活动:大富翁

This commit is contained in:
qiaoxin
2021-06-18 19:45:55 +08:00
parent 15ff0938bc
commit b4578f053a
13 changed files with 593 additions and 4 deletions
@@ -22,6 +22,7 @@ import { getPlayerDailyRMBGiftsData } from './dailyRMBGiftsService';
import { getPlayerDailyGKData } from './dailyGKService';
import { getPlayerRefreshShopData } from './refreshShopService';
import { getPlayerRefreshTaskData } from './refreshTaskService';
import { getMonopolyActivity, getPlayerMonopolyData } from './monopolyService';
/**
* 获取活动数据
@@ -155,6 +156,11 @@ export async function getActivity(serverId: number, roleId: string, activityId:
activityData = await getPlayerRefreshTaskData(activityId, serverId, roleId);
break;
}
case ACTIVITY_TYPE.MONOPOLY://大富翁游戏 35
{
activityData = await getPlayerMonopolyData(activityId, serverId, roleId);
break;
}
default: {
console.log('未知活动类型.........')
break;
@@ -0,0 +1,65 @@
import { ACTIVITY_TYPE } from '../consts';
import { ActivityModel, ActivityModelType } from '../db/Activity';
import { ActivityDailyChallengesModel, ActivityDailyChallengesModelType } from '../db/ActivityDailyChallenges';
import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../db/ActivityMonopoly';
import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../db/ActivityMonopolyLand';
import { ServerlistModel } from '../db/Serverlist';
import { MonopolyData, LandItem } from '../domain/activityField/monopolyField';
/**
* 获取活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getMonopolyActivity(serverId: number, roleId: string) {
let { activityGroupId } = await ServerlistModel.findByServerId(serverId);
let activityDataArray: ActivityModelType[] = await ActivityModel.findOpenActivityByType(activityGroupId, ACTIVITY_TYPE.MONOPOLY, new Date());
if (activityDataArray.length === 0) {
return null;
}
let activityData: ActivityModelType = activityDataArray[0];
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
let playerData = new MonopolyData(activityData);
playerData.setPlayerRecords(playerMonopolyData, playerLandData);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerMonopolyData(activityId: number, serverId: number, roleId: string) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return null;
}
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(serverId, activityData.activityId, roleId);
let playerLandData: ActivityMonopolyLandModelType[] = await ActivityMonopolyLandModel.findData(serverId, activityData.activityId, roleId);
let playerData = new MonopolyData(activityData);
playerData.setPlayerRecords(playerMonopolyData, playerLandData);
return playerData;
}
/**
* 玩家玩家活动数据
*
* @param {number} position 当前位置
* @param {number} addStep 移动步数
* @param {number} max 最大位置
*
*/
export function nextPosition(position: number, addStep: number, max: number) {
let temp = (position + addStep) % max;
return (temp == 0) ? max : temp;
}
+18
View File
@@ -16,6 +16,9 @@ import { makeGrowthFund } from './growthFundService';
import { makeLimitPackageReward } from './limitPackageService';
import { makeShop } from './treasureHuntService';
import { makeSelfServerShop } from './selfServiceShopActivityService';
import { makeRefreshShopReward } from './refreshShopService';
import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../db/ActivityMonopoly';
import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../db/ActivityMonopolyLand';
@@ -115,6 +118,21 @@ export async function makeOrder(localOrderID: string, sid: string, orderInfo: Us
rewardResult = await makeSelfServerShop(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID)
break;
}
case ACTIVITY_TYPE.REFRESH_SHOP://通用的刷新商店(分页,可刷新,限制购买次数,支持rmb与资源兑换)
{
if (orderInfo.paramStr) {//大富翁商店结算
let paramObj = JSON.parse(orderInfo.paramStr);
let activityId = paramObj.activityId;//大富翁活动id; orderInfo.activityId是大富翁中的商店活动id
let playerMonopolyData: ActivityMonopolyModelType = await ActivityMonopolyModel.findData(orderInfo.serverId, activityId, roleId);
let playerLandData: ActivityMonopolyLandModelType = await ActivityMonopolyLandModel.findDataByPosition(orderInfo.serverId, activityId, roleId, playerMonopolyData.curPosition);
let roundIndex = playerLandData.stopCount;
rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, roundIndex)
} else {//正常商店结算
rewardResult = await makeRefreshShopReward(roleId, roleInfo.roleName, sid, orderInfo.serverId, roleInfo.funcs, orderInfo.activityId, orderInfo.productID, 0)
}
break;
}
default:
rewardResult = STATUS.ERROR_TYPE;
break;
+23 -2
View File
@@ -48,6 +48,23 @@ export async function getPlayerRefreshShopData(activityId: number, serverId: num
return playerData;
}
/**
* 玩家商店数据(指定回合数,大富翁商店每回合刷新)
*
* @param {number} serverId 区Id
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
*
*/
export async function getPlayerRefreshShopDataByRoundIndex(activityId: number, serverId: number, roleId: string, roundIndex: number) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
let playerData = new RefreshShopData(activityData);
playerData.roundIndex = roundIndex;
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);
return playerData;
}
/**
* 玩家活动第几天
*
@@ -73,10 +90,11 @@ export async function newPlayerActivityDays(roleId: string) {
* @param {number} activityId 活动Id
* @param {string} roleId 角色Id
* @param {string} productID 商品ID
* @param {number} roundIndex 大富翁重置回合数
*
*/
export async function makeRefreshPackageReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string) {
export async function makeRefreshShopReward(roleId: string, roleName: string, sid: string, serverId: number, funcs: number[],
activityId: number, productID: string, roundIndex: number) {
let activityData: ActivityModelType = await ActivityModel.findActivity(activityId);
if (!activityData) {
return STATUS.ACTIVITY_MISSING;
@@ -85,6 +103,9 @@ export async function makeRefreshPackageReward(roleId: string, roleName: string,
return STATUS.ACTIVITY_TYPE_ERROR;
}
let playerData = new RefreshShopData(activityData);
if (roundIndex) {
playerData.roundIndex = roundIndex;
}
let playerRecord: ActivityRefreshShopModelType = await ActivityRefreshShopModel.findData(activityData.activityId, roleId, playerData.roundIndex);
playerData.setPlayerRecords(playerRecord);