diff --git a/game-server/app/servers/battle/handler/comBattleHandler.ts b/game-server/app/servers/battle/handler/comBattleHandler.ts index b337c3bab..d19ac0bca 100644 --- a/game-server/app/servers/battle/handler/comBattleHandler.ts +++ b/game-server/app/servers/battle/handler/comBattleHandler.ts @@ -404,6 +404,7 @@ export class ComBattleHandler { let roleId = session.get('roleId'); let { teamCode } = msg; let teamStatus = this.teamMap.get(teamCode); + if(!teamStatus) return resResult(STATUS.SUCCESS); let channelService = this.app.get('channelService'); let channel = channelService.getChannel(teamCode, false); let result = await dismissTeam(teamStatus, this.teamMap, roleId, this.teamDisTimer, channel); diff --git a/game-server/app/servers/role/handler/friendHandler.ts b/game-server/app/servers/role/handler/friendHandler.ts index bbf0d0607..56901dafc 100644 --- a/game-server/app/servers/role/handler/friendHandler.ts +++ b/game-server/app/servers/role/handler/friendHandler.ts @@ -431,7 +431,7 @@ export class FriendHandler { // 任务 await checkTaskWithRoles(serverId, roleId, sid, TASK_TYPE.FRIEND_NUM, [role, friend]); await checkActivityTask(serverId, sid, role.roleId, TASK_TYPE.FRIEND_NUM, role.friendCnt); - await checkActivityTask(serverId, null, friend.roleId, TASK_TYPE.FRIEND_NUM, friend.friendCnt); + if(friend) await checkActivityTask(serverId, null, friend.roleId, TASK_TYPE.FRIEND_NUM, friend.friendCnt); return resResult(STATUS.SUCCESS, { frdRoleIds, blackRoleIds,