装备精炼,洗炼,缺少消耗
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@@ -27,6 +27,7 @@ import { dicHeroStar } from "./dictionary/DicHeroStar";
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import { dicHeroWake } from "./dictionary/DicHeroWake";
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import { dicRandomEffectPool } from './dictionary/DicRandomEffectPool';
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import { dicStrengthenCost } from './dictionary/DicStrengthenCost';
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import { dicRefine } from './dictionary/DicRefine';
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export const gameData = {
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blurprtCompose: dicBlueprtCompose,
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@@ -64,7 +65,8 @@ export const gameData = {
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friendShipLevel: dicFriendShipLevel,
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friendShipLevelMap: dicFriendShipLevelMap,
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randomEffectPool: dicRandomEffectPool,
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strengthenCost: dicStrengthenCost
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strengthenCost: dicStrengthenCost,
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refine: dicRefine
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};
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// 在此提供一些原先在gamedata中提供的方法,以便更方便获取gameData数据
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@@ -2,4 +2,8 @@ export const EQUIP = {
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EQUIP_ONE_HOLE: '1&1', // 装备孔1号位消耗
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EQUIP_TWO_HOLE: '1&2', // 装备孔2号位消耗
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EQUIP_THREE_HOLE: '1&4', // 装备孔3号位消耗
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XILIAN_ZERO_LOCK: '1&1', // 洗炼0个锁
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XILIAN_ONE_LOCK: '1&2', // 洗炼1个锁
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XILIAN_TWO_LOCK: '1&3', // 洗炼2个锁
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XILIAN_THREE_LOCK: '1&4', // 洗炼3个锁
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};
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@@ -13,9 +13,9 @@ export interface DicRandomEffectPool {
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// 随机值位置
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readonly index: number;
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// 随机最小值
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readonly min: number;
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readonly Min: number;
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// 随机最大值
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readonly max: number;
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readonly Max: number;
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}
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30
shared/pubUtils/dictionary/DicRefine.ts
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30
shared/pubUtils/dictionary/DicRefine.ts
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@@ -0,0 +1,30 @@
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// 武将特技表
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import { readJsonFile, parseReward } from '../util'
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import { FILENAME } from '../../consts'
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import { RewardInter } from '../interface';
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export interface DicRefine {
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// 精炼id
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readonly id: number;
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// 精炼等级
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readonly level: number;
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// 提高属性百分比
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readonly upPercent: number;
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// 材料
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readonly material: Array<RewardInter>;
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// 成功率
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readonly successRate: number;
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}
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const str = readJsonFile(FILENAME.DIC_REFINE);
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let arr = JSON.parse(str);
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export const dicRefine = new Map<number, DicRefine>();
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arr.forEach(o => {
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o.material = parseReward(o.gainvalue)
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dicRefine.set(o.id, o);
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});
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@@ -40,11 +40,11 @@ export async function addEquips(roleId: string, roleName: string, weapon: EquipI
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let randSe = new Array<RandSe>();
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for(let i = 0; i < randomNum; i++) {
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pool = pool.filter(cur => !chosen.includes(cur.id));
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console.log(JSON.stringify(pool))
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let random = getRandomByLen(pool);
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if(!random) break;
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chosen.push(random.id);
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let rand = 0;
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if(random.id > 0) rand = Math.floor(Math.random() * (random.max - random.min) + random.min);
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if(random.id > 0) rand = Math.floor(Math.random() * (random.Max - random.Min) + random.Min);
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randSe.push({
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id: i + 1,
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seid: random.id,
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@@ -483,7 +483,7 @@ export function parseReward(str: string) {
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export function parseNumberList(str: string) {
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let res = new Array<number>();
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if(!str) return res;
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let arr = decodeArrayStr(str);
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let arr = decodeArrayStr(str, '&');
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for(let g of arr) {
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if(g === "") continue;
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res.push(parseInt(g));
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