战力:随机属性

This commit is contained in:
luying
2021-09-24 17:48:27 +08:00
parent 8d7b849390
commit b5fa2c8ae6
3 changed files with 13 additions and 1 deletions
@@ -246,7 +246,7 @@ export class AuctionHandler {
let rewards = getAuctionRewardByPoolId(poolId); let rewards = getAuctionRewardByPoolId(poolId);
if(!rewards) return resResult(STATUS.WRONG_PARMS); if(!rewards) return resResult(STATUS.WRONG_PARMS);
const result = await genAuction(guildCode, sourceType, sourceCode, serverId, rewards); const result = await genAuction(guildCode, sourceType, magicWord, serverId, rewards);
if (!result) { if (!result) {
return resResult(STATUS.WRONG_PARMS); return resResult(STATUS.WRONG_PARMS);
} }
@@ -102,6 +102,10 @@ export enum SEID_TYPE {
TYPE101 = 101, TYPE101 = 101,
/**属性固定值加成(百分比) */ /**属性固定值加成(百分比) */
TYPE102 = 102, TYPE102 = 102,
/**基础属性加百分比,除以1000以后加到ratioUp */
TYPE103 = 103,
/**次级属性的百分比加成,乘以100后加到fixUp */
TYPE104 = 104,
/**复合属性 */ /**复合属性 */
TYPE999 = 999, TYPE999 = 999,
} }
+8
View File
@@ -871,6 +871,14 @@ function addSeidEffect(heroAttrs: CeAttrData[], addSeidList: Array<number>, remo
} else { // 次级属性102特殊处理 } else { // 次级属性102特殊处理
updateHeroAttr(heroAttrs, ability, { inc: {fixUp: value * multi * HERO_SUB_ATTR_RATIO } }); updateHeroAttr(heroAttrs, ability, { inc: {fixUp: value * multi * HERO_SUB_ATTR_RATIO } });
} }
} else if (type == SEID_TYPE.TYPE103) { // 主属性加百分比
if(ABI_TYPE_MAIN.includes(ability)) {
updateHeroAttr(heroAttrs, ability, { inc: {ratioUp: value / 1000 * multi} });
}
} else if (type == SEID_TYPE.TYPE104) { // 次级属性加百分比
if(!ABI_TYPE_MAIN.includes(ability)) {
updateHeroAttr(heroAttrs, ability, { inc: {fixUp: value * 100 * multi * HERO_CE_RATIO } });
}
} }
} }
} }