内,获得【毡甲2】,持续1回合\r\n【毡甲2】:物理减伤+15%", "img": "zhuixingzhen", "isShow": 1, "condition": "500&1", @@ -21244,7 +21434,7 @@ { "id": 3301511, "name": "临死一击", - "info": "受到致命伤害时,立刻发动1次【霸王枪】,并对目标2格范围内的敌军施加1层【燃烧】,随后阵亡\n\n【燃烧】:行动结束时,损失3%的生命", + "info": "受到致命伤害时,立刻发动1次【霸王枪】,并对目标2格范围内的敌军施加1层【燃烧】,随后阵亡\r\n\r\n【燃烧】:行动结束时,损失3%的生命", "img": "linsiyiji", "isShow": 1, "condition": "&", @@ -21415,7 +21605,7 @@ { "id": 3401311, "name": "炎凰1", - "info": "3格内其他友军主动攻击时,有30%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "3格内其他友军主动攻击时,有30%的概率对主目标施加【燃烧】,持续2回合\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yanhuang", "isShow": 1, "condition": "602&0&1&2|605&2", @@ -21434,7 +21624,7 @@ { "id": 3401321, "name": "炎凰2", - "info": "3格内其他友军主动攻击时,有45%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "3格内其他友军主动攻击时,有45%的概率对主目标施加【燃烧】,持续2回合\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yanhuang", "isShow": 1, "condition": "602&0&1&2|605&2", @@ -21453,7 +21643,7 @@ { "id": 3401331, "name": "炎凰3", - "info": "3格内其他友军主动攻击时,有60%的概率对主目标施加【燃烧】,持续2回合\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "3格内其他友军主动攻击时,有60%的概率对主目标施加【燃烧】,持续2回合\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yanhuang", "isShow": 1, "condition": "602&0&1&2|605&2", @@ -21472,7 +21662,7 @@ { "id": 3401411, "name": "琴音1", - "info": "主动攻击后,对主目标所在格子施加【琴音1】\n\n【琴音1】:当敌军在此结束行动后,清除其1个强化效果,持续1回合", + "info": "主动攻击后,对主目标所在格子施加【琴音1】\r\n\r\n【琴音1】:当敌军在此结束行动后,清除其1个强化效果,持续1回合", "img": "qinyin", "isShow": 1, "condition": "601&1|605&2", @@ -21510,7 +21700,7 @@ { "id": 3401421, "name": "琴音2", - "info": "主动攻击后,对主目标所在格子施加【琴音2】\n\n【琴音2】:当敌军在此结束行动后,清除其1个强化效果,持续2回合", + "info": "主动攻击后,对主目标所在格子施加【琴音2】\r\n\r\n【琴音2】:当敌军在此结束行动后,清除其1个强化效果,持续2回合", "img": "qinyin", "isShow": 1, "condition": "601&1|605&2", @@ -21548,7 +21738,7 @@ { "id": 3401511, "name": "羽扇纶巾", - "info": "每有一个【燃烧】状态被【焚尽天下】清除或自然结束,周瑜获得20点怒气,恢复10%的生命\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "每有一个【燃烧】状态被【焚尽天下】清除或自然结束,周瑜获得20点怒气,恢复10%的生命\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "yushanguanjin", "isShow": 1, "condition": "301&10", @@ -22403,7 +22593,7 @@ { "id": 3701311, "name": "锦铃1", - "info": "行动结束后,使自身获得1层【锦铃】\n\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\n【锦帆贼】:物攻+10%,暴击率+15%;无法获得【锦铃】;不可消除", + "info": "行动结束后,使自身获得1层【锦铃】\r\n\r\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\r\n【锦帆贼】:物攻+10%,暴击率+15%;无法获得【锦铃】;不可消除", "img": "jinling", "isShow": 1, "condition": "305&1&3701312", @@ -22498,7 +22688,7 @@ { "id": 3701321, "name": "锦铃2", - "info": "行动结束后,使自身获得2层【锦铃】\n\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\n【锦帆贼】:物攻+10%,暴击率+15%;无法获得【锦铃】;不可消除", + "info": "行动结束后,使自身获得2层【锦铃】\r\n\r\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\r\n【锦帆贼】:物攻+10%,暴击率+15%;无法获得【锦铃】;不可消除", "img": "jinling", "isShow": 1, "condition": "305&1&3701312", @@ -22517,7 +22707,7 @@ { "id": 3701331, "name": "锦铃3", - "info": "行动结束后,使自身获得3层【锦铃】\n\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\n【锦帆贼】:物攻+10%,暴击率+15%;无法获得【锦铃】;不可消除", + "info": "行动结束后,使自身获得3层【锦铃】\r\n\r\n【锦铃】:物攻+1%;可堆叠5层;堆叠至5层后,转化为【锦帆贼】;不可消除\r\n【锦帆贼】:物攻+10%,暴击率+15%;无法获得【锦铃】;不可消除", "img": "jinling", "isShow": 1, "condition": "305&1&3701312", @@ -22574,7 +22764,7 @@ { "id": 3701511, "name": "威吓", - "info": "受到带有【燃烧】的敌军攻击时,物理与策略减伤+5%\n\n【燃烧】:行动结束时,损失5%的生命", + "info": "受到带有【燃烧】的敌军攻击时,物理与策略减伤+5%\r\n\r\n【燃烧】:行动结束时,损失5%的生命", "img": "weihe", "isShow": 1, "condition": "300&1&10", @@ -23562,7 +23752,7 @@ { "id": 4101511, "name": "天香", - "info": "若【花舞】攻击到3个或以上目标,使自身获得【天香】\n\n【天香】:花舞所需怒气-40,释放【花舞】后消除", + "info": "若【花舞】攻击到3个或以上目标,使自身获得【天香】\r\n\r\n【天香】:花舞所需怒气-40,释放【花舞】后消除", "img": "tianxiang", "isShow": 1, "condition": "706&1&2&3", @@ -25367,7 +25557,7 @@ { "id": 4901211, "name": "陷阵之志1", - "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮1】和【复仇】,持续2回合\n【健壮1】:接受治疗效果+25%\n【复仇】:反击时物攻+7%", + "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮1】和【复仇】,持续2回合\r\n【健壮1】:接受治疗效果+25%\r\n【复仇】:反击时物攻+7%", "img": 1, "isShow": 0, "condition": "&", @@ -25443,7 +25633,7 @@ { "id": 4901221, "name": "陷阵之志2", - "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮2】和【复仇】,持续2回合\n【健壮2】:接受治疗效果+30%\n【复仇】:反击时物攻+7%", + "info": "使【揶揄】的效果提升为:自身3格范围内的友军受到主动攻击后,使攻击者获得“怒目”,(每回合3次),自身获得【健壮2】和【复仇】,持续2回合\r\n【健壮2】:接受治疗效果+30%\r\n【复仇】:反击时物攻+7%", "img": 1, "isShow": 0, "condition": "&", @@ -25519,7 +25709,7 @@ { "id": 4901311, "name": "陷阵营1", - "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "xianzhenying", "isShow": 1, "condition": "&", @@ -25576,7 +25766,7 @@ { "id": 4901321, "name": "陷阵营2", - "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "xianzhenying", "isShow": 1, "condition": "&", @@ -25633,7 +25823,7 @@ { "id": 4901331, "name": "陷阵营3", - "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "xianzhenying", "isShow": 1, "condition": "&", @@ -26070,7 +26260,7 @@ { "id": 5001411, "name": "偃月阵1", - "info": "攻击时,有75%的概率对其施加【目眩】,持续2回合\n\n【目眩5】:命中-%", + "info": "攻击时,有75%的概率对其施加【目眩】,持续2回合\r\n\r\n【目眩5】:命中-%", "img": "yanyuezhen", "isShow": 1, "condition": "&", @@ -26089,7 +26279,7 @@ { "id": 5001421, "name": "偃月阵2", - "info": "攻击时,有100%的概率对其施加【目眩】,持续2回合\n\n【目眩6】:命中-%", + "info": "攻击时,有100%的概率对其施加【目眩】,持续2回合\r\n\r\n【目眩6】:命中-%", "img": "yanyuezhen", "isShow": 1, "condition": "&", @@ -26108,7 +26298,7 @@ { "id": 5001511, "name": "连战", - "info": "击杀敌军后,使自身获得【锐眼】,持续2回合\n\n【锐眼】:暴击率+%", + "info": "击杀敌军后,使自身获得【锐眼】,持续2回合\r\n\r\n【锐眼】:暴击率+%", "img": "lianzhan", "isShow": 1, "condition": "&", @@ -26279,7 +26469,7 @@ { "id": 5101311, "name": "毒牙1", - "info": "普通攻击时有20%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", + "info": "普通攻击时有20%的概率对目标施加【蛇毒】,持续2回合\r\n\r\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", "img": "duya", "isShow": 1, "condition": "602&0", @@ -26298,7 +26488,7 @@ { "id": 5101321, "name": "毒牙2", - "info": "普通攻击时有40%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", + "info": "普通攻击时有40%的概率对目标施加【蛇毒】,持续2回合\r\n\r\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", "img": "duya", "isShow": 1, "condition": "602&0", @@ -26317,7 +26507,7 @@ { "id": 5101331, "name": "毒牙3", - "info": "普通攻击时有80%的概率对目标施加【蛇毒】,持续2回合\n\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", + "info": "普通攻击时有80%的概率对目标施加【蛇毒】,持续2回合\r\n\r\n【蛇毒】:【蛇毒】:行动结束时,造成4%攻击的真实伤害,可堆叠5层", "img": "duya", "isShow": 1, "condition": "602&0", @@ -26374,7 +26564,7 @@ { "id": 5101511, "name": "毒医", - "info": "行动结束时,自身3格范围内每有一个带有【蛇毒】的敌军,恢复自身6%策攻的生命,最多生效5次\n\n【蛇毒】:行动结束时,造成5%策攻的伤害,可堆叠5层", + "info": "行动结束时,自身3格范围内每有一个带有【蛇毒】的敌军,恢复自身6%策攻的生命,最多生效5次\r\n\r\n【蛇毒】:行动结束时,造成5%策攻的伤害,可堆叠5层", "img": "duyi", "isShow": 1, "condition": "400&2024&5101213&0", @@ -26697,7 +26887,7 @@ { "id": 5301211, "name": "墨守为攻1", - "info": "自身获得【墨守】;并使【挑衅】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n【墨守1】:战斗前,对敌人造成一次自身物攻30%的真实伤害,物防+7%。", + "info": "自身获得【墨守】;并使【挑衅】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\r\n【墨守1】:战斗前,对敌人造成一次自身物攻30%的真实伤害,物防+7%。", "img": 1, "isShow": 0, "condition": "&", @@ -26830,7 +27020,7 @@ { "id": 5301221, "name": "墨守为攻2", - "info": "自身获得【墨守】;并使【挑衅】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\n【墨守1】:战斗前,对敌人造成一次自身物攻10%的真实伤害,物防+10%。", + "info": "自身获得【墨守】;并使【挑衅】的效果提升为:行动结束时,对3格内最多3个敌军施加【怒目】,持续2回合\r\n【墨守1】:战斗前,对敌人造成一次自身物攻10%的真实伤害,物防+10%。", "img": 1, "isShow": 0, "condition": "&", @@ -26963,7 +27153,7 @@ { "id": 5301311, "name": "叫阵1", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -27020,7 +27210,7 @@ { "id": 5301321, "name": "叫阵2", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -27077,7 +27267,7 @@ { "id": 5301331, "name": "叫阵3", - "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【挑衅】行动结束后,对2格范围内最多2个敌军部队施加【怒目】\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "jiaozhen", "isShow": 1, "condition": "&", @@ -28103,7 +28293,7 @@ { "id": 5601511, "name": "倾国倾城", - "info": "受到攻击时,对攻击者施加【倾城】\n\n【倾城】:物防-4%,策防-4%", + "info": "受到攻击时,对攻击者施加【倾城】\r\n\r\n【倾城】:物防-4%,策防-4%", "img": "qingguoqingcheng", "isShow": 1, "condition": "605&2", @@ -28186,7 +28376,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "5&", "times_turn": 0, "times_battle": 0, @@ -28262,7 +28452,7 @@ "aim": 0, "percent": 100, "node": 7, - "type": 301, + "type": 520, "gainvalue": "5&", "times_turn": 0, "times_battle": 0, @@ -28559,7 +28749,7 @@ { "id": 5701411, "name": "守寸心1", - "info": "格挡率+50%;受到攻击后获得【坚守1】,每回合1次\n\n【坚守1】:物防+4%,持续2回合", + "info": "格挡率+50%;受到攻击后获得【坚守1】,每回合1次\r\n\r\n【坚守1】:物防+4%,持续2回合", "img": "shoucunxin", "isShow": 1, "condition": "&", @@ -28616,7 +28806,7 @@ { "id": 5701421, "name": "守寸心2", - "info": "格挡率+50%;受到攻击后获得【坚守2】,每回合1次\n\n【坚守2】:物防+6%,持续2回合", + "info": "格挡率+50%;受到攻击后获得【坚守2】,每回合1次\r\n\r\n【坚守2】:物防+6%,持续2回合", "img": "shoucunxin", "isShow": 1, "condition": "&", @@ -28977,7 +29167,7 @@ { "id": 5901511, "name": "浴火而鸣", - "info": "每受到一次攻击,获得一层【善战】,可堆叠5层,堆叠至5层后,转化为【百战】\n【善战】:攻击+1%,物防+1%\n【百战】:物攻+10%,物防+5%;无法获得【善战】;不可消除", + "info": "每受到一次攻击,获得一层【善战】,可堆叠5层,堆叠至5层后,转化为【百战】\r\n【善战】:攻击+1%,物防+1%\r\n【百战】:物攻+10%,物防+5%;无法获得【善战】;不可消除", "img": "yuhuoerming", "isShow": 1, "condition": "303&5901512", @@ -29148,7 +29338,7 @@ { "id": 6201311, "name": "揶揄1", - "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽1】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄1】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽1】:被【怒目】部队视为优先攻击目标", "img": "yeyu", "isShow": 1, "condition": "&", @@ -29205,7 +29395,7 @@ { "id": 6201321, "name": "揶揄2", - "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽2】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄2】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽2】:被【怒目】部队视为优先攻击目标", "img": "yeyu", "isShow": 1, "condition": "&", @@ -29262,7 +29452,7 @@ { "id": 6201331, "name": "揶揄3", - "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\n【嘲讽3】:被【怒目】部队视为优先攻击目标", + "info": "【揶揄3】:自身2格范围内的友军受到主动攻击后,使攻击者获得【怒目】(每回合2次)\r\n【嘲讽3】:被【怒目】部队视为优先攻击目标", "img": "yeyu", "isShow": 1, "condition": "&", @@ -30098,7 +30288,7 @@ { "id": 101501111, "name": "并州狼骑被动1", - "info": "每次造成伤害时,获得【加攻1】(本场战斗)\n\n【加攻1】:攻击+1%,可叠加4层;不可驱散", + "info": "每次造成伤害时,获得【加攻1】(本场战斗)\r\n\r\n【加攻1】:攻击+1%,可叠加4层;不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -30136,7 +30326,7 @@ { "id": 101501121, "name": "并州狼骑被动2", - "info": "每次造成伤害时,获得【加攻2】(本场战斗)\n\n【加攻2】:攻击+2%,可叠加4层;不可驱散", + "info": "每次造成伤害时,获得【加攻2】(本场战斗)\r\n\r\n【加攻2】:攻击+2%,可叠加4层;不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -30174,7 +30364,7 @@ { "id": 101501131, "name": "并州狼骑被动3", - "info": "每次造成伤害时,获得【加攻3】(本场战斗)\n\n【加攻3】:攻击+3%,可叠加4层;不可驱散", + "info": "每次造成伤害时,获得【加攻3】(本场战斗)\r\n\r\n【加攻3】:攻击+3%,可叠加4层;不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -30801,7 +30991,7 @@ { "id": 201201111, "name": "撕咬", - "info": "对指定敌军造成220%的物理伤害,随后施加【受治疗效果降低3】\n\n【受治疗效果降低3】:受治疗加成-", + "info": "对指定敌军造成220%的物理伤害,随后施加【受治疗效果降低3】\r\n\r\n【受治疗效果降低3】:受治疗加成-", "img": 1, "isShow": 0, "condition": "&", @@ -30820,7 +31010,7 @@ { "id": 202101211, "name": "寂灭魔斩", - "info": "对指定敌军造成220%的物理伤害并击退2格;施加状态【重伤】\n\n【重伤】:不可行动,失去对周边格子的控制", + "info": "对指定敌军造成220%的物理伤害并击退2格;施加状态【重伤】\r\n\r\n【重伤】:不可行动,失去对周边格子的控制", "img": 1, "isShow": 0, "condition": "&", @@ -31238,7 +31428,7 @@ { "id": 205101111, "name": "锦囊妙计", - "info": "在地图上的随机格子刷新5个【伤害锦囊】【治疗锦囊】【神秘锦囊】\n\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害\n【治疗锦囊】:我方武将行动结束时,使郭嘉恢复150%攻击的生命值\n【神秘锦囊】:随机获得一项强力增益状态", + "info": "在地图上的随机格子刷新5个【伤害锦囊】【治疗锦囊】【神秘锦囊】\r\n\r\n【伤害锦囊】:玩家武将行动结束时,对郭嘉造成150%攻击的真实伤害\r\n【治疗锦囊】:我方武将行动结束时,使郭嘉恢复150%攻击的生命值\r\n【神秘锦囊】:随机获得一项强力增益状态", "img": 1, "isShow": 0, "condition": "&", @@ -31314,7 +31504,7 @@ { "id": 205201111, "name": "力劈", - "info": "施加【怒目】\n\n【怒目】:仅可攻击【嘲讽】目标", + "info": "施加【怒目】\r\n\r\n【怒目】:仅可攻击【嘲讽】目标", "img": 1, "isShow": 0, "condition": "&", @@ -31618,7 +31808,7 @@ { "id": 307301111, "name": "护持", - "info": "对指定目标释放【护盾】(3回合)\n\n【护盾】:抵挡300威力的伤害", + "info": "对指定目标释放【护盾】(3回合)\r\n\r\n【护盾】:抵挡300威力的伤害", "img": 1, "isShow": 0, "condition": "&", @@ -31694,7 +31884,7 @@ { "id": 310101311, "name": "黄天意志", - "info": "让场上所有单位在行动开始时,若其菱形1格范围内没有单位,则获得1层【阴气侵蚀】;若其菱形1格范围内每有一个单位,则清除1层【阴气侵蚀】\n\n【阴气侵蚀】:造成的伤害和受到的伤害+2%;", + "info": "让场上所有单位在行动开始时,若其菱形1格范围内没有单位,则获得1层【阴气侵蚀】;若其菱形1格范围内每有一个单位,则清除1层【阴气侵蚀】\r\n\r\n【阴气侵蚀】:造成的伤害和受到的伤害+2%;", "img": "huangtainyizhi", "isShow": 1, "condition": "&", @@ -31922,7 +32112,7 @@ { "id": 320101211, "name": "召唤宫女", - "info": "召唤两名宫女,随后对在场所有宫女施加1层【魂魄之躯】\n\n【魂魄之躯】:物理减伤+25%", + "info": "召唤两名宫女,随后对在场所有宫女施加1层【魂魄之躯】\r\n\r\n【魂魄之躯】:物理减伤+25%", "img": 1, "isShow": 0, "condition": "&", @@ -32017,7 +32207,7 @@ { "id": 320201311, "name": "护主", - "info": "行动结束时,若【魂魄之躯】达到4层,牺牲自己,并施加1层【怨恨】\n\n【怨恨】:造成的伤害+25%,受到的伤害+25%", + "info": "行动结束时,若【魂魄之躯】达到4层,牺牲自己,并施加1层【怨恨】\r\n\r\n【怨恨】:造成的伤害+25%,受到的伤害+25%", "img": "huzhu", "isShow": 1, "condition": "&", @@ -32473,7 +32663,7 @@ { "id": 320401411, "name": "待宰羔羊", - "info": "当鬼兵死亡时,对其周围1圈的目标释放【待宰】。\n\n【待宰】:被视为目标,何进会无条件的攻击你;移动力-1", + "info": "当鬼兵死亡时,对其周围1圈的目标释放【待宰】。\r\n\r\n【待宰】:被视为目标,何进会无条件的攻击你;移动力-1", "img": "daizaigaoyang", "isShow": 1, "condition": "&", @@ -32511,7 +32701,7 @@ { "id": 320501111, "name": "惊魂丧胆", - "info": "对场上所有单位造成80威力的策略伤害;若目标有【惊魂】,对其施加【定身】\n\n【定身】:无法移动,持续1回合", + "info": "对场上所有单位造成80威力的策略伤害;若目标有【惊魂】,对其施加【定身】\r\n\r\n【定身】:无法移动,持续1回合", "img": 1, "isShow": 0, "condition": "300&2&320501411", @@ -32625,7 +32815,7 @@ { "id": 320501411, "name": "惊魂", - "info": "我方回合开始时,对随机3个敌军施加【惊魂】\n\n【惊魂】:攻击提高20%,但因恐惧无法攻击幽灵敌军,不可驱散,持续3回合;击杀鬼兵时,获得【壮胆】\n【壮胆】:清除自身的【惊魂】状态,免疫【惊魂】,对幽灵增伤20%", + "info": "我方回合开始时,对随机3个敌军施加【惊魂】\r\n\r\n【惊魂】:攻击提高20%,但因恐惧无法攻击幽灵敌军,不可驱散,持续3回合;击杀鬼兵时,获得【壮胆】\r\n【壮胆】:清除自身的【惊魂】状态,免疫【惊魂】,对幽灵增伤20%", "img": "jinghun", "isShow": 1, "condition": "&", @@ -32929,7 +33119,7 @@ { "id": 330301111, "name": "无限幽箭", - "info": "对范围内敌军造成120威力的策略伤害;对范围内的格子施加【混沌】\n\n【混沌】:行动结束时,对敌方武将造成1%最大生命值的真实伤害\n【滋润】:攻击+1%,持续整场战斗,不可驱散", + "info": "对范围内敌军造成120威力的策略伤害;对范围内的格子施加【混沌】\r\n\r\n【混沌】:行动结束时,对敌方武将造成1%最大生命值的真实伤害\r\n【滋润】:攻击+1%,持续整场战斗,不可驱散", "img": 1, "isShow": 0, "condition": "&", @@ -33005,7 +33195,7 @@ { "id": 330301311, "name": "混沌之雨", - "info": "我方回合开始时,对随机3个格子施加【混沌】\n\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害", + "info": "我方回合开始时,对随机3个格子施加【混沌】\r\n\r\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害", "img": "hundunzhiyu", "isShow": 0, "condition": "&", @@ -33024,7 +33214,7 @@ { "id": 330301411, "name": "深渊之力", - "info": "回合开始时,若场上的邢者不足3人,将场上随机3个【混沌】变为【深渊】\n\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害;对友方施加3层滋润\n【滋润】:攻击+1%,持续整场战斗,不可驱散", + "info": "回合开始时,若场上的邢者不足3人,将场上随机3个【混沌】变为【深渊】\r\n\r\n【深渊】:行动结束时,对敌方武将造成3%最大生命值的真实伤害;对友方施加3层滋润\r\n【滋润】:攻击+1%,持续整场战斗,不可驱散", "img": "shenyuanzhili", "isShow": 0, "condition": "&", @@ -33157,7 +33347,7 @@ { "id": 330501311, "name": "无懈可击", - "info": "被双手保护时,无法被选中为攻击目标;当双手被击破时,获得【弱点暴露】\n\n【弱点暴露】:每当受到攻击时,获得1层;达到10层时,转化为【虚弱】\n【虚弱】:无法行动;受到的伤害+50%", + "info": "被双手保护时,无法被选中为攻击目标;当双手被击破时,获得【弱点暴露】\r\n\r\n【弱点暴露】:每当受到攻击时,获得1层;达到10层时,转化为【虚弱】\r\n【虚弱】:无法行动;受到的伤害+50%", "img": "wuxiekeji", "isShow": 1, "condition": "&", @@ -33518,7 +33708,7 @@ { "id": 340401311, "name": "利爪", - "info": "攻击后,50%的概率施加【断筋】\n\n【断筋】:移动力-1", + "info": "攻击后,50%的概率施加【断筋】\r\n\r\n【断筋】:移动力-1", "img": "lizhua", "isShow": 0, "condition": "&", @@ -33879,7 +34069,7 @@ { "id": 350201311, "name": "随机应变", - "info": "行动开始时;随机获得以下状态中的一个\n\n物理增伤+30%\n物理减伤+50%\n策略减伤+50%", + "info": "行动开始时;随机获得以下状态中的一个\r\n\r\n物理增伤+30%\r\n物理减伤+50%\r\n策略减伤+50%", "img": "suijiyingbian", "isShow": 1, "condition": "&", @@ -33955,7 +34145,7 @@ { "id": 350201411, "name": "同生共死", - "info": "受到致命伤害时,进入【倒地】状态\n\n【倒地】:无法行动;状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", + "info": "受到致命伤害时,进入【倒地】状态\r\n\r\n【倒地】:无法行动;状态结束时,若场上仍有存活的陈兰,将生命之恢复至30%", "img": "tongshenggonsi", "isShow": 1, "condition": "&", @@ -34183,7 +34373,7 @@ { "id": 350601111, "name": "灵魂吞噬", - "info": "吞噬一名阳傀的其所有【神秘残魂】,并将其彻底杀死\n\n【神秘残魂】:造成的伤害+1%;受到的伤害+1%;使尸傀无法被彻底杀死", + "info": "吞噬一名阳傀的其所有【神秘残魂】,并将其彻底杀死\r\n\r\n【神秘残魂】:造成的伤害+1%;受到的伤害+1%;使尸傀无法被彻底杀死", "img": 1, "isShow": 0, "condition": "&", @@ -34354,7 +34544,7 @@ { "id": 350701111, "name": "残魂", - "info": "被击杀时,扣除袁术5%的生命值;若移动至袁术身边,使袁术获得【狂暴】\n\n【狂暴】:造成的伤害+10%", + "info": "被击杀时,扣除袁术5%的生命值;若移动至袁术身边,使袁术获得【狂暴】\r\n\r\n【狂暴】:造成的伤害+10%", "img": 1, "isShow": 0, "condition": "&", @@ -35076,7 +35266,7 @@ { "id": 370401311, "name": "被动1", - "info": "攻击后,对效果范围内的格子施加【瘴气】\n\n【瘴气】:友方在此行动结束时,恢复1%生命值;敌方在此行动结束时,损失1%生命值", + "info": "攻击后,对效果范围内的格子施加【瘴气】\r\n\r\n【瘴气】:友方在此行动结束时,恢复1%生命值;敌方在此行动结束时,损失1%生命值", "img": "beidong", "isShow": 1, "condition": "&", @@ -35209,7 +35399,7 @@ { "id": 370601511, "name": "瘴疫传播", - "info": "攻击后,对目标所在格子施加【瘴疫】\n\n【瘴疫】:敌方在此行动结束时,损失2%生命值并施加【疫病】\n【疫病】:主属性-2%。可叠加层数不限,持续整场战斗,可驱散", + "info": "攻击后,对目标所在格子施加【瘴疫】\r\n\r\n【瘴疫】:敌方在此行动结束时,损失2%生命值并施加【疫病】\r\n【疫病】:主属性-2%。可叠加层数不限,持续整场战斗,可驱散", "img": "zhangyichuanbo", "isShow": 1, "condition": "&", @@ -35323,7 +35513,7 @@ { "id": 370701211, "name": "桃花源", - "info": "清除所有异常状态,对所在格子施加【桃花源】\n\n【桃花源】:使自身和方形1格范围的格子获得效果:友方单位行动结束时,恢复1%的生命值,并赋予状态【净化】;敌方单位行动结束时,损失1%生命值\n【净化】:免疫【疫病】;持续时间结束时,对所在格子施加【桃花源】", + "info": "清除所有异常状态,对所在格子施加【桃花源】\r\n\r\n【桃花源】:使自身和方形1格范围的格子获得效果:友方单位行动结束时,恢复1%的生命值,并赋予状态【净化】;敌方单位行动结束时,损失1%生命值\r\n【净化】:免疫【疫病】;持续时间结束时,对所在格子施加【桃花源】", "img": 1, "isShow": 0, "condition": "&", @@ -35453,6 +35643,25 @@ "seidNameImage": "&", "passivespineName": "&" }, + { + "id": 370701218, + "name": "加状态", + "info": "持续时间结束时,对所在格子施加【桃花源】", + "img": 1, + "isShow": 0, + "condition": "&", + "aim": 0, + "percent": 100, + "node": 18, + "type": 106, + "gainvalue": "370701211&", + "times_turn": 0, + "times_battle": 0, + "auroaspineName": "&", + "rangeSeid": "&", + "seidNameImage": "&", + "passivespineName": "&" + }, { "id": 370701218, "name": "加状态",