抽卡:求贤若渴pick武将按品质算数量

This commit is contained in:
luying
2022-06-27 17:36:11 +08:00
parent ed1586fefe
commit b5c2005192
5 changed files with 51 additions and 14 deletions

View File

@@ -328,7 +328,7 @@ export class GachaPull {
let { dic: { id: randHopePosition } } = getRandEelmWithWeight(gameData.gachaHope);
if(randHopePosition > 0) { // 按玩家设置的心愿单塞
let hopeHero = this.player.getHopeHero(randHopePosition)
if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero);
if(hopeHero > 0) gachaResult.setHidOrGid(hopeHero, 1);
}
this.player.setUserHope(gachaResult.hid); // 设置心愿单中了没有
}
@@ -342,7 +342,7 @@ export class GachaPull {
public pullBySimpleResult(simpleResult: {contentId: number, hid: number }[], userHeroes: HeroType[]) {
let results = simpleResult.map(obj => {
let gachaResult = new GachaResult(obj.contentId);
gachaResult.setHidOrGid(obj.hid);
gachaResult.setHidOrGid(obj.hid, 1);
return gachaResult;
});
@@ -352,8 +352,12 @@ export class GachaPull {
private transferToFinalResult(results: GachaResult[], userHeroes: HeroType[]) {
let hids = userHeroes.map(cur => cur.hid);
let items: RewardInter[] = [], heroInfo: CreateHeroParam[] = [];
for (let result of results) {
let newResult: GachaResult[] = [];
for(let result of results) {
let cnt = result.hid > 0? result.count: 1;
newResult.push(...new Array(cnt).fill(result.copy()));
}
for (let result of newResult) {
if (result.hid > 0) {
let hasHero = hids.indexOf(result.hid) != -1;
if (hasHero) { // 已有转换为碎片
@@ -368,7 +372,7 @@ export class GachaPull {
items.push({ id: result.id, count: result.count });
}
}
return { items, heroInfo, resultList: results }
return { items, heroInfo, resultList: newResult }
}
// 获得需要储存的数据
@@ -416,13 +420,22 @@ class ContentDetail {
}
private randomHeroByQuality(quality: number) {
if(quality == 0) return this.pickHero;
if(quality == 0) {
this.setPickHeroCnt();
return this.pickHero;
}
let heroes = getAllHeroByQuality(quality);
return getRandSingleEelm(heroes);
}
private setPickHeroCnt() {
if(this.pickHero && gameData.hero.has(this.pickHero)) {
let dicHero = gameData.hero.get(this.pickHero);
this.count = gameData.gachaPickHeroCnt.get(dicHero.quality)??1;
}
}
private randomHeroPieceByQuality(quality: number) {
let pieces = getAllItemByQuality(IT_TYPE.HERO_PIECE, quality);
return getRandSingleEelm(pieces);