数数:消耗来源
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@@ -1,6 +1,6 @@
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import { Application, BackendSession, HandlerService, } from "pinus";
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import { resResult, shouldRefresh, getRandSingleEelm } from "../../../pubUtils/util";
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import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, } from "../../../consts";
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import { STATUS, GACHA_ID, HERO_QUALITY_TYPE, TASK_TYPE, ITEM_CHANGE_REASON, } from "../../../consts";
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import { gameData } from "../../../pubUtils/data";
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import { GachaResult, GachaData } from "../../../domain/activityField/gachaField";
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import { UserGachaModel } from "../../../db/UserGacha";
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@@ -85,13 +85,13 @@ export class GachaHandler {
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// 消耗东西
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if (costNum > 0) {
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let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * costNum } });
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let costResult = await handleCost(roleId, sid, cost);
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.GACHA_PULL);
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if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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// 给东西
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// console.log('****', heroInfo)
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let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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await addItems(roleId, roleName, sid, items);
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await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
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// 更新数据
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userGacha = await UserGachaModel.updateInfo(roleId, gachaId, activityId, {
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freeCount, hope, floor, count: historyCount + count
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@@ -328,7 +328,7 @@ export class GachaHandler {
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visitedHero.push(hid);
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let userGacha = await UserGachaModel.updateInfo(roleId, GACHA_ID.NORMAL, 0, { visitedHero, refVisitedTime });
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let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }]);
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let goods = await addItems(roleId, roleName, sid, [{ id: pieceId, count: RECRUIT.RECRUIT_SHARD_LIMIT }], ITEM_CHANGE_REASON.VISIT_HERO);
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return resResult(STATUS.SUCCESS, {
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hids: userGacha.visitedHero,
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@@ -376,7 +376,7 @@ export class GachaHandler {
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if(guideCount == 0) {
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// 消耗东西
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let cost = dicGacha.cost.map(cur => { return { id: cur.id, count: cur.count * count } });
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let costResult = await handleCost(roleId, sid, cost);
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let costResult = await handleCost(roleId, sid, cost, ITEM_CHANGE_REASON.GACHA_PULL);
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if (!costResult) return resResult(STATUS.GACHA_COST_NOT_ENOUGH);
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}
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@@ -468,7 +468,7 @@ export class GachaHandler {
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// 给东西
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// console.log('****', heroInfo)
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let { heroes, resultHeroes } = await createHeroes(roleId, roleName, sid, serverId, heroInfo);
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await addItems(roleId, roleName, sid, items);
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await addItems(roleId, roleName, sid, items, ITEM_CHANGE_REASON.GACHA_ITEMS);
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// 更新数据
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role = await RoleModel.updateRoleInfo(roleId, { gachaHasGuide: true });
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await UserGachaRecModel.createRec(roleId, gachaId, 0, count, resultList);
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