数数:消耗来源
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService } from 'pinus';
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import { resResult } from '../../../pubUtils/util';
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import { LAND_TYPE, STATUS, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE } from '../../../consts';
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import { LAND_TYPE, STATUS, CURRENCY_TYPE, CURRENCY_BY_TYPE, BANK_TYPE, ACTIVITY_RESOURCES_TYPE, ITEM_CHANGE_REASON } from '../../../consts';
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import { ActivityMonopolyModel, ActivityMonopolyModelType } from '../../../db/ActivityMonopoly';
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import { ActivityMonopolyLandModel, ActivityMonopolyLandModelType } from '../../../db/ActivityMonopolyLand';
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import { getPlayerMonopolyData, nextPosition } from '../../../services/activity/monopolyService';
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@@ -58,12 +58,12 @@ export class ActivityMonopolyHandler {
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let moveStep = 0;
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if (step >= 1 && step <= 6) {//指定,天机骰子
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//检查资源
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.SPECIAL_DICE), count: 1 }]);
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.SPECIAL_DICE), count: 1 }], ITEM_CHANGE_REASON.MONOPOLY_MOVE);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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moveStep = step;
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} else {//普通骰子
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//检查资源
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.NORMAL_DICE), count: 1 }]);
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.NORMAL_DICE), count: 1 }], ITEM_CHANGE_REASON.MONOPOLY_MOVE);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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moveStep = random(5) + 1;
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}
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@@ -81,7 +81,7 @@ export class ActivityMonopolyHandler {
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if (landData.rewards.length > landData.stopCount) {
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let reward = landData.rewards[landData.level - 1];
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let rewardArray = stringToRewardParam(reward)
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landReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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landReward = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_MOVE);
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}
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//土地升级
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@@ -97,7 +97,7 @@ export class ActivityMonopolyHandler {
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if (records.length < landData.takeOutMax) {
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let resource = landData.record[0].resource;
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let rewardArray = stringToRewardParam(resource)
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_MOVE);
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let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
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landData.record = recordResult.record;
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}
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@@ -109,7 +109,7 @@ export class ActivityMonopolyHandler {
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if (records.length < landData.takeOutMax) {
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let resource = landData.record[0].resource;
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let rewardArray = stringToRewardParam(resource)
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray);
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bankReward = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_MOVE);
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let recordResult = await ActivityMonopolyLandModel.addRecord(serverId, activityId, roleId, newPosition, BANK_TYPE.OUT, resource);
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landData.record = recordResult.record;
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}
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@@ -157,12 +157,12 @@ export class ActivityMonopolyHandler {
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|| landData.landType == LAND_TYPE.BANK_NORMAL) {
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resrouseStr = `${ACTIVITY_RESOURCES_TYPE.GOODS}&${CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN)}&${addCount}`
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//检查资源
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: addCount }]);
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.COIN), count: addCount }], ITEM_CHANGE_REASON.MONOPOLY_BANK);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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} else if (landData.landType == LAND_TYPE.BANK_GOLD) {
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resrouseStr = `${ACTIVITY_RESOURCES_TYPE.GOODS}&${CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD)}&${addCount}`
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//检查资源
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: addCount }]);
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let consumeResult = await handleCost(roleId, sid, [{ id: CURRENCY_BY_TYPE.get(CURRENCY_TYPE.GOLD), count: addCount }], ITEM_CHANGE_REASON.MONOPOLY_BANK);
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if (!consumeResult) return resResult(STATUS.ACTIVITY_RES_NOT_ENOUGH);
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}
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@@ -239,11 +239,11 @@ export class ActivityMonopolyHandler {
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//检查资源
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let consume = stringToConsumeParam(item.consume)
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let consumeResult = await handleCost(roleId, sid, consume);
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let consumeResult = await handleCost(roleId, sid, consume, ITEM_CHANGE_REASON.MONOPOLY_BUY_GOODS);
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if (!consumeResult) return resResult(STATUS.ROLE_MATERIAL_NOT_ENOUGH);
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let rewardArray = stringToRewardParam(item.reward)
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray);
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let result = await addReward(roleId, roleName, sid, serverId, rewardArray, ITEM_CHANGE_REASON.MONOPOLY_BUY_GOODS);
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await ActivityRefreshShopModel.addRecord(shopActivityId, roleId, roundIndex, pageIndex, id);
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